Files
gem5/src/mem/dram_interface.hh
Matthew Poremba 87ec6919a3 mem: Handle DRAM write queue drain and disabled power down
Write queue drain logic seems off currently. An event is scheduled if
the write queue is empty instead of non-empty. There is no check to see
if draining is complete when bus is in write mode. Finally the power
down check on drain always fails if DRAM powerdown is disabled.

This changeset reverses the drain conditional for the write queue to
schedule an event if the write queue is *not* empty and checks in the
event processing method that the queues are all empty so that
signalDrainDone can be called. Lastly the powerdown state is ignored if
DRAM powerdown is disabled. Powerdown is disabled in the GPU_VIPER
protocol by default. This changeset successfully drains and checkpoints
a GPUFS simulation using GPU_VIPER protocol.

Change-Id: I5459856a694c9054b28677049a06b99b9ad91bbb
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/69917
Tested-by: kokoro <noreply+kokoro@google.com>
Maintainer: Jason Lowe-Power <power.jg@gmail.com>
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
2023-05-25 19:14:46 +00:00

810 lines
25 KiB
C++

/*
* Copyright (c) 2012-2020 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2013 Amin Farmahini-Farahani
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @file
* DRAMInterface declaration
*/
#ifndef __DRAM_INTERFACE_HH__
#define __DRAM_INTERFACE_HH__
#include "mem/drampower.hh"
#include "mem/mem_interface.hh"
#include "params/DRAMInterface.hh"
namespace gem5
{
namespace memory
{
/**
* Interface to DRAM devices with media specific parameters,
* statistics, and functions.
* The DRAMInterface includes a class for individual ranks
* and per rank functions.
*/
class DRAMInterface : public MemInterface
{
private:
/**
* Simple structure to hold the values needed to keep track of
* commands for DRAMPower
*/
struct Command
{
Data::MemCommand::cmds type;
uint8_t bank;
Tick timeStamp;
constexpr Command(Data::MemCommand::cmds _type, uint8_t _bank,
Tick time_stamp)
: type(_type), bank(_bank), timeStamp(time_stamp)
{ }
};
/**
* The power state captures the different operational states of
* the DRAM and interacts with the bus read/write state machine,
* and the refresh state machine.
*
* PWR_IDLE : The idle state in which all banks are closed
* From here can transition to: PWR_REF, PWR_ACT,
* PWR_PRE_PDN
*
* PWR_REF : Auto-refresh state. Will transition when refresh is
* complete based on power state prior to PWR_REF
* From here can transition to: PWR_IDLE, PWR_PRE_PDN,
* PWR_SREF
*
* PWR_SREF : Self-refresh state. Entered after refresh if
* previous state was PWR_PRE_PDN
* From here can transition to: PWR_IDLE
*
* PWR_PRE_PDN : Precharge power down state
* From here can transition to: PWR_REF, PWR_IDLE
*
* PWR_ACT : Activate state in which one or more banks are open
* From here can transition to: PWR_IDLE, PWR_ACT_PDN
*
* PWR_ACT_PDN : Activate power down state
* From here can transition to: PWR_ACT
*/
enum PowerState
{
PWR_IDLE = 0,
PWR_REF,
PWR_SREF,
PWR_PRE_PDN,
PWR_ACT,
PWR_ACT_PDN
};
/**
* The refresh state is used to control the progress of the
* refresh scheduling. When normal operation is in progress the
* refresh state is idle. Once tREFI has elasped, a refresh event
* is triggered to start the following STM transitions which are
* used to issue a refresh and return back to normal operation
*
* REF_IDLE : IDLE state used during normal operation
* From here can transition to: REF_DRAIN
*
* REF_SREF_EXIT : Exiting a self-refresh; refresh event scheduled
* after self-refresh exit completes
* From here can transition to: REF_DRAIN
*
* REF_DRAIN : Drain state in which on going accesses complete.
* From here can transition to: REF_PD_EXIT
*
* REF_PD_EXIT : Evaluate pwrState and issue wakeup if needed
* Next state dependent on whether banks are open
* From here can transition to: REF_PRE, REF_START
*
* REF_PRE : Close (precharge) all open banks
* From here can transition to: REF_START
*
* REF_START : Issue refresh command and update DRAMPower stats
* From here can transition to: REF_RUN
*
* REF_RUN : Refresh running, waiting for tRFC to expire
* From here can transition to: REF_IDLE, REF_SREF_EXIT
*/
enum RefreshState
{
REF_IDLE = 0,
REF_DRAIN,
REF_PD_EXIT,
REF_SREF_EXIT,
REF_PRE,
REF_START,
REF_RUN
};
class Rank;
struct RankStats : public statistics::Group
{
RankStats(DRAMInterface &dram, Rank &rank);
void regStats() override;
void resetStats() override;
void preDumpStats() override;
Rank &rank;
/*
* Command energies
*/
statistics::Scalar actEnergy;
statistics::Scalar preEnergy;
statistics::Scalar readEnergy;
statistics::Scalar writeEnergy;
statistics::Scalar refreshEnergy;
/*
* Active Background Energy
*/
statistics::Scalar actBackEnergy;
/*
* Precharge Background Energy
*/
statistics::Scalar preBackEnergy;
/*
* Active Power-Down Energy
*/
statistics::Scalar actPowerDownEnergy;
/*
* Precharge Power-Down Energy
*/
statistics::Scalar prePowerDownEnergy;
/*
* self Refresh Energy
*/
statistics::Scalar selfRefreshEnergy;
statistics::Scalar totalEnergy;
statistics::Scalar averagePower;
/**
* Stat to track total DRAM idle time
*
*/
statistics::Scalar totalIdleTime;
/**
* Track time spent in each power state.
*/
statistics::Vector pwrStateTime;
};
/**
* Rank class includes a vector of banks. Refresh and Power state
* machines are defined per rank. Events required to change the
* state of the refresh and power state machine are scheduled per
* rank. This class allows the implementation of rank-wise refresh
* and rank-wise power-down.
*/
class Rank : public EventManager
{
private:
/**
* A reference to the parent DRAMInterface instance
*/
DRAMInterface& dram;
/**
* Since we are taking decisions out of order, we need to keep
* track of what power transition is happening at what time
*/
PowerState pwrStateTrans;
/**
* Previous low-power state, which will be re-entered after refresh.
*/
PowerState pwrStatePostRefresh;
/**
* Track when we transitioned to the current power state
*/
Tick pwrStateTick;
/**
* Keep track of when a refresh is due.
*/
Tick refreshDueAt;
/**
* Function to update Power Stats
*/
void updatePowerStats();
/**
* Schedule a power state transition in the future, and
* potentially override an already scheduled transition.
*
* @param pwr_state Power state to transition to
* @param tick Tick when transition should take place
*/
void schedulePowerEvent(PowerState pwr_state, Tick tick);
public:
/**
* Current power state.
*/
PowerState pwrState;
/**
* current refresh state
*/
RefreshState refreshState;
/**
* rank is in or transitioning to power-down or self-refresh
*/
bool inLowPowerState;
/**
* Current Rank index
*/
uint8_t rank;
/**
* Track number of packets in read queue going to this rank
*/
uint32_t readEntries;
/**
* Track number of packets in write queue going to this rank
*/
uint32_t writeEntries;
/**
* Number of ACT, RD, and WR events currently scheduled
* Incremented when a refresh event is started as well
* Used to determine when a low-power state can be entered
*/
uint8_t outstandingEvents;
/**
* delay low-power exit until this requirement is met
*/
Tick wakeUpAllowedAt;
/**
* One DRAMPower instance per rank
*/
DRAMPower power;
/**
* List of commands issued, to be sent to DRAMPpower at refresh
* and stats dump. Keep commands here since commands to different
* banks are added out of order. Will only pass commands up to
* curTick() to DRAMPower after sorting.
*/
std::vector<Command> cmdList;
/**
* Vector of Banks. Each rank is made of several devices which in
* term are made from several banks.
*/
std::vector<Bank> banks;
/**
* To track number of banks which are currently active for
* this rank.
*/
unsigned int numBanksActive;
/** List to keep track of activate ticks */
std::deque<Tick> actTicks;
/**
* Track when we issued the last read/write burst
*/
Tick lastBurstTick;
Rank(const DRAMInterfaceParams &_p, int _rank,
DRAMInterface& _dram);
const std::string name() const { return csprintf("%d", rank); }
/**
* Kick off accounting for power and refresh states and
* schedule initial refresh.
*
* @param ref_tick Tick for first refresh
*/
void startup(Tick ref_tick);
/**
* Stop the refresh events.
*/
void suspend();
/**
* Check if there is no refresh and no preparation of refresh ongoing
* i.e. the refresh state machine is in idle
*
* @param Return true if the rank is idle from a refresh point of view
*/
bool inRefIdleState() const { return refreshState == REF_IDLE; }
/**
* Check if the current rank has all banks closed and is not
* in a low power state
*
* @param Return true if the rank is idle from a bank
* and power point of view
*/
bool
inPwrIdleState() const
{
// If powerdown is not enabled, then the ranks never go to idle
// states. In that case return true here to prevent checkpointing
// from getting stuck waiting for DRAM to be idle.
if (!dram.enableDRAMPowerdown) {
return true;
}
return pwrState == PWR_IDLE;
}
/**
* Trigger a self-refresh exit if there are entries enqueued
* Exit if there are any read entries regardless of the bus state.
* If we are currently issuing write commands, exit if we have any
* write commands enqueued as well.
* Could expand this in the future to analyze state of entire queue
* if needed.
*
* @return boolean indicating self-refresh exit should be scheduled
*/
bool forceSelfRefreshExit() const;
/**
* Check if the command queue of current rank is idle
*
* @param Return true if the there are no commands in Q.
* Bus direction determines queue checked.
*/
bool isQueueEmpty() const;
/**
* Let the rank check if it was waiting for requests to drain
* to allow it to transition states.
*/
void checkDrainDone();
/**
* Push command out of cmdList queue that are scheduled at
* or before curTick() to DRAMPower library
* All commands before curTick are guaranteed to be complete
* and can safely be flushed.
*/
void flushCmdList();
/**
* Computes stats just prior to dump event
*/
void computeStats();
/**
* Reset stats on a stats event
*/
void resetStats();
/**
* Schedule a transition to power-down (sleep)
*
* @param pwr_state Power state to transition to
* @param tick Absolute tick when transition should take place
*/
void powerDownSleep(PowerState pwr_state, Tick tick);
/**
* schedule and event to wake-up from power-down or self-refresh
* and update bank timing parameters
*
* @param exit_delay Relative tick defining the delay required between
* low-power exit and the next command
*/
void scheduleWakeUpEvent(Tick exit_delay);
void processWriteDoneEvent();
EventFunctionWrapper writeDoneEvent;
void processActivateEvent();
EventFunctionWrapper activateEvent;
void processPrechargeEvent();
EventFunctionWrapper prechargeEvent;
void processRefreshEvent();
EventFunctionWrapper refreshEvent;
void processPowerEvent();
EventFunctionWrapper powerEvent;
void processWakeUpEvent();
EventFunctionWrapper wakeUpEvent;
protected:
RankStats stats;
};
/**
* Function for sorting Command structures based on timeStamp
*
* @param a Memory Command
* @param next Memory Command
* @return true if timeStamp of Command 1 < timeStamp of Command 2
*/
static bool
sortTime(const Command& cmd, const Command& cmd_next)
{
return cmd.timeStamp < cmd_next.timeStamp;
}
/**
* DRAM specific device characteristics
*/
const uint32_t bankGroupsPerRank;
const bool bankGroupArch;
/**
* DRAM specific timing requirements
*/
const Tick tRL;
const Tick tWL;
const Tick tBURST_MIN;
const Tick tBURST_MAX;
const Tick tCCD_L_WR;
const Tick tCCD_L;
const Tick tRCD_RD;
const Tick tRCD_WR;
const Tick tRP;
const Tick tRAS;
const Tick tWR;
const Tick tRTP;
const Tick tRFC;
const Tick tREFI;
const Tick tRRD;
const Tick tRRD_L;
const Tick tPPD;
const Tick tAAD;
const Tick tXAW;
const Tick tXP;
const Tick tXS;
const Tick clkResyncDelay;
const bool dataClockSync;
const bool burstInterleave;
const uint8_t twoCycleActivate;
const uint32_t activationLimit;
const Tick wrToRdDlySameBG;
const Tick rdToWrDlySameBG;
enums::PageManage pageMgmt;
/**
* Max column accesses (read and write) per row, before forefully
* closing it.
*/
const uint32_t maxAccessesPerRow;
// timestamp offset
uint64_t timeStampOffset;
// Holds the value of the DRAM rank of burst issued
uint8_t activeRank;
/** Enable or disable DRAM powerdown states. */
bool enableDRAMPowerdown;
/** The time when stats were last reset used to calculate average power */
Tick lastStatsResetTick;
/**
* Keep track of when row activations happen, in order to enforce
* the maximum number of activations in the activation window. The
* method updates the time that the banks become available based
* on the current limits.
*
* @param rank_ref Reference to the rank
* @param bank_ref Reference to the bank
* @param act_tick Time when the activation takes place
* @param row Index of the row
*/
void activateBank(Rank& rank_ref, Bank& bank_ref, Tick act_tick,
uint32_t row);
/**
* Precharge a given bank and also update when the precharge is
* done. This will also deal with any stats related to the
* accesses to the open page.
*
* @param rank_ref The rank to precharge
* @param bank_ref The bank to precharge
* @param pre_tick Time when the precharge takes place
* @param auto_or_preall Is this an auto-precharge or precharge all command
* @param trace Is this an auto precharge then do not add to trace
*/
void prechargeBank(Rank& rank_ref, Bank& bank_ref,
Tick pre_tick, bool auto_or_preall = false,
bool trace = true);
struct DRAMStats : public statistics::Group
{
DRAMStats(DRAMInterface &dram);
void regStats() override;
void resetStats() override;
DRAMInterface &dram;
/** total number of DRAM bursts serviced */
statistics::Scalar readBursts;
statistics::Scalar writeBursts;
/** DRAM per bank stats */
statistics::Vector perBankRdBursts;
statistics::Vector perBankWrBursts;
// Latencies summed over all requests
statistics::Scalar totQLat;
statistics::Scalar totBusLat;
statistics::Scalar totMemAccLat;
// Average latencies per request
statistics::Formula avgQLat;
statistics::Formula avgBusLat;
statistics::Formula avgMemAccLat;
// Row hit count and rate
statistics::Scalar readRowHits;
statistics::Scalar writeRowHits;
statistics::Formula readRowHitRate;
statistics::Formula writeRowHitRate;
statistics::Histogram bytesPerActivate;
// Number of bytes transferred to/from DRAM
statistics::Scalar bytesRead;
statistics::Scalar bytesWritten;
// Average bandwidth
statistics::Formula avgRdBW;
statistics::Formula avgWrBW;
statistics::Formula peakBW;
// bus utilization
statistics::Formula busUtil;
statistics::Formula busUtilRead;
statistics::Formula busUtilWrite;
statistics::Formula pageHitRate;
};
DRAMStats stats;
/**
* Vector of dram ranks
*/
std::vector<Rank*> ranks;
/*
* @return delay between write and read commands
*/
Tick writeToReadDelay() const override { return tBURST + tWTR + tWL; }
/**
* Find which are the earliest banks ready to issue an activate
* for the enqueued requests. Assumes maximum of 32 banks per rank
* Also checks if the bank is already prepped.
*
* @param queue Queued requests to consider
* @param min_col_at time of seamless burst command
* @return One-hot encoded mask of bank indices
* @return boolean indicating burst can issue seamlessly, with no gaps
*/
std::pair<std::vector<uint32_t>, bool>
minBankPrep(const MemPacketQueue& queue, Tick min_col_at) const;
/*
* @return time to send a burst of data without gaps
*/
Tick
burstDelay() const
{
return (burstInterleave ? tBURST_MAX / 2 : tBURST);
}
public:
/**
* Initialize the DRAM interface and verify parameters
*/
void init() override;
/**
* Iterate through dram ranks and instantiate per rank startup routine
*/
void startup() override;
/**
* Setup the rank based on packet received
*
* @param integer value of rank to be setup. used to index ranks vector
* @param are we setting up rank for read or write packet?
*/
void setupRank(const uint8_t rank, const bool is_read) override;
MemPacket* decodePacket(const PacketPtr pkt, Addr pkt_addr,
unsigned int size, bool is_read,
uint8_t pseudo_channel = 0) override;
/**
* Iterate through dram ranks to exit self-refresh in order to drain
*/
void drainRanks() override;
/**
* Return true once refresh is complete for all ranks and there are no
* additional commands enqueued. (only evaluated when draining)
* This will ensure that all banks are closed, power state is IDLE, and
* power stats have been updated
*
* @return true if all ranks have refreshed, with no commands enqueued
*
*/
bool allRanksDrained() const override;
/**
* Iterate through DRAM ranks and suspend them
*/
void suspend() override;
/*
* @return time to offset next command
*/
Tick commandOffset() const override
{
return (tRP + std::max(tRCD_RD, tRCD_WR));
}
/*
* Function to calulate unloaded, closed bank access latency
*/
Tick accessLatency() const override { return (tRP + tRCD_RD + tRL); }
/**
* For FR-FCFS policy, find first DRAM command that can issue
*
* @param queue Queued requests to consider
* @param min_col_at Minimum tick for 'seamless' issue
* @return an iterator to the selected packet, else queue.end()
* @return the tick when the packet selected will issue
*/
std::pair<MemPacketQueue::iterator, Tick>
chooseNextFRFCFS(MemPacketQueue& queue, Tick min_col_at) const override;
/**
* Actually do the burst - figure out the latency it
* will take to service the req based on bank state, channel state etc
* and then update those states to account for this request. Based
* on this, update the packet's "readyTime" and move it to the
* response q from where it will eventually go back to the outside
* world.
*
* @param mem_pkt The packet created from the outside world pkt
* @param next_burst_at Minimum bus timing requirement from controller
* @param queue Reference to the read or write queue with the packet
* @return pair, tick when current burst is issued and
* tick when next burst can issue
*/
std::pair<Tick, Tick>
doBurstAccess(MemPacket* mem_pkt, Tick next_burst_at,
const std::vector<MemPacketQueue>& queue) override;
/**
* Check if a burst operation can be issued to the DRAM
*
* @param Return true if RD/WR can issue
* This requires the DRAM to be in the
* REF IDLE state
*/
bool
burstReady(MemPacket* pkt) const override
{
return ranks[pkt->rank]->inRefIdleState();
}
/**
* This function checks if ranks are actively refreshing and
* therefore busy. The function also checks if ranks are in
* the self-refresh state, in which case, a self-refresh exit
* is initiated.
* The arguments are NVM-specific and will be ignored by DRAM.
* return boolean if all ranks are in refresh and therefore busy
*/
bool isBusy(bool read_queue_empty, bool all_writes_nvm) override;
/**
* Add rank to rank delay to bus timing to all DRAM banks in alli ranks
* when access to an alternate interface is issued
*
* param cmd_at Time of current command used as starting point for
* addition of rank-to-rank delay
*/
void addRankToRankDelay(Tick cmd_at) override;
/**
* Complete response process for DRAM when read burst is complete
* This will update the counters and check if a power down state
* can be entered.
*
* @param rank Specifies rank associated with read burst
*/
void respondEvent(uint8_t rank) override;
/**
* Check the refresh state to determine if refresh needs
* to be kicked back into action after a read response
*
* @param rank Specifies rank associated with read burst
*/
void checkRefreshState(uint8_t rank) override;
/**
* The next three functions are NVM-specific and will be ignored by DRAM.
*/
bool readsWaitingToIssue() const override { return false;}
void chooseRead(MemPacketQueue& queue) override { }
bool writeRespQueueFull() const override { return false;}
DRAMInterface(const DRAMInterfaceParams &_p);
};
} // namespace memory
} // namespace gem5
#endif //__DRAM_INTERFACE_HH__