Files
DRAMSys/dram/src/simulation/Simulation.h
Éder Ferreira Zulian ae09bb105c First steps on inplementing full support to multiple memory channels/controllers based on config
Changes in the Arbiter block:
- now multiple initiator sockets are possible. These intiator sockets connect to multiple memory controllers;
- added lots of comments to the code in order to make it easier to understand.

Changes in Simulaton[cpp,h]:
- added TODO messages in some points that need to be changed to provide full support to multiple memory channles/controllers based on configuration.
2015-06-12 10:52:06 +02:00

120 lines
4.6 KiB
C++

/*
* Copyright (c) 2015, University of Kaiserslautern
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors:
* Janik Schlemminger
* Matthias Jung
*/
#ifndef SIMULATION_H_
#define SIMULATION_H_
#include "Dram.h"
#include "Arbiter.h"
#include "TracePlayer.h"
#include "TraceGenerator.h"
#include "ReorderBuffer.h"
#include "../controller/Controller.h"
#include <string>
#include <systemc.h>
#include "TracePlayerListener.h"
#include "../common/third_party/tinyxml2/tinyxml2.h"
#include "../error/flip_memory.h"
struct DramSetup
{
DramSetup():memspec(NULL),memconfig(NULL),simconfig(NULL),addressmapping(NULL){}
DramSetup(tinyxml2::XMLElement* memspec, tinyxml2::XMLElement* memconfig, tinyxml2::XMLElement* simconfig, tinyxml2::XMLElement* addressmapping)
: memspec(memspec), memconfig(memconfig), simconfig(simconfig), addressmapping(addressmapping) {}
tinyxml2::XMLElement* memspec;
tinyxml2::XMLElement* memconfig;
tinyxml2::XMLElement* simconfig;
tinyxml2::XMLElement* addressmapping;
};
struct Device
{
Device():trace("empty.stl"), burstLength(0){}
Device(std::string trace, unsigned int clkMhz, unsigned int burstLength = 8) : trace(trace), clkMhz (clkMhz), burstLength(burstLength)
{
}
std::string trace;
unsigned int clkMhz;
unsigned int burstLength;
};
class Simulation: public sc_module, public TracePlayerListener
{
public:
SC_HAS_PROCESS(Simulation);
//Simulation(sc_module_name name, string pathToResources, string traceName, std::vector<Device> devices);
Simulation(sc_module_name name, string pathToResources, string traceName, DramSetup setup,
std::vector<Device> devices);
~Simulation();
void start();
void stop();
virtual void tracePlayerTerminates() override;
// TODO: this information should be get from configuration
constexpr static unsigned int NumberOfTracePlayers = 4;
// TODO: this information should be get from configuration
constexpr static unsigned int NumberOfMemChannels = 1;
private:
std::string traceName;
DramSetup dramSetup;
sc_event terminateSimulation;
// TODO: here should be a vector or some other abstract data type and elements should be dynamically allocated based on configuration
Dram<> *dram;
Arbiter<NumberOfTracePlayers, 128, NumberOfMemChannels> *arbiter;
// TODO: here should be a vector or some other abstract data type and elements should be dynamically allocated based on configuration
Controller<> *controller;
ReorderBuffer<> *reorder;
// TODO: here should be a vector or some other abstract data type and elements should be dynamically allocated based on configuration
TracePlayer<> *player1;
TracePlayer<> *player2;
TracePlayer<> *player3;
TracePlayer<> *player4;
clock_t simulationStartTime;
void report(std::string message);
void setupDebugManager(const string& traceName);
void setupTlmRecorder(const string &traceName, const string &pathToResources, const std::vector<Device> &devices);
void instantiateModules(const string &pathToResources, const std::vector<Device> &devices);
void bindSockets();
};
#endif /* SIMULATIONMANAGER_H_ */