Add score text

This commit is contained in:
2025-05-31 17:17:00 +02:00
parent c7fd00a1b8
commit 4fa7a07844
7 changed files with 86 additions and 8 deletions

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@@ -21,6 +21,10 @@ static constexpr uint8_t BACKGROUND_MUSIC_DATA[] = {
#embed "../assets/sounds/JamaicanSunrise.wav"
};
static constexpr uint8_t DEFAULT_FONT_DATA[] = {
#embed "../assets/fonts/OpenTTD-Sans.ttf"
};
SDL_Texture* load_texture(uint8_t const* data, size_t size, SDL_Renderer* renderer)
{
auto* iostream = SDL_IOFromConstMem(data, size);
@@ -53,6 +57,18 @@ AudioAsset load_audio(uint8_t const* data, size_t size)
return audio_asset;
}
FontAsset load_font(uint8_t const* data, size_t size)
{
FontAsset font_asset;
auto* iostream = SDL_IOFromConstMem(data, size);
auto* ttf = TTF_OpenFontIO(iostream, false, 20);
font_asset.font = ttf;
return font_asset;
}
AssetModule::AssetModule(flecs::world& world)
{
auto* renderer = world.get<SdlHandles>()->renderer;
@@ -73,4 +89,7 @@ AssetModule::AssetModule(flecs::world& world)
auto background_music = load_audio(BACKGROUND_MUSIC_DATA, sizeof(BACKGROUND_MUSIC_DATA));
world.set<AudioAssets>(AudioAssets{.background_music = background_music});
auto font = load_font(DEFAULT_FONT_DATA, sizeof(DEFAULT_FONT_DATA));
world.set<FontAssets>(FontAssets{.default_font = font});
}

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@@ -3,6 +3,7 @@
#include "audio.hpp"
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <flecs.h>
struct TextureAtlasLayout
@@ -31,6 +32,16 @@ struct AudioAssets
AudioAsset background_music;
};
struct FontAsset
{
TTF_Font* font;
};
struct FontAssets
{
FontAsset default_font;
};
struct AssetModule
{
AssetModule(flecs::world& world);

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@@ -1,6 +1,7 @@
#pragma once
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
static constexpr int WINDOW_WIDTH = 400;
static constexpr int WINDOW_HEIGHT = 240;
@@ -9,10 +10,12 @@ struct SdlHandles
{
SDL_Window* window;
SDL_Renderer* renderer;
TTF_TextEngine* text_engine;
};
struct Game
{
uint32_t ticks;
uint32_t time;
uint32_t score;
};

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@@ -38,8 +38,8 @@ struct LevelModule
world.entity()
.child_of(basket)
.add<WorldPosition>()
.set<Position>(Position{.x = 0, .y = 0})
.set<Size>(Size{.w = 64, .h = 32})
.set<Position>(Position{.x = 0, .y = 16})
.set<Size>(Size{.w = 64, .h = 16})
.add<CollisionBox>();
world.system<Game const, TextureAssets const>("SpawnFruits")
@@ -87,10 +87,15 @@ struct LevelModule
// e.destruct();
// });
world.system<Game, Fruit, Collided>("CollectItem")
world.system<Game, Position, Fruit, Collided>("CollectItem")
.term_at(0)
.singleton()
.each([](flecs::entity e, Game& game, Fruit, Collided) { game.score += 10; });
.each(
[](flecs::entity e, Game& game, Position& pos, Fruit, Collided)
{
game.score += 10;
pos.x = 1000;
});
world.system<ButtonInput const, Position, Size const, Sprite const, Basket>("MoveBasket")
.term_at(0)

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@@ -11,6 +11,7 @@
#include <SDL3/SDL_iostream.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <flecs.h>
#include <spdlog/spdlog.h>
@@ -26,6 +27,8 @@ int main()
std::terminate();
}
TTF_Init();
auto* window = SDL_CreateWindow("HansTheGatherer", WINDOW_WIDTH, WINDOW_HEIGHT, 0);
if (window == nullptr)
{
@@ -38,11 +41,14 @@ int main()
spdlog::critical("Failed to create SDL renderer!\nCause: {}", SDL_GetError());
}
auto* text_engine = TTF_CreateRendererTextEngine(renderer);
flecs::world world;
world.set<Game>(Game{.ticks = 0});
world.set<Game>(Game{.ticks = 0, .time = 60, .score = 0});
world.set<ButtonInput>(ButtonInput{});
world.set<SdlHandles>(SdlHandles{.window = window, .renderer = renderer});
world.set<SdlHandles>(
SdlHandles{.window = window, .renderer = renderer, .text_engine = text_engine});
world.import <AssetModule>();
world.import <PhysicsModule>();
@@ -51,10 +57,19 @@ int main()
world.system<Game>("IncrementTicks")
.term_at(0)
.singleton()
.each([](Game& game_ticks) { game_ticks.ticks += 1; });
.each(
[](Game& game)
{
game.ticks += 1;
if (game.ticks % 60 == 0)
{
game.time--;
}
});
world.system<SdlHandles const, Position const, Size const, Sprite const>("RenderSprites")
.kind(flecs::PreUpdate)
.kind(flecs::OnStore)
.term_at(0)
.singleton()
.each(
@@ -80,6 +95,27 @@ int main()
sdl_handles.renderer, sprite.texture->sdl_texture, &srcrect, &dstrect);
});
world.system<SdlHandles const, Game const, FontAssets const>("RenderScore")
.kind(flecs::OnStore)
.term_at(0)
.singleton()
.term_at(1)
.singleton()
.term_at(2)
.singleton()
.each(
[](SdlHandles const& sdl_handles, Game const& game, FontAssets const& font_assets)
{
auto score_string = std::format("Score: {}\nTime: {}", game.score, game.time);
auto text = TTF_CreateText(sdl_handles.text_engine,
font_assets.default_font.font,
score_string.c_str(),
score_string.length());
TTF_DrawRendererText(text, 0.0, 0.0);
TTF_DestroyText(text);
});
auto* audio_assets = world.get<AudioAssets>();
auto* stream = SDL_OpenAudioDeviceStream(
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &audio_assets->background_music.spec, NULL, NULL);

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@@ -48,6 +48,10 @@ PhysicsModule::PhysicsModule(flecs::world& world)
auto basket_query = world.query<Basket>();
world.system<Collided>("RemoveCollisionMarker")
.kind(flecs::PreUpdate)
.each([](flecs::entity e, Collided) { e.remove<Collided>(); });
world.system<WorldPosition const, Size const, CollisionBox>("CollisionCheck")
.kind(flecs::OnValidate)
.each(