Files
gem5/src/gpu-compute/dispatcher.cc
Sooraj Puthoor 965ad12b9a dev-hsa: enable interruptible hsa signal support
Event creation and management support from emulated drivers is required
to support interruptible signals in HSA and this support was not
available. This changeset adds the event creation and management support
in the emulated driver.  With this patch, each interruptible signal
created by the HSA runtime is associated with a signal event. The HSA
runtime can then put a thread waiting on a signal condition to sleep
asking the driver to monitor the event associated with that signal. If
the signal is modified by the GPU, the dispatcher notifies the driver
about signal value change.  If the modifier is a CPU thread, the thread
will have to make HSA API calls to modify the signal and these API calls
will notify the driver about signal value change. Once the driver is
notified about a change in the signal value, the driver checks to see if
any thread is sleeping on that signal and wake up the sleeping thread
associated with that event. The driver has also implemented the time_out
wakeup that can wake up the thread after a certain time period has
expired. This is also true for barrier packets.

Each signal has an event address in a kernel managed and allocated
event page that can be used as a mailbox pointer to notify an event.
However, this feature used by non-CPU agents to communicate with the
driver is not implemented by this changeset because the non-CPU HSA
agents in our model can directly communicate with driver in our
implementation. Having said that, adding that feature should be trivial
because the event address and event pages are correctly setup by this
changeset and just adding the event page's virtual address to our PIO
doorbell interface in the page tables and registering that pio address
to the driver should be sufficient. Managing mailbox pointer for an
event is based on event ID and using this event ID as an index into
event page, this changeset already provides a unique mailbox pointer for
each event.

Change-Id: Ic62794076ddd47526b1f952fdb4c1bad632bdd2e
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/38335
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
Reviewed-by: Matt Sinclair <mattdsinclair@gmail.com>
Maintainer: Matt Sinclair <mattdsinclair@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
2021-01-31 03:25:05 +00:00

354 lines
11 KiB
C++

/*
* Copyright (c) 2011-2015,2018 Advanced Micro Devices, Inc.
* All rights reserved.
*
* For use for simulation and test purposes only
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include "gpu-compute/dispatcher.hh"
#include "debug/GPUAgentDisp.hh"
#include "debug/GPUDisp.hh"
#include "debug/GPUKernelInfo.hh"
#include "debug/GPUWgLatency.hh"
#include "gpu-compute/gpu_command_processor.hh"
#include "gpu-compute/hsa_queue_entry.hh"
#include "gpu-compute/shader.hh"
#include "gpu-compute/wavefront.hh"
#include "sim/syscall_emul_buf.hh"
#include "sim/system.hh"
GPUDispatcher::GPUDispatcher(const Params &p)
: SimObject(p), shader(nullptr), gpuCmdProc(nullptr),
tickEvent([this]{ exec(); },
"GPU Dispatcher tick", false, Event::CPU_Tick_Pri),
dispatchActive(false), stats(this)
{
schedule(&tickEvent, 0);
}
GPUDispatcher::~GPUDispatcher()
{
}
HSAQueueEntry*
GPUDispatcher::hsaTask(int disp_id)
{
assert(hsaQueueEntries.find(disp_id) != hsaQueueEntries.end());
return hsaQueueEntries[disp_id];
}
void
GPUDispatcher::setCommandProcessor(GPUCommandProcessor *gpu_cmd_proc)
{
gpuCmdProc = gpu_cmd_proc;
}
void
GPUDispatcher::setShader(Shader *new_shader)
{
shader = new_shader;
}
void
GPUDispatcher::serialize(CheckpointOut &cp) const
{
Tick event_tick = 0;
if (tickEvent.scheduled())
event_tick = tickEvent.when();
SERIALIZE_SCALAR(event_tick);
}
void
GPUDispatcher::unserialize(CheckpointIn &cp)
{
Tick event_tick;
if (tickEvent.scheduled())
deschedule(&tickEvent);
UNSERIALIZE_SCALAR(event_tick);
if (event_tick) {
schedule(&tickEvent, event_tick);
}
}
/**
* After all relevant HSA data structures have been traversed/extracted
* from memory by the CP, dispatch() is called on the dispatcher. This will
* schedule a dispatch event that, when triggered, will attempt to dispatch
* the WGs associated with the given task to the CUs.
*/
void
GPUDispatcher::dispatch(HSAQueueEntry *task)
{
++stats.numKernelLaunched;
DPRINTF(GPUDisp, "launching kernel: %s, dispatch ID: %d\n",
task->kernelName(), task->dispatchId());
DPRINTF(GPUAgentDisp, "launching kernel: %s, dispatch ID: %d\n",
task->kernelName(), task->dispatchId());
execIds.push(task->dispatchId());
dispatchActive = true;
hsaQueueEntries.emplace(task->dispatchId(), task);
if (!tickEvent.scheduled()) {
schedule(&tickEvent, curTick() + shader->clockPeriod());
}
}
void
GPUDispatcher::exec()
{
int fail_count(0);
int disp_count(0);
/**
* There are potentially multiple outstanding kernel launches.
* It is possible that the workgroups in a different kernel
* can fit on the GPU even if another kernel's workgroups cannot
*/
DPRINTF(GPUDisp, "Launching %d Kernels\n", execIds.size());
DPRINTF(GPUAgentDisp, "Launching %d Kernels\n", execIds.size());
if (execIds.size() > 0) {
++stats.cyclesWaitingForDispatch;
}
/**
* dispatch work cannot start until the kernel's invalidate is
* completely finished; hence, kernel will always initiates
* invalidate first and keeps waiting until inv done
*/
while (execIds.size() > fail_count) {
int exec_id = execIds.front();
auto task = hsaQueueEntries[exec_id];
bool launched(false);
// acq is needed before starting dispatch
if (shader->impl_kern_launch_acq) {
// try to invalidate cache
shader->prepareInvalidate(task);
} else {
// kern launch acquire is not set, skip invalidate
task->markInvDone();
}
/**
* invalidate is still ongoing, put the kernel on the queue to
* retry later
*/
if (!task->isInvDone()){
execIds.push(exec_id);
++fail_count;
DPRINTF(GPUDisp, "kernel %d failed to launch, due to [%d] pending"
" invalidate requests\n", exec_id, task->outstandingInvs());
// try the next kernel_id
execIds.pop();
continue;
}
// kernel invalidate is done, start workgroup dispatch
while (!task->dispComplete()) {
// update the thread context
shader->updateContext(task->contextId());
// attempt to dispatch workgroup
DPRINTF(GPUWgLatency, "Attempt Kernel Launch cycle:%d kernel:%d\n",
curTick(), exec_id);
if (!shader->dispatchWorkgroups(task)) {
/**
* if we failed try the next kernel,
* it may have smaller workgroups.
* put it on the queue to retry later
*/
DPRINTF(GPUDisp, "kernel %d failed to launch\n", exec_id);
execIds.push(exec_id);
++fail_count;
break;
} else if (!launched) {
launched = true;
disp_count++;
DPRINTF(GPUKernelInfo, "Launched kernel %d\n", exec_id);
}
}
// try the next kernel_id
execIds.pop();
}
DPRINTF(GPUDisp, "Returning %d Kernels\n", doneIds.size());
DPRINTF(GPUWgLatency, "Kernel Wgs dispatched: %d | %d failures\n",
disp_count, fail_count);
while (doneIds.size()) {
DPRINTF(GPUDisp, "Kernel %d completed\n", doneIds.front());
doneIds.pop();
}
}
bool
GPUDispatcher::isReachingKernelEnd(Wavefront *wf)
{
int kern_id = wf->kernId;
assert(hsaQueueEntries.find(kern_id) != hsaQueueEntries.end());
auto task = hsaQueueEntries[kern_id];
assert(task->dispatchId() == kern_id);
/**
* whether the next workgroup is the final one in the kernel,
* +1 as we check first before taking action
*/
return (task->numWgCompleted() + 1 == task->numWgTotal());
}
/**
* update the counter of oustanding inv requests for the kernel
* kern_id: kernel id
* val: +1/-1, increment or decrement the counter (default: -1)
*/
void
GPUDispatcher::updateInvCounter(int kern_id, int val) {
assert(val == -1 || val == 1);
auto task = hsaQueueEntries[kern_id];
task->updateOutstandingInvs(val);
// kernel invalidate is done, schedule dispatch work
if (task->isInvDone() && !tickEvent.scheduled()) {
schedule(&tickEvent, curTick() + shader->clockPeriod());
}
}
/**
* update the counter of oustanding wb requests for the kernel
* kern_id: kernel id
* val: +1/-1, increment or decrement the counter (default: -1)
*
* return true if all wbs are done for the kernel
*/
bool
GPUDispatcher::updateWbCounter(int kern_id, int val) {
assert(val == -1 || val == 1);
auto task = hsaQueueEntries[kern_id];
task->updateOutstandingWbs(val);
// true: WB is done, false: WB is still ongoing
return (task->outstandingWbs() == 0);
}
/**
* get kernel's outstanding cache writeback requests
*/
int
GPUDispatcher::getOutstandingWbs(int kernId) {
auto task = hsaQueueEntries[kernId];
return task->outstandingWbs();
}
/**
* When an end program instruction detects that the last WF in
* a WG has completed it will call this method on the dispatcher.
* If we detect that this is the last WG for the given task, then
* we ring the completion signal, which is used by the CPU to
* synchronize with the GPU. The HSAPP is also notified that the
* task has completed so it can be removed from its task queues.
*/
void
GPUDispatcher::notifyWgCompl(Wavefront *wf)
{
int kern_id = wf->kernId;
DPRINTF(GPUDisp, "notify WgCompl %d\n", wf->wgId);
auto task = hsaQueueEntries[kern_id];
assert(task->dispatchId() == kern_id);
task->notifyWgCompleted();
DPRINTF(GPUWgLatency, "WG Complete cycle:%d wg:%d kernel:%d cu:%d\n",
curTick(), wf->wgId, kern_id, wf->computeUnit->cu_id);
if (task->numWgCompleted() == task->numWgTotal()) {
// Notify the HSA PP that this kernel is complete
gpuCmdProc->hsaPacketProc()
.finishPkt(task->dispPktPtr(), task->queueId());
if (task->completionSignal()) {
/**
* HACK: The semantics of the HSA signal is to decrement
* the current signal value. We cheat here and read out
* he value from main memory using functional access and
* then just DMA the decremented value.
*/
uint64_t signal_value =
gpuCmdProc->functionalReadHsaSignal(task->completionSignal());
DPRINTF(GPUDisp, "HSA AQL Kernel Complete with completion "
"signal! Addr: %d\n", task->completionSignal());
gpuCmdProc->updateHsaSignal(task->completionSignal(),
signal_value - 1);
} else {
DPRINTF(GPUDisp, "HSA AQL Kernel Complete! No completion "
"signal\n");
}
DPRINTF(GPUWgLatency, "Kernel Complete ticks:%d kernel:%d\n",
curTick(), kern_id);
DPRINTF(GPUKernelInfo, "Completed kernel %d\n", kern_id);
}
if (!tickEvent.scheduled()) {
schedule(&tickEvent, curTick() + shader->clockPeriod());
}
}
void
GPUDispatcher::scheduleDispatch()
{
if (!tickEvent.scheduled()) {
schedule(&tickEvent, curTick() + shader->clockPeriod());
}
}
GPUDispatcher::GPUDispatcherStats::GPUDispatcherStats(Stats::Group *parent)
: Stats::Group(parent),
ADD_STAT(numKernelLaunched, "number of kernel launched"),
ADD_STAT(cyclesWaitingForDispatch, "number of cycles with outstanding "
"wavefronts that are waiting to be dispatched")
{
}