Files
gem5/src/sim/sim_object.hh
Muhammad Sarmad Saeed b2847f43c9 misc: Update documentation of SimObject related APIs
Updated documentation of Drain, Serialize, Evnet queue and Simobject
APIs. Made some corrections to where the documentation was available
in the code but did not appear in the documentation.

Change-Id: I5254e87eb5663232e824bcd5592da0a04eba673b
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/31814
Reviewed-by: Ayaz Akram <yazakram@ucdavis.edu>
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Maintainer: Jason Lowe-Power <power.jg@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
2020-09-11 05:38:53 +00:00

312 lines
10 KiB
C++

/*
* Copyright (c) 2015 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2001-2005 The Regents of The University of Michigan
* Copyright (c) 2010 Advanced Micro Devices, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* @file
* User Console Definitions
*/
#ifndef __SIM_OBJECT_HH__
#define __SIM_OBJECT_HH__
#include <string>
#include <vector>
#include "base/stats/group.hh"
#include "params/SimObject.hh"
#include "sim/drain.hh"
#include "sim/eventq.hh"
#include "sim/port.hh"
#include "sim/serialize.hh"
class EventManager;
class ProbeManager;
/**
* Abstract superclass for simulation objects. Represents things that
* correspond to physical components and can be specified via the
* config file (CPUs, caches, etc.).
*
* SimObject initialization is controlled by the instantiate method in
* src/python/m5/simulate.py. There are slightly different
* initialization paths when starting the simulation afresh and when
* loading from a checkpoint. After instantiation and connecting
* ports, simulate.py initializes the object using the following call
* sequence:
*
* <ol>
* <li>SimObject::init()
* <li>SimObject::regStats()
* <li><ul>
* <li>SimObject::initState() if starting afresh.
* <li>SimObject::loadState() if restoring from a checkpoint.
* </ul>
* <li>SimObject::resetStats()
* <li>SimObject::startup()
* <li>Drainable::drainResume() if resuming from a checkpoint.
* </ol>
*
* @note Whenever a method is called on all objects in the simulator's
* object tree (e.g., init(), startup(), or loadState()), a pre-order
* depth-first traversal is performed (see descendants() in
* SimObject.py). This has the effect of calling the method on the
* parent node <i>before</i> its children.
*/
class SimObject : public EventManager, public Serializable, public Drainable,
public Stats::Group
{
private:
typedef std::vector<SimObject *> SimObjectList;
/** List of all instantiated simulation objects. */
static SimObjectList simObjectList;
/** Manager coordinates hooking up probe points with listeners. */
ProbeManager *probeManager;
protected:
/**
* Cached copy of the object parameters.
*
* @ingroup api_simobject
*/
const SimObjectParams *_params;
public:
typedef SimObjectParams Params;
/**
* @return This function returns the cached copy of the object parameters.
*
* @ingroup api_simobject
*/
const Params *params() const { return _params; }
/**
* @ingroup api_simobject
*/
SimObject(const Params *_params);
virtual ~SimObject();
public:
/**
* @ingroup api_simobject
*/
virtual const std::string name() const { return params()->name; }
/**
* init() is called after all C++ SimObjects have been created and
* all ports are connected. Initializations that are independent
* of unserialization but rely on a fully instantiated and
* connected SimObject graph should be done here.
*
* @ingroup api_simobject
*/
virtual void init();
/**
* loadState() is called on each SimObject when restoring from a
* checkpoint. The default implementation simply calls
* unserialize() if there is a corresponding section in the
* checkpoint. However, objects can override loadState() to get
* other behaviors, e.g., doing other programmed initializations
* after unserialize(), or complaining if no checkpoint section is
* found.
*
* @param cp Checkpoint to restore the state from.
*
* @ingroup api_serialize
*/
virtual void loadState(CheckpointIn &cp);
/**
* initState() is called on each SimObject when *not* restoring
* from a checkpoint. This provides a hook for state
* initializations that are only required for a "cold start".
*
* @ingroup api_serialize
*/
virtual void initState();
/**
* Register probe points for this object.
*
* @ingroup api_simobject
*/
virtual void regProbePoints();
/**
* Register probe listeners for this object.
*
* @ingroup api_simobject
*/
virtual void regProbeListeners();
/**
* Get the probe manager for this object.
*
* Probes generate traces. A trace is a file that
* keeps a log of events. For example, we can have a probe
* listener for an address and the trace will be a file that
* has time stamps for all the reads and writes to that address.
*
* @ingroup api_simobject
*/
ProbeManager *getProbeManager();
/**
* Get a port with a given name and index. This is used at binding time
* and returns a reference to a protocol-agnostic port.
*
* gem5 has a request and response port interface. All memory objects
* are connected together via ports. These ports provide a rigid
* interface between these memory objects. These ports implement
* three different memory system modes: timing, atomic, and
* functional. The most important mode is the timing mode and here
* timing mode is used for conducting cycle-level timing
* experiments. The other modes are only used in special
* circumstances and should *not* be used to conduct cycle-level
* timing experiments. The other modes are only used in special
* circumstances. These ports allow SimObjects to communicate with
* each other.
*
* @param if_name Port name
* @param idx Index in the case of a VectorPort
*
* @return A reference to the given port
*
* @ingroup api_simobject
*/
virtual Port &getPort(const std::string &if_name,
PortID idx=InvalidPortID);
/**
* startup() is the final initialization call before simulation.
* All state is initialized (including unserialized state, if any,
* such as the curTick() value), so this is the appropriate place to
* schedule initial event(s) for objects that need them.
*
* @ingroup api_simobject
*/
virtual void startup();
/**
* Provide a default implementation of the drain interface for
* objects that don't need draining.
*/
DrainState drain() override { return DrainState::Drained; }
/**
* Write back dirty buffers to memory using functional writes.
*
* After returning, an object implementing this method should have
* written all its dirty data back to memory. This method is
* typically used to prepare a system with caches for
* checkpointing.
*
* @ingroup api_simobject
*/
virtual void memWriteback() {};
/**
* Invalidate the contents of memory buffers.
*
* When the switching to hardware virtualized CPU models, we need
* to make sure that we don't have any cached state in the system
* that might become stale when we return. This method is used to
* flush all such state back to main memory.
*
* @warn This does <i>not</i> cause any dirty state to be written
* back to memory.
*
* @ingroup api_simobject
*/
virtual void memInvalidate() {};
void serialize(CheckpointOut &cp) const override {};
void unserialize(CheckpointIn &cp) override {};
/**
* Serialize all SimObjects in the system.
*/
static void serializeAll(CheckpointOut &cp);
#ifdef DEBUG
public:
bool doDebugBreak;
static void debugObjectBreak(const std::string &objs);
#endif
/**
* Find the SimObject with the given name and return a pointer to
* it. Primarily used for interactive debugging. Argument is
* char* rather than std::string to make it callable from gdb.
*
* @ingroup api_simobject
*/
static SimObject *find(const char *name);
};
/**
* Base class to wrap object resolving functionality.
*
* This can be provided to the serialization framework to allow it to
* map object names onto C++ objects.
*/
class SimObjectResolver
{
public:
virtual ~SimObjectResolver() { }
/**
* Find a SimObject given a full path name
*
* @ingroup api_serialize
*/
virtual SimObject *resolveSimObject(const std::string &name) = 0;
};
#ifdef DEBUG
void debugObjectBreak(const char *objs);
#endif
#endif // __SIM_OBJECT_HH__