Files
gem5/configs/common/GPUTLBConfig.py
Matthew Poremba 8b30b6520a configs: Add GPU TLBs for GPU full system
Add the constructors for the Vega TLB and TLB coalescers in the python
config. These need a pointer to the gpu device which is added as a
parameter. The last level TLB's page table walker is added as a dma
device to the system so that the port is connected to the GPU device
memory in the disjoint VIPER configuration file.

A portion of the the GPUFS system configuration file needs to be
shuffled around so that the shader CPU is created before the TLBs are
created so they can be connected to the shader's ports. This means the
real CPU init code needs to break once reaching the shader. The vendor
string must also be set after createThreads is called on real CPUs.

Change-Id: I36ed93db262b21427f3eaf4904a1c897a2894835
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/57649
Reviewed-by: Matt Sinclair <mattdsinclair@gmail.com>
Maintainer: Matt Sinclair <mattdsinclair@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
2022-03-25 19:51:29 +00:00

243 lines
11 KiB
Python

# Copyright (c) 2011-2015 Advanced Micro Devices, Inc.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# Configure the TLB hierarchy
# Places which would probably need to be modified if you
# want a different hierarchy are specified by a <Modify here .. >'
# comment
import m5
from m5.objects import *
def TLB_constructor(options, level, gpu_ctrl=None, full_system=False):
if full_system:
constructor_call = "VegaGPUTLB(\
gpu_device = gpu_ctrl, \
size = options.L%(level)dTLBentries, \
assoc = options.L%(level)dTLBassoc, \
hitLatency = options.L%(level)dAccessLatency,\
missLatency1 = options.L%(level)dMissLatency,\
missLatency2 = options.L%(level)dMissLatency,\
maxOutstandingReqs = options.L%(level)dMaxOutstandingReqs,\
clk_domain = SrcClockDomain(\
clock = options.gpu_clock,\
voltage_domain = VoltageDomain(\
voltage = options.gpu_voltage)))" % locals()
else:
constructor_call = "X86GPUTLB(size = options.L%(level)dTLBentries, \
assoc = options.L%(level)dTLBassoc, \
hitLatency = options.L%(level)dAccessLatency,\
missLatency2 = options.L%(level)dMissLatency,\
maxOutstandingReqs = options.L%(level)dMaxOutstandingReqs,\
accessDistance = options.L%(level)dAccessDistanceStat,\
clk_domain = SrcClockDomain(\
clock = options.gpu_clock,\
voltage_domain = VoltageDomain(\
voltage = options.gpu_voltage)))" % locals()
return constructor_call
def Coalescer_constructor(options, level, full_system):
if full_system:
constructor_call = "VegaTLBCoalescer(probesPerCycle = \
options.L%(level)dProbesPerCycle, \
tlb_level = %(level)d ,\
coalescingWindow = options.L%(level)dCoalescingWindow,\
disableCoalescing = options.L%(level)dDisableCoalescing,\
clk_domain = SrcClockDomain(\
clock = options.gpu_clock,\
voltage_domain = VoltageDomain(\
voltage = options.gpu_voltage)))" % locals()
else:
constructor_call = "TLBCoalescer(probesPerCycle = \
options.L%(level)dProbesPerCycle, \
coalescingWindow = options.L%(level)dCoalescingWindow,\
disableCoalescing = options.L%(level)dDisableCoalescing,\
clk_domain = SrcClockDomain(\
clock = options.gpu_clock,\
voltage_domain = VoltageDomain(\
voltage = options.gpu_voltage)))" % locals()
return constructor_call
def create_TLB_Coalescer(options, my_level, my_index, tlb_name,
coalescer_name, gpu_ctrl=None, full_system=False):
# arguments: options, TLB level, number of private structures for this
# Level, TLB name and Coalescer name
for i in range(my_index):
tlb_name.append(
eval(TLB_constructor(options, my_level, gpu_ctrl, full_system)))
coalescer_name.append(
eval(Coalescer_constructor(options, my_level, full_system)))
def config_tlb_hierarchy(options, system, shader_idx, gpu_ctrl=None,
full_system=False):
n_cu = options.num_compute_units
if options.TLB_config == "perLane":
num_TLBs = 64 * n_cu
elif options.TLB_config == "mono":
num_TLBs = 1
elif options.TLB_config == "perCU":
num_TLBs = n_cu
elif options.TLB_config == "2CU":
num_TLBs = n_cu >> 1
else:
print("Bad option for TLB Configuration.")
sys.exit(1)
#-------------------------------------------------------------------------
# A visual representation of the TLB hierarchy
# for ease of configuration
# < Modify here the width and the number of levels if you want a different
# configuration >
# width is the number of TLBs of the given type (i.e., D-TLB, I-TLB etc)
# for this level
L1 = [{'name': 'sqc', 'width': options.num_sqc, 'TLBarray': [],
'CoalescerArray': []},
{'name': 'scalar', 'width' : options.num_scalar_cache,
'TLBarray': [], 'CoalescerArray': []},
{'name': 'l1', 'width': num_TLBs, 'TLBarray': [],
'CoalescerArray': []}]
L2 = [{'name': 'l2', 'width': 1, 'TLBarray': [], 'CoalescerArray': []}]
L3 = [{'name': 'l3', 'width': 1, 'TLBarray': [], 'CoalescerArray': []}]
TLB_hierarchy = [L1, L2, L3]
#-------------------------------------------------------------------------
# Create the hiearchy
# Call the appropriate constructors and add objects to the system
for i in range(len(TLB_hierarchy)):
hierarchy_level = TLB_hierarchy[i]
level = i+1
for TLB_type in hierarchy_level:
TLB_index = TLB_type['width']
TLB_array = TLB_type['TLBarray']
Coalescer_array = TLB_type['CoalescerArray']
# If the sim calls for a fixed L1 TLB size across CUs,
# override the TLB entries option
if options.tot_L1TLB_size:
options.L1TLBentries = options.tot_L1TLB_size / num_TLBs
if options.L1TLBassoc > options.L1TLBentries:
options.L1TLBassoc = options.L1TLBentries
# call the constructors for the TLB and the Coalescer
create_TLB_Coalescer(options, level, TLB_index,\
TLB_array, Coalescer_array, gpu_ctrl, full_system)
system_TLB_name = TLB_type['name'] + '_tlb'
system_Coalescer_name = TLB_type['name'] + '_coalescer'
# add the different TLB levels to the system
# Modify here if you want to make the TLB hierarchy a child of
# the shader.
exec('system.%s = TLB_array' % system_TLB_name)
exec('system.%s = Coalescer_array' % system_Coalescer_name)
#===========================================================
# Specify the TLB hierarchy (i.e., port connections)
# All TLBs but the last level TLB need to have a memSidePort
#===========================================================
# Each TLB is connected with its Coalescer through a single port.
# There is a one-to-one mapping of TLBs to Coalescers at a given level
# This won't be modified no matter what the hierarchy looks like.
for i in range(len(TLB_hierarchy)):
hierarchy_level = TLB_hierarchy[i]
level = i+1
for TLB_type in hierarchy_level:
name = TLB_type['name']
for index in range(TLB_type['width']):
exec('system.%s_coalescer[%d].mem_side_ports[0] = \
system.%s_tlb[%d].cpu_side_ports[0]' % \
(name, index, name, index))
# Connect the cpuSidePort of all the coalescers in level 1
# < Modify here if you want a different configuration >
for TLB_type in L1:
name = TLB_type['name']
num_TLBs = TLB_type['width']
if name == 'l1': # L1 D-TLBs
tlb_per_cu = num_TLBs // n_cu
for cu_idx in range(n_cu):
if tlb_per_cu:
for tlb in range(tlb_per_cu):
exec('system.cpu[%d].CUs[%d].translation_port[%d] = \
system.l1_coalescer[%d].cpu_side_ports[%d]' % \
(shader_idx, cu_idx, tlb,
cu_idx*tlb_per_cu+tlb, 0))
else:
exec('system.cpu[%d].CUs[%d].translation_port[%d] = \
system.l1_coalescer[%d].cpu_side_ports[%d]' % \
(shader_idx, cu_idx, tlb_per_cu,
cu_idx / (n_cu / num_TLBs),
cu_idx % (n_cu / num_TLBs)))
elif name == 'sqc': # I-TLB
for index in range(n_cu):
sqc_tlb_index = index / options.cu_per_sqc
sqc_tlb_port_id = index % options.cu_per_sqc
exec('system.cpu[%d].CUs[%d].sqc_tlb_port = \
system.sqc_coalescer[%d].cpu_side_ports[%d]' % \
(shader_idx, index, sqc_tlb_index, sqc_tlb_port_id))
elif name == 'scalar': # Scalar D-TLB
for index in range(n_cu):
scalar_tlb_index = index / options.cu_per_scalar_cache
scalar_tlb_port_id = index % options.cu_per_scalar_cache
exec('system.cpu[%d].CUs[%d].scalar_tlb_port = \
system.scalar_coalescer[%d].cpu_side_ports[%d]' % \
(shader_idx, index, scalar_tlb_index,
scalar_tlb_port_id))
# Connect the memSidePorts of all the TLBs with the
# cpuSidePorts of the Coalescers of the next level
# < Modify here if you want a different configuration >
# L1 <-> L2
l2_coalescer_index = 0
for TLB_type in L1:
name = TLB_type['name']
for index in range(TLB_type['width']):
exec('system.%s_tlb[%d].mem_side_ports[0] = \
system.l2_coalescer[0].cpu_side_ports[%d]' % \
(name, index, l2_coalescer_index))
l2_coalescer_index += 1
# L2 <-> L3
system.l2_tlb[0].mem_side_ports[0] = \
system.l3_coalescer[0].cpu_side_ports[0]
# L3 TLB Vega page table walker to memory for full system only
if full_system:
for TLB_type in L3:
name = TLB_type['name']
for index in range(TLB_type['width']):
exec('system._dma_ports.append(system.%s_tlb[%d].walker)' % \
(name, index))
return system