Files
gem5/src/sim/sim_object.cc
Andreas Sandberg ed38e3432c sim: Refactor and simplify the drain API
The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.

This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.

Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
2015-07-07 09:51:05 +01:00

197 lines
4.7 KiB
C++

/*
* Copyright (c) 2001-2005 The Regents of The University of Michigan
* Copyright (c) 2010 Advanced Micro Devices, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Steve Reinhardt
* Nathan Binkert
*/
#include <cassert>
#include "base/callback.hh"
#include "base/inifile.hh"
#include "base/match.hh"
#include "base/misc.hh"
#include "base/trace.hh"
#include "base/types.hh"
#include "debug/Checkpoint.hh"
#include "sim/probe/probe.hh"
#include "sim/sim_object.hh"
#include "sim/stats.hh"
using namespace std;
////////////////////////////////////////////////////////////////////////
//
// SimObject member definitions
//
////////////////////////////////////////////////////////////////////////
//
// static list of all SimObjects, used for initialization etc.
//
SimObject::SimObjectList SimObject::simObjectList;
//
// SimObject constructor: used to maintain static simObjectList
//
SimObject::SimObject(const Params *p)
: EventManager(getEventQueue(p->eventq_index)), _params(p)
{
#ifdef DEBUG
doDebugBreak = false;
#endif
simObjectList.push_back(this);
probeManager = new ProbeManager(this);
}
SimObject::~SimObject()
{
delete probeManager;
}
void
SimObject::init()
{
}
void
SimObject::loadState(CheckpointIn &cp)
{
if (cp.sectionExists(name())) {
DPRINTF(Checkpoint, "unserializing\n");
// This works despite name() returning a fully qualified name
// since we are at the top level.
unserializeSection(cp, name());
} else {
DPRINTF(Checkpoint, "no checkpoint section found\n");
}
}
void
SimObject::initState()
{
}
void
SimObject::startup()
{
}
//
// no default statistics, so nothing to do in base implementation
//
void
SimObject::regStats()
{
}
void
SimObject::resetStats()
{
}
/**
* No probe points by default, so do nothing in base.
*/
void
SimObject::regProbePoints()
{
}
/**
* No probe listeners by default, so do nothing in base.
*/
void
SimObject::regProbeListeners()
{
}
ProbeManager *
SimObject::getProbeManager()
{
return probeManager;
}
//
// static function: serialize all SimObjects.
//
void
SimObject::serializeAll(CheckpointOut &cp)
{
SimObjectList::reverse_iterator ri = simObjectList.rbegin();
SimObjectList::reverse_iterator rend = simObjectList.rend();
for (; ri != rend; ++ri) {
SimObject *obj = *ri;
// This works despite name() returning a fully qualified name
// since we are at the top level.
obj->serializeSectionOld(cp, obj->name());
}
}
#ifdef DEBUG
//
// static function: flag which objects should have the debugger break
//
void
SimObject::debugObjectBreak(const string &objs)
{
SimObjectList::const_iterator i = simObjectList.begin();
SimObjectList::const_iterator end = simObjectList.end();
ObjectMatch match(objs);
for (; i != end; ++i) {
SimObject *obj = *i;
obj->doDebugBreak = match.match(obj->name());
}
}
void
debugObjectBreak(const char *objs)
{
SimObject::debugObjectBreak(string(objs));
}
#endif
SimObject *
SimObject::find(const char *name)
{
SimObjectList::const_iterator i = simObjectList.begin();
SimObjectList::const_iterator end = simObjectList.end();
for (; i != end; ++i) {
SimObject *obj = *i;
if (obj->name() == name)
return obj;
}
return NULL;
}