These are really two separate things. Also, while it's realitively straightforward to write a unit test for the pixel conversion code, the framebuffer object is serializable and brings in more dependencies. Change-Id: If954caeb0bfedb1002cfb1a7a115a00c90d56d19 Reviewed-on: https://gem5-review.googlesource.com/6341 Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com> Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
204 lines
6.5 KiB
C++
204 lines
6.5 KiB
C++
/*
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* Copyright (c) 2015 ARM Limited
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* All rights reserved
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*
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* The license below extends only to copyright in the software and shall
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* not be construed as granting a license to any other intellectual
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* property including but not limited to intellectual property relating
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* to a hardware implementation of the functionality of the software
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* licensed hereunder. You may use the software subject to the license
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* terms below provided that you ensure that this notice is replicated
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* unmodified and in its entirety in all distributions of the software,
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* modified or unmodified, in source code or in binary form.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* Authors: Andreas Sandberg
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*/
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#ifndef __BASE_FRAMEBUFFER_HH__
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#define __BASE_FRAMEBUFFER_HH__
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#include <cmath>
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "base/compiler.hh"
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#include "base/cprintf.hh"
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#include "base/pixel.hh"
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#include "base/str.hh"
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#include "base/types.hh"
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#include "sim/serialize.hh"
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/**
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* Internal gem5 representation of a frame buffer
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*
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* Display controllers and other devices producing images are expected
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* to use this class to represent the final image.
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*
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* Pixels are indexed relative to the upper left corner of the
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* image. That is, the pixel at position (0, 0) is the upper left
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* corner. The backing store is a linear vector of Pixels ordered left
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* to right starting in the upper left corner.
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*/
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class FrameBuffer : public Serializable
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{
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public:
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/**
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* Create a frame buffer of a given size.
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*
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* @param width Width in pixels
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* @param height Height in pixels
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*/
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FrameBuffer(unsigned width, unsigned height);
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/** Create an empty (0x0) frame buffer */
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FrameBuffer();
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virtual ~FrameBuffer();
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void serialize(CheckpointOut &cp) const override;
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void unserialize(CheckpointIn &cp) override;
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/**
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* Resize the frame buffer.
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*
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* This method resizes frame buffer including the backing
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* store. The contents of the backing store are undefined after
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* this operation.
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*
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* @param with Width in pixels.
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* @param height Height in pixels.
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*/
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void resize(unsigned width, unsigned height);
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/** Frame buffer width in pixels */
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unsigned width() const { return _width; }
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/** Frame buffer height in pixels */
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unsigned height() const { return _height; }
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/** Total number of pixels in frame buffer */
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unsigned area() const { return _width * _height; }
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/**
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* Fill the frame buffer with a single pixel value
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*
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* @param pixel Pixel value to fill with.
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*/
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void fill(const Pixel &pixel);
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/**
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* Fill the frame buffer with black pixels
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*/
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void clear();
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/**
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* Fill the frame buffer with pixel data from an external buffer
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* of the same width and height as this frame buffer.
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*
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* @param fb External frame buffer
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* @param conv Pixel conversion helper
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*/
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void copyIn(const uint8_t *fb, const PixelConverter &conv);
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/**
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* Fill the frame buffer with pixel data from an external buffer
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* of the same width and height as this frame buffer.
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*
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* @param fb External frame buffer
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* @param conv Pixel conversion helper
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*/
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void copyIn(const std::vector<uint8_t> &fb, const PixelConverter &conv) {
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copyIn(fb.data(), conv);
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}
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/**
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* Store the contents of this frame buffer in an external buffer
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* of the same width and height as this frame buffer.
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*
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* @param fb External frame buffer
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* @param conv Pixel conversion helper
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*/
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void copyOut(uint8_t *fb, const PixelConverter &conv) const;
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/**
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* Store the contents of this frame buffer in an external buffer
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* of the same width and height as this frame buffer.
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*
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* @param fb External frame buffer
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* @param conv Pixel conversion helper
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*/
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void copyOut(std::vector<uint8_t> &fb, const PixelConverter &conv) const {
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copyOut(fb.data(), conv);
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}
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/**
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* Get a pixel from an (x, y) coordinate
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*
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* @param x Distance from the left margin.
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* @param y Distance from the top of the frame.
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*/
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const Pixel &pixel(unsigned x, unsigned y) const {
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assert(x < _width);
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assert(y < _height);
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return pixels[y * _width + x];
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}
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/**
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* Get a pixel from an (x, y) coordinate
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*
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* @param x Distance from the left margin.
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* @param y Distance from the top of the frame.
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*/
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Pixel &pixel(unsigned x, unsigned y) {
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assert(x < _width);
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assert(y < _height);
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return pixels[y * _width + x];
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}
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/**
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* Create a hash of the image that can be used for quick
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* comparisons.
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*/
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uint64_t getHash() const;
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/**
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* Static "dummy" frame buffer.
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*
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* This is a dummy frame buffer that can be used as a place holder
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* for devices that always expect a frame buffer to be present.
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*/
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static const FrameBuffer dummy;
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/** Frame buffer backing store */
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std::vector<Pixel> pixels;
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protected:
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/** Width in pixels */
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unsigned _width;
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/** Height in pixels */
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unsigned _height;
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};
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#endif // __BASE_FRAMEBUFFER_HH__
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