The directory ruby/system is crowded and unorganized. Hence, the files the hold actual physical structures, are being moved to the directory ruby/structures. This includes Cache Memory, Directory Memory, Memory Controller, Wire Buffer, TBE Table, Perfect Cache Memory, Timer Table, Bank Array. The directory ruby/systems has the glue code that holds these structures together. --HG-- rename : src/mem/ruby/system/MachineID.hh => src/mem/ruby/common/MachineID.hh rename : src/mem/ruby/buffers/MessageBuffer.cc => src/mem/ruby/network/MessageBuffer.cc rename : src/mem/ruby/buffers/MessageBuffer.hh => src/mem/ruby/network/MessageBuffer.hh rename : src/mem/ruby/buffers/MessageBufferNode.cc => src/mem/ruby/network/MessageBufferNode.cc rename : src/mem/ruby/buffers/MessageBufferNode.hh => src/mem/ruby/network/MessageBufferNode.hh rename : src/mem/ruby/system/AbstractReplacementPolicy.hh => src/mem/ruby/structures/AbstractReplacementPolicy.hh rename : src/mem/ruby/system/BankedArray.cc => src/mem/ruby/structures/BankedArray.cc rename : src/mem/ruby/system/BankedArray.hh => src/mem/ruby/structures/BankedArray.hh rename : src/mem/ruby/system/Cache.py => src/mem/ruby/structures/Cache.py rename : src/mem/ruby/system/CacheMemory.cc => src/mem/ruby/structures/CacheMemory.cc rename : src/mem/ruby/system/CacheMemory.hh => src/mem/ruby/structures/CacheMemory.hh rename : src/mem/ruby/system/DirectoryMemory.cc => src/mem/ruby/structures/DirectoryMemory.cc rename : src/mem/ruby/system/DirectoryMemory.hh => src/mem/ruby/structures/DirectoryMemory.hh rename : src/mem/ruby/system/DirectoryMemory.py => src/mem/ruby/structures/DirectoryMemory.py rename : src/mem/ruby/system/LRUPolicy.hh => src/mem/ruby/structures/LRUPolicy.hh rename : src/mem/ruby/system/MemoryControl.cc => src/mem/ruby/structures/MemoryControl.cc rename : src/mem/ruby/system/MemoryControl.hh => src/mem/ruby/structures/MemoryControl.hh rename : src/mem/ruby/system/MemoryControl.py => src/mem/ruby/structures/MemoryControl.py rename : src/mem/ruby/system/MemoryNode.cc => src/mem/ruby/structures/MemoryNode.cc rename : src/mem/ruby/system/MemoryNode.hh => src/mem/ruby/structures/MemoryNode.hh rename : src/mem/ruby/system/MemoryVector.hh => src/mem/ruby/structures/MemoryVector.hh rename : src/mem/ruby/system/PerfectCacheMemory.hh => src/mem/ruby/structures/PerfectCacheMemory.hh rename : src/mem/ruby/system/PersistentTable.cc => src/mem/ruby/structures/PersistentTable.cc rename : src/mem/ruby/system/PersistentTable.hh => src/mem/ruby/structures/PersistentTable.hh rename : src/mem/ruby/system/PseudoLRUPolicy.hh => src/mem/ruby/structures/PseudoLRUPolicy.hh rename : src/mem/ruby/system/RubyMemoryControl.cc => src/mem/ruby/structures/RubyMemoryControl.cc rename : src/mem/ruby/system/RubyMemoryControl.hh => src/mem/ruby/structures/RubyMemoryControl.hh rename : src/mem/ruby/system/RubyMemoryControl.py => src/mem/ruby/structures/RubyMemoryControl.py rename : src/mem/ruby/system/SparseMemory.cc => src/mem/ruby/structures/SparseMemory.cc rename : src/mem/ruby/system/SparseMemory.hh => src/mem/ruby/structures/SparseMemory.hh rename : src/mem/ruby/system/TBETable.hh => src/mem/ruby/structures/TBETable.hh rename : src/mem/ruby/system/TimerTable.cc => src/mem/ruby/structures/TimerTable.cc rename : src/mem/ruby/system/TimerTable.hh => src/mem/ruby/structures/TimerTable.hh rename : src/mem/ruby/system/WireBuffer.cc => src/mem/ruby/structures/WireBuffer.cc rename : src/mem/ruby/system/WireBuffer.hh => src/mem/ruby/structures/WireBuffer.hh rename : src/mem/ruby/system/WireBuffer.py => src/mem/ruby/structures/WireBuffer.py rename : src/mem/ruby/recorder/CacheRecorder.cc => src/mem/ruby/system/CacheRecorder.cc rename : src/mem/ruby/recorder/CacheRecorder.hh => src/mem/ruby/system/CacheRecorder.hh
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
/*
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* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __MEM_RUBY_SYSTEM_MACHINEID_HH__
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#define __MEM_RUBY_SYSTEM_MACHINEID_HH__
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#include <iostream>
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#include <string>
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#include "base/cprintf.hh"
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#include "mem/protocol/MachineType.hh"
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struct MachineID
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{
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MachineType type;
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//! range: 0 ... number of this machine's components in system - 1
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NodeID num;
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MachineType getType() const { return type; }
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NodeID getNum() const { return num; }
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};
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inline std::string
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MachineIDToString(MachineID machine)
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{
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return csprintf("%s_%d", MachineType_to_string(machine.type), machine.num);
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}
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inline bool
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operator==(const MachineID & obj1, const MachineID & obj2)
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{
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return (obj1.type == obj2.type && obj1.num == obj2.num);
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}
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inline bool
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operator!=(const MachineID & obj1, const MachineID & obj2)
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{
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return (obj1.type != obj2.type || obj1.num != obj2.num);
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}
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// Output operator declaration
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std::ostream& operator<<(std::ostream& out, const MachineID& obj);
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inline std::ostream&
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operator<<(std::ostream& out, const MachineID& obj)
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{
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if ((obj.type < MachineType_NUM) && (obj.type >= MachineType_FIRST)) {
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out << MachineType_to_string(obj.type);
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} else {
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out << "NULL";
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}
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out << "-";
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out << obj.num;
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out << std::flush;
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return out;
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}
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#endif // __MEM_RUBY_SYSTEM_MACHINEID_HH__
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