Component that require randomness should not share their randomness
source with other components to avoid simulation noise. For instance,
the branch predictor of one core should not impact the random
cache replacement policy of the cache of another core. This currently
happens as all components share a single random number generator.
This PR provides their own generators to relevant components, although
a couple components still use rand().
Change-Id: I3fb7226111c9194ee457af0f0f2b83f8c7b69d1e
Co-authored-by: Arthur Perais <arthur.perais@univ-grenoble-alpes.fr>
209 lines
6.0 KiB
C++
209 lines
6.0 KiB
C++
/*
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* Copyright (c) 2012-2013 ARM Limited
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* All rights reserved
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*
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* The license below extends only to copyright in the software and shall
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* not be construed as granting a license to any other intellectual
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* property including but not limited to intellectual property relating
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* to a hardware implementation of the functionality of the software
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* licensed hereunder. You may use the software subject to the license
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* terms below provided that you ensure that this notice is replicated
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* unmodified and in its entirety in all distributions of the software,
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* modified or unmodified, in source code or in binary form.
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*
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* Copyright (c) 2001-2005 The Regents of The University of Michigan
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* @file
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* SimpleMemory declaration
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*/
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#ifndef __MEM_SIMPLE_MEMORY_HH__
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#define __MEM_SIMPLE_MEMORY_HH__
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#include <list>
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#include "base/random.hh"
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#include "mem/abstract_mem.hh"
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#include "mem/port.hh"
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#include "params/SimpleMemory.hh"
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namespace gem5
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{
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namespace memory
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{
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/**
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* The simple memory is a basic single-ported memory controller with
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* a configurable throughput and latency.
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*
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* @sa \ref gem5MemorySystem "gem5 Memory System"
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*/
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class SimpleMemory : public AbstractMemory
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{
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private:
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/**
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* A deferred packet stores a packet along with its scheduled
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* transmission time
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*/
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class DeferredPacket
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{
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public:
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const Tick tick;
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const PacketPtr pkt;
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DeferredPacket(PacketPtr _pkt, Tick _tick) : tick(_tick), pkt(_pkt)
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{ }
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};
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class MemoryPort : public ResponsePort
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{
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private:
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SimpleMemory& mem;
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public:
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MemoryPort(const std::string& _name, SimpleMemory& _memory);
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protected:
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Tick recvAtomic(PacketPtr pkt) override;
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Tick recvAtomicBackdoor(
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PacketPtr pkt, MemBackdoorPtr &_backdoor) override;
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void recvFunctional(PacketPtr pkt) override;
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void recvMemBackdoorReq(const MemBackdoorReq &req,
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MemBackdoorPtr &backdoor) override;
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bool recvTimingReq(PacketPtr pkt) override;
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void recvRespRetry() override;
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AddrRangeList getAddrRanges() const override;
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};
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MemoryPort port;
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/**
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* Latency from that a request is accepted until the response is
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* ready to be sent.
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*/
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const Tick latency;
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/**
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* Fudge factor added to the latency.
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*/
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const Tick latency_var;
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/**
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* Internal (unbounded) storage to mimic the delay caused by the
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* actual memory access. Note that this is where the packet spends
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* the memory latency.
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*/
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std::list<DeferredPacket> packetQueue;
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/**
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* Bandwidth in ticks per byte. The regulation affects the
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* acceptance rate of requests and the queueing takes place after
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* the regulation.
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*/
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const double bandwidth;
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/**
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* Track the state of the memory as either idle or busy, no need
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* for an enum with only two states.
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*/
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bool isBusy;
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/**
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* Remember if we have to retry an outstanding request that
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* arrived while we were busy.
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*/
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bool retryReq;
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/**
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* Remember if we failed to send a response and are awaiting a
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* retry. This is only used as a check.
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*/
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bool retryResp;
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mutable Random::RandomPtr rng = Random::genRandom();
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/**
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* Release the memory after being busy and send a retry if a
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* request was rejected in the meanwhile.
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*/
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void release();
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EventFunctionWrapper releaseEvent;
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/**
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* Dequeue a packet from our internal packet queue and move it to
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* the port where it will be sent as soon as possible.
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*/
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void dequeue();
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EventFunctionWrapper dequeueEvent;
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/**
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* Detemine the latency.
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*
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* @return the latency seen by the current packet
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*/
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Tick getLatency() const;
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/**
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* Upstream caches need this packet until true is returned, so
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* hold it for deletion until a subsequent call
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*/
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std::unique_ptr<Packet> pendingDelete;
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public:
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SimpleMemory(const SimpleMemoryParams &p);
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DrainState drain() override;
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Port &getPort(const std::string &if_name,
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PortID idx=InvalidPortID) override;
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void init() override;
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protected:
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Tick recvAtomic(PacketPtr pkt);
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Tick recvAtomicBackdoor(PacketPtr pkt, MemBackdoorPtr &_backdoor);
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void recvFunctional(PacketPtr pkt);
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void recvMemBackdoorReq(const MemBackdoorReq &req,
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MemBackdoorPtr &backdoor);
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bool recvTimingReq(PacketPtr pkt);
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void recvRespRetry();
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};
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} // namespace memory
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} // namespace gem5
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#endif //__MEM_SIMPLE_MEMORY_HH__
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