273 lines
9.7 KiB
C++
273 lines
9.7 KiB
C++
/*
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* Copyright (c) 2001-2005 The Regents of The University of Michigan
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* Copyright (c) 2010 Advanced Micro Devices, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* Authors: Steve Reinhardt
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* Nathan Binkert
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*/
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/* @file
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* User Console Definitions
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*/
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#ifndef __SIM_OBJECT_HH__
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#define __SIM_OBJECT_HH__
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#include <iostream>
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#include <list>
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#include <map>
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#include <string>
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#include <vector>
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#include "enums/MemoryMode.hh"
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#include "params/SimObject.hh"
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#include "sim/eventq.hh"
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#include "sim/serialize.hh"
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class BaseCPU;
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class Event;
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/**
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* Abstract superclass for simulation objects. Represents things that
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* correspond to physical components and can be specified via the
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* config file (CPUs, caches, etc.).
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*
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* SimObject initialization is controlled by the instantiate method in
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* src/python/m5/simulate.py. There are slightly different
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* initialization paths when starting the simulation afresh and when
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* loading from a checkpoint. After instantiation and connecting
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* ports, simulate.py initializes the object using the following call
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* sequence:
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*
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* <ol>
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* <li>SimObject::init()
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* <li>SimObject::regStats()
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* <li><ul>
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* <li>SimObject::initState() if starting afresh.
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* <li>SimObject::loadState() if restoring from a checkpoint.
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* </ul>
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* <li>SimObject::resetStats()
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* <li>SimObject::startup()
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* <li>SimObject::resume() if resuming from a checkpoint.
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* </ol>
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*
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* An object's internal state needs to be drained when creating a
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* checkpoint, switching between CPU models, or switching between
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* timing models. Once the internal state has been drained from
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* <i>all</i> objects in the system, the objects are serialized to
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* disc or the configuration change takes place. The process works as
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* follows (see simulate.py for details):
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*
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* <ol>
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* <li>An instance of a CountedDrainEvent is created to keep track of
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* how many objects need to be drained. The object maintains an
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* internal counter that is decreased every time its
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* CountedDrainEvent::process() method is called. When the counter
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* reaches zero, the simulation is stopped.
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*
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* <li>Call SimObject::drain() for every object in the
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* system. Draining has completed if all of them return
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* zero. Otherwise, the sum of the return values is loaded into
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* the counter of the CountedDrainEvent. A pointer of the drain
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* event is passed as an argument to the drain() method.
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*
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* <li>Continue simulation. When an object has finished draining its
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* internal state, it calls CountedDrainEvent::process() on the
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* CountedDrainEvent. When counter in the CountedDrainEvent reaches
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* zero, the simulation stops.
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*
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* <li>Check if any object still needs draining, if so repeat the
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* process above.
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*
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* <li>Serialize objects, switch CPU model, or change timing model.
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*
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* <li>Call SimObject::resume() and continue the simulation.
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* </ol>
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*
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* @note Whenever a method is called on all objects in the simulator's
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* object tree (e.g., init(), startup(), or loadState()), a pre-order
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* depth-first traversal is performed (see descendants() in
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* SimObject.py). This has the effect of calling the method on the
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* parent node <i>before</i> its children.
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*/
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class SimObject : public EventManager, public Serializable
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{
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public:
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/**
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* Object drain/handover states
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*
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* An object starts out in the Running state. When the simulator
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* prepares to take a snapshot or prepares a CPU for handover, it
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* calls the drain() method to transfer the object into the
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* Draining or Drained state. If any object enters the Draining
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* state (drain() returning >0), simulation continues until it all
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* objects have entered the Drained.
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*
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* The before resuming simulation, the simulator calls resume() to
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* transfer the object to the Running state.
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*
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* \note Even though the state of an object (visible to the rest
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* of the world through getState()) could be used to determine if
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* all objects have entered the Drained state, the protocol is
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* actually a bit more elaborate. See drain() for details.
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*/
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enum State {
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Running, /** Running normally */
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Draining, /** Draining buffers pending serialization/handover */
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Drained /** Buffers drained, ready for serialization/handover */
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};
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private:
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State state;
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protected:
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void changeState(State new_state) { state = new_state; }
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public:
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State getState() { return state; }
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private:
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typedef std::vector<SimObject *> SimObjectList;
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/** List of all instantiated simulation objects. */
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static SimObjectList simObjectList;
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protected:
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/** Cached copy of the object parameters. */
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const SimObjectParams *_params;
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public:
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typedef SimObjectParams Params;
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const Params *params() const { return _params; }
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SimObject(const Params *_params);
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virtual ~SimObject() {}
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public:
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virtual const std::string name() const { return params()->name; }
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/**
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* init() is called after all C++ SimObjects have been created and
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* all ports are connected. Initializations that are independent
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* of unserialization but rely on a fully instantiated and
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* connected SimObject graph should be done here.
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*/
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virtual void init();
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/**
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* loadState() is called on each SimObject when restoring from a
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* checkpoint. The default implementation simply calls
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* unserialize() if there is a corresponding section in the
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* checkpoint. However, objects can override loadState() to get
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* other behaviors, e.g., doing other programmed initializations
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* after unserialize(), or complaining if no checkpoint section is
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* found.
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*
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* @param cp Checkpoint to restore the state from.
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*/
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virtual void loadState(Checkpoint *cp);
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/**
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* initState() is called on each SimObject when *not* restoring
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* from a checkpoint. This provides a hook for state
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* initializations that are only required for a "cold start".
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*/
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virtual void initState();
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/**
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* Register statistics for this object.
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*/
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virtual void regStats();
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/**
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* Reset statistics associated with this object.
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*/
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virtual void resetStats();
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/**
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* startup() is the final initialization call before simulation.
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* All state is initialized (including unserialized state, if any,
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* such as the curTick() value), so this is the appropriate place to
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* schedule initial event(s) for objects that need them.
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*/
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virtual void startup();
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/**
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* Serialize all SimObjects in the system.
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*/
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static void serializeAll(std::ostream &os);
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/**
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* Determine if an object needs draining and register a drain
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* event.
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*
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* When draining the state of an object, the simulator calls drain
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* with a pointer to a drain event. If the object does not need
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* further simulation to drain internal buffers, it switched to
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* the Drained state and returns 0, otherwise it switches to the
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* Draining state and returns the number of times that it will
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* call Event::process() on the drain event. Most objects are
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* expected to return either 0 or 1.
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*
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* The default implementation simply switches to the Drained state
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* and returns 0.
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*
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* @note An object that has entered the Drained state can be
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* disturbed by other objects in the system and consequently be
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* forced to enter the Draining state again. The simulator
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* therefore repeats the draining process until all objects return
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* 0 on the first call to drain().
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*
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* @param drain_event Event to use to inform the simulator when
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* the draining has completed.
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*
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* @return 0 if the object is ready for serialization now, >0 if
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* it needs further simulation.
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*/
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virtual unsigned int drain(Event *drain_event);
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/**
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* Switch an object in the Drained stated into the Running state.
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*/
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virtual void resume();
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#ifdef DEBUG
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public:
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bool doDebugBreak;
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static void debugObjectBreak(const std::string &objs);
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#endif
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/**
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* Find the SimObject with the given name and return a pointer to
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* it. Primarily used for interactive debugging. Argument is
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* char* rather than std::string to make it callable from gdb.
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*/
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static SimObject *find(const char *name);
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};
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#endif // __SIM_OBJECT_HH__
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