Files
gem5/src/base/vnc/vncserver.hh
Daniel R. Carvalho 974a47dfb9 misc: Adopt the gem5 namespace
Apply the gem5 namespace to the codebase.

Some anonymous namespaces could theoretically be removed,
but since this change's main goal was to keep conflicts
at a minimum, it was decided not to modify much the
general shape of the files.

A few missing comments of the form "// namespace X" that
occurred before the newly added "} // namespace gem5"
have been added for consistency.

std out should not be included in the gem5 namespace, so
they weren't.

ProtoMessage has not been included in the gem5 namespace,
since I'm not familiar with how proto works.

Regarding the SystemC files, although they belong to gem5,
they actually perform integration between gem5 and SystemC;
therefore, it deserved its own separate namespace.

Files that are automatically generated have been included
in the gem5 namespace.

The .isa files currently are limited to a single namespace.
This limitation should be later removed to make it easier
to accomodate a better API.

Regarding the files in util, gem5:: was prepended where
suitable. Notice that this patch was tested as much as
possible given that most of these were already not
previously compiling.

Change-Id: Ia53d404ec79c46edaa98f654e23bc3b0e179fe2d
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/46323
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Matthew Poremba <matthew.poremba@amd.com>
Tested-by: kokoro <noreply+kokoro@google.com>
2021-07-01 19:08:24 +00:00

325 lines
9.0 KiB
C++

/*
* Copyright (c) 2010, 2015 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file
* Declaration of a VNC server
*/
#ifndef __BASE_VNC_VNC_SERVER_HH__
#define __BASE_VNC_VNC_SERVER_HH__
#include <iostream>
#include "base/circlebuf.hh"
#include "base/compiler.hh"
#include "base/pollevent.hh"
#include "base/socket.hh"
#include "base/vnc/vncinput.hh"
#include "params/VncServer.hh"
#include "sim/sim_object.hh"
/** @file
* Declaration of a VNC server
*/
namespace gem5
{
class VncServer : public VncInput
{
public:
/**
* \defgroup VncConstants A set of constants and structs from the VNC spec
* @{
*/
/** Authentication modes */
const static uint32_t AuthInvalid = 0;
const static uint32_t AuthNone = 1;
/** Error conditions */
const static uint32_t VncOK = 0;
/** Server -> Client message IDs */
enum ServerMessages
{
ServerFrameBufferUpdate = 0,
ServerSetColorMapEntries = 1,
ServerBell = 2,
ServerCutText = 3
};
/** Encoding types */
enum EncodingTypes
{
EncodingRaw = 0,
EncodingCopyRect = 1,
EncodingHextile = 5,
EncodingDesktopSize = -223
};
/** keyboard/mouse support */
enum MouseEvents
{
MouseLeftButton = 0x1,
MouseRightButton = 0x2,
MouseMiddleButton = 0x4
};
const char* vncVersion() const
{
return "RFB 003.008\n";
}
enum ConnectionState
{
WaitForProtocolVersion,
WaitForSecurityResponse,
WaitForClientInit,
InitializationPhase,
NormalPhase
};
struct GEM5_PACKED ServerInitMsg
{
uint16_t fbWidth;
uint16_t fbHeight;
PixelFormat px;
uint32_t namelen;
char name[2]; // just to put M5 in here
};
struct GEM5_PACKED FrameBufferUpdate
{
uint8_t type;
uint8_t padding;
uint16_t num_rects;
};
struct GEM5_PACKED FrameBufferRect
{
uint16_t x;
uint16_t y;
uint16_t width;
uint16_t height;
int32_t encoding;
};
struct GEM5_PACKED ServerCutText
{
uint8_t type;
uint8_t padding[3];
uint32_t length;
};
/** @} */
protected:
/** ListenEvent to accept a vnc client connection */
class ListenEvent: public PollEvent
{
protected:
VncServer *vncserver;
public:
ListenEvent(VncServer *vs, int fd, int e);
void process(int revent);
};
friend class ListenEvent;
ListenEvent *listenEvent;
/** DataEvent to read data from vnc */
class DataEvent: public PollEvent
{
protected:
VncServer *vncserver;
public:
DataEvent(VncServer *vs, int fd, int e);
void process(int revent);
};
friend class DataEvent;
DataEvent *dataEvent;
int number;
int dataFd; // data stream file describer
ListenSocket listener;
void listen(int port);
void accept();
void data();
void detach();
public:
typedef VncServerParams Params;
VncServer(const Params &p);
~VncServer();
// RFB
protected:
/** The rfb prototol state the connection is in */
ConnectionState curState;
/** An update needs to be sent to the client. Without doing this the
* client will constantly request data that is pointless */
bool sendUpdate;
/** The one and only pixel format we support */
PixelFormat pixelFormat;
/** If the vnc client supports receiving raw data. It always should */
bool supportsRawEnc;
/** If the vnc client supports the desktop resize command */
bool supportsResizeEnc;
protected:
/**
* vnc client Interface
*/
/** Send an error message to the client
* @param error_msg text to send describing the error
*/
void sendError(const char* error_msg);
/** Read some data from the client
* @param buf the data to read
* @param len the amount of data to read
* @return whether the read was successful
*/
bool read(uint8_t *buf, size_t len);
/** Read len -1 bytes from the client into the buffer provided + 1
* assert that we read enough bytes. This function exists to handle
* reading all of the protocol structs above when we've already read
* the first byte which describes which one we're reading
* @param buf the address of the buffer to add one to and read data into
* @param len the amount of data + 1 to read
* @return whether the read was successful.
*/
bool read1(uint8_t *buf, size_t len);
/** Templated version of the read function above to
* read simple data to the client
* @param val data to recv from the client
*/
template <typename T> bool read(T* val);
/** Write a buffer to the client.
* @param buf buffer to send
* @param len length of the buffer
* @return whether the write was successful
*/
bool write(const uint8_t *buf, size_t len);
/** Templated version of the write function above to
* write simple data to the client
* @param val data to send to the client
*/
template <typename T> bool write(T* val);
/** Send a string to the client
* @param str string to transmit
*/
bool write(const char* str);
/** Check the client's protocol verion for compatibility and send
* the security types we support
*/
void checkProtocolVersion();
/** Check that the security exchange was successful
*/
void checkSecurity();
/** Send client our idea about what the frame buffer looks like */
void sendServerInit();
/** Send an error message to the client when something goes wrong
* @param error_msg error to send
*/
void sendError(std::string error_msg);
/** Send a updated frame buffer to the client.
* @todo this doesn't do anything smart and just sends the entire image
*/
void sendFrameBufferUpdate();
/** Receive pixel foramt message from client and process it. */
void setPixelFormat();
/** Receive encodings message from client and process it. */
void setEncodings();
/** Receive message from client asking for updated frame buffer */
void requestFbUpdate();
/** Receive message from client providing new keyboard input */
void recvKeyboardInput();
/** Recv message from client providing new mouse movement or button click */
void recvPointerInput();
/** Receive message from client that there is text in it's paste buffer.
* This is a no-op at the moment, but perhaps we would want to be able to
* paste it at some point.
*/
void recvCutText();
/** Tell the client that the frame buffer resized. This happens when the
* simulated system changes video modes (E.g. X11 starts).
*/
void sendFrameBufferResized();
static const PixelConverter pixelConverter;
public:
void setDirty() override;
void frameBufferResized() override;
};
} // namespace gem5
#endif