The drain() call currently passes around a DrainManager pointer, which is now completely pointless since there is only ever one global DrainManager in the system. It also contains vestiges from the time when SimObjects had to keep track of their child objects that needed draining. This changeset moves all of the DrainState handling to the Drainable base class and changes the drain() and drainResume() calls to reflect this. Particularly, the drain() call has been updated to take no parameters (the DrainManager argument isn't needed) and return a DrainState instead of an unsigned integer (there is no point returning anything other than 0 or 1 any more). Drainable objects should return either DrainState::Draining (equivalent to returning 1 in the old system) if they need more time to drain or DrainState::Drained (equivalent to returning 0 in the old system) if they are already in a consistent state. Returning DrainState::Running is considered an error. Drain done signalling is now done through the signalDrainDone() method in the Drainable class instead of using the DrainManager directly. The new call checks if the state of the object is DrainState::Draining before notifying the drain manager. This means that it is safe to call signalDrainDone() without first checking if the simulator has requested draining. The intention here is to reduce the code needed to implement draining in simple objects.
197 lines
4.7 KiB
C++
197 lines
4.7 KiB
C++
/*
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* Copyright (c) 2001-2005 The Regents of The University of Michigan
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* Copyright (c) 2010 Advanced Micro Devices, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* Authors: Steve Reinhardt
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* Nathan Binkert
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*/
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#include <cassert>
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#include "base/callback.hh"
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#include "base/inifile.hh"
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#include "base/match.hh"
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#include "base/misc.hh"
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#include "base/trace.hh"
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#include "base/types.hh"
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#include "debug/Checkpoint.hh"
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#include "sim/probe/probe.hh"
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#include "sim/sim_object.hh"
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#include "sim/stats.hh"
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using namespace std;
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////////////////////////////////////////////////////////////////////////
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//
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// SimObject member definitions
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//
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////////////////////////////////////////////////////////////////////////
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//
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// static list of all SimObjects, used for initialization etc.
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//
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SimObject::SimObjectList SimObject::simObjectList;
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//
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// SimObject constructor: used to maintain static simObjectList
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//
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SimObject::SimObject(const Params *p)
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: EventManager(getEventQueue(p->eventq_index)), _params(p)
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{
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#ifdef DEBUG
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doDebugBreak = false;
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#endif
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simObjectList.push_back(this);
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probeManager = new ProbeManager(this);
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}
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SimObject::~SimObject()
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{
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delete probeManager;
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}
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void
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SimObject::init()
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{
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}
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void
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SimObject::loadState(CheckpointIn &cp)
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{
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if (cp.sectionExists(name())) {
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DPRINTF(Checkpoint, "unserializing\n");
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// This works despite name() returning a fully qualified name
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// since we are at the top level.
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unserializeSection(cp, name());
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} else {
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DPRINTF(Checkpoint, "no checkpoint section found\n");
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}
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}
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void
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SimObject::initState()
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{
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}
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void
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SimObject::startup()
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{
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}
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//
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// no default statistics, so nothing to do in base implementation
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//
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void
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SimObject::regStats()
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{
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}
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void
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SimObject::resetStats()
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{
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}
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/**
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* No probe points by default, so do nothing in base.
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*/
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void
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SimObject::regProbePoints()
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{
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}
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/**
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* No probe listeners by default, so do nothing in base.
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*/
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void
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SimObject::regProbeListeners()
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{
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}
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ProbeManager *
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SimObject::getProbeManager()
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{
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return probeManager;
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}
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//
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// static function: serialize all SimObjects.
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//
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void
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SimObject::serializeAll(CheckpointOut &cp)
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{
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SimObjectList::reverse_iterator ri = simObjectList.rbegin();
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SimObjectList::reverse_iterator rend = simObjectList.rend();
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for (; ri != rend; ++ri) {
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SimObject *obj = *ri;
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// This works despite name() returning a fully qualified name
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// since we are at the top level.
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obj->serializeSectionOld(cp, obj->name());
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}
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}
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#ifdef DEBUG
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//
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// static function: flag which objects should have the debugger break
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//
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void
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SimObject::debugObjectBreak(const string &objs)
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{
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SimObjectList::const_iterator i = simObjectList.begin();
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SimObjectList::const_iterator end = simObjectList.end();
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ObjectMatch match(objs);
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for (; i != end; ++i) {
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SimObject *obj = *i;
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obj->doDebugBreak = match.match(obj->name());
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}
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}
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void
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debugObjectBreak(const char *objs)
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{
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SimObject::debugObjectBreak(string(objs));
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}
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#endif
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SimObject *
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SimObject::find(const char *name)
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{
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SimObjectList::const_iterator i = simObjectList.begin();
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SimObjectList::const_iterator end = simObjectList.end();
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for (; i != end; ++i) {
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SimObject *obj = *i;
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if (obj->name() == name)
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return obj;
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}
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return NULL;
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}
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