The static method is only present in gem5.debug builds and it doesn't seem to do anything else than setting up a boolean flag. I was not able to understand from git history which was the purpose of it but I am confident it's not currently used. It was maybe meant to work with the --debug-break option, which sends a SIGRAP to the current PID in order to halt a GDB session at a specific time. Maybe the idea was to halt only when executing a SimObject method? Change-Id: Ic21e8f55b5e35480c2bc617c24e1352c37516e8f Signed-off-by: Giacomo Travaglini <giacomo.travaglini@arm.com> Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/69078 Reviewed-by: Daniel Carvalho <odanrc@yahoo.com.br> Tested-by: kokoro <noreply+kokoro@google.com> Maintainer: Jason Lowe-Power <power.jg@gmail.com> Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
406 lines
14 KiB
C++
406 lines
14 KiB
C++
/*
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* Copyright (c) 2015, 2021 ARM Limited
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* All rights reserved
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*
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* The license below extends only to copyright in the software and shall
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* not be construed as granting a license to any other intellectual
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* property including but not limited to intellectual property relating
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* to a hardware implementation of the functionality of the software
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* licensed hereunder. You may use the software subject to the license
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* terms below provided that you ensure that this notice is replicated
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* unmodified and in its entirety in all distributions of the software,
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* modified or unmodified, in source code or in binary form.
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*
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* Copyright (c) 2001-2005 The Regents of The University of Michigan
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* Copyright (c) 2010 Advanced Micro Devices, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* @file
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* User Console Definitions
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*/
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#ifndef __SIM_OBJECT_HH__
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#define __SIM_OBJECT_HH__
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#include <string>
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#include <vector>
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#include "base/named.hh"
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#include "base/stats/group.hh"
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#include "params/SimObject.hh"
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#include "sim/drain.hh"
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#include "sim/eventq.hh"
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#include "sim/port.hh"
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#include "sim/serialize.hh"
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namespace gem5
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{
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class EventManager;
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class ProbeManager;
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class SimObjectResolver;
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/**
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* Abstract superclass for simulation objects. Represents things that
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* correspond to physical components and can be specified via the
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* config file (CPUs, caches, etc.).
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*
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* SimObject initialization is controlled by the instantiate method in
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* src/python/m5/simulate.py. There are slightly different
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* initialization paths when starting the simulation afresh and when
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* loading from a checkpoint. After instantiation and connecting
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* ports, simulate.py initializes the object using the following call
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* sequence:
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*
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* <ol>
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* <li>SimObject::init()
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* <li>SimObject::regStats()
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* <li><ul>
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* <li>SimObject::initState() if starting afresh.
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* <li>SimObject::loadState() if restoring from a checkpoint.
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* </ul>
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* <li>SimObject::resetStats()
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* <li>SimObject::startup()
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* <li>Drainable::drainResume() if resuming from a checkpoint.
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* </ol>
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*
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* @note Whenever a method is called on all objects in the simulator's
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* object tree (e.g., init(), startup(), or loadState()), a pre-order
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* depth-first traversal is performed (see descendants() in
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* SimObject.py). This has the effect of calling the method on the
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* parent node <i>before</i> its children.
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*
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* The python version of a SimObject class actually represents its Params
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* structure which holds all its parameter settings and its name. When python
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* needs to create a C++ instance of one of those classes, it uses the Params
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* struct's create() method which returns one instance, set up with the
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* parameters in the struct.
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*
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* When writing a SimObject class, there are three different cases as far as
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* what you need to do to support the create() method, for hypothetical class
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* Foo.
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*
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* If you have a constructor with a signature like this:
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*
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* Foo(const FooParams &)
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*
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* you don't have to do anything, a create method will be automatically
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* defined which will call your constructor and return that instance. You
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* should use this option most of the time.
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*
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* If you have a constructor with that signature but still want to define
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* your own create method for some reason, you can do that by providing an
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* alternative implementation which will override the default. It should have
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* this signature:
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*
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* Foo *FooParams::create() const;
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*
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* If you don't have a constructor with that signature at all, then you must
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* implement the create method with that signature which will build your
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* object in some other way.
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*
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* A reference to the SimObjectParams will be returned via the params()
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* API. It is quite common for a derived class (DerivSimObject) to access its
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* derived parameters by downcasting the SimObjectParam to DerivSimObjectParams
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*
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* \code{.cpp}
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* using Params = DerivSimObjectParams;
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* const Params &
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* params() const
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* {
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* return reinterpret_cast<const Params&>(_params);
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* }
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* \endcode
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*
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* We provide the PARAMS(..) macro as syntactic sugar to replace the code
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* above with a much simpler:
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*
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* \code{.cpp}
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* PARAMS(DerivSimObject);
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* \endcode
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*/
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class SimObject : public EventManager, public Serializable, public Drainable,
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public statistics::Group, public Named
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{
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private:
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typedef std::vector<SimObject *> SimObjectList;
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/** List of all instantiated simulation objects. */
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static SimObjectList simObjectList;
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/** Helper to resolve an object given its name. */
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static SimObjectResolver *_objNameResolver;
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/** Manager coordinates hooking up probe points with listeners. */
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ProbeManager *probeManager;
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protected:
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/**
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* Cached copy of the object parameters.
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*
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* @ingroup api_simobject
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*/
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const SimObjectParams &_params;
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public:
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typedef SimObjectParams Params;
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/**
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* @return This function returns the cached copy of the object parameters.
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*
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* @ingroup api_simobject
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*/
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const Params ¶ms() const { return _params; }
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/**
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* @ingroup api_simobject
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*/
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SimObject(const Params &p);
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virtual ~SimObject();
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public:
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/**
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* init() is called after all C++ SimObjects have been created and
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* all ports are connected. Initializations that are independent
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* of unserialization but rely on a fully instantiated and
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* connected SimObject graph should be done here.
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*
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* @ingroup api_simobject
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*/
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virtual void init();
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/**
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* loadState() is called on each SimObject when restoring from a
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* checkpoint. The default implementation simply calls
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* unserialize() if there is a corresponding section in the
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* checkpoint. However, objects can override loadState() to get
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* other behaviors, e.g., doing other programmed initializations
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* after unserialize(), or complaining if no checkpoint section is
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* found.
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*
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* @param cp Checkpoint to restore the state from.
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*
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* @ingroup api_serialize
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*/
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virtual void loadState(CheckpointIn &cp);
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/**
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* initState() is called on each SimObject when *not* restoring
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* from a checkpoint. This provides a hook for state
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* initializations that are only required for a "cold start".
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*
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* @ingroup api_serialize
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*/
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virtual void initState();
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/**
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* Register probe points for this object.
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*
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* @ingroup api_simobject
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*/
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virtual void regProbePoints();
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/**
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* Register probe listeners for this object.
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*
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* @ingroup api_simobject
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*/
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virtual void regProbeListeners();
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/**
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* Get the probe manager for this object.
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*
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* Probes generate traces. A trace is a file that
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* keeps a log of events. For example, we can have a probe
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* listener for an address and the trace will be a file that
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* has time stamps for all the reads and writes to that address.
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*
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* @ingroup api_simobject
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*/
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ProbeManager *getProbeManager();
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/**
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* Get a port with a given name and index. This is used at binding time
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* and returns a reference to a protocol-agnostic port.
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*
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* gem5 has a request and response port interface. All memory objects
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* are connected together via ports. These ports provide a rigid
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* interface between these memory objects. These ports implement
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* three different memory system modes: timing, atomic, and
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* functional. The most important mode is the timing mode and here
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* timing mode is used for conducting cycle-level timing
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* experiments. The other modes are only used in special
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* circumstances and should *not* be used to conduct cycle-level
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* timing experiments. The other modes are only used in special
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* circumstances. These ports allow SimObjects to communicate with
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* each other.
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*
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* @param if_name Port name
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* @param idx Index in the case of a VectorPort
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*
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* @return A reference to the given port
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*
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* @ingroup api_simobject
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*/
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virtual Port &getPort(const std::string &if_name,
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PortID idx=InvalidPortID);
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/**
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* startup() is the final initialization call before simulation.
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* All state is initialized (including unserialized state, if any,
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* such as the curTick() value), so this is the appropriate place to
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* schedule initial event(s) for objects that need them.
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*
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* @ingroup api_simobject
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*/
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virtual void startup();
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/**
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* Provide a default implementation of the drain interface for
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* objects that don't need draining.
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*/
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DrainState drain() override { return DrainState::Drained; }
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/**
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* Write back dirty buffers to memory using functional writes.
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*
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* After returning, an object implementing this method should have
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* written all its dirty data back to memory. This method is
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* typically used to prepare a system with caches for
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* checkpointing.
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*
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* @ingroup api_simobject
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*/
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virtual void memWriteback() {};
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/**
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* Invalidate the contents of memory buffers.
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*
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* When the switching to hardware virtualized CPU models, we need
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* to make sure that we don't have any cached state in the system
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* that might become stale when we return. This method is used to
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* flush all such state back to main memory.
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*
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* @warn This does <i>not</i> cause any dirty state to be written
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* back to memory.
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*
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* @ingroup api_simobject
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*/
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virtual void memInvalidate() {};
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void serialize(CheckpointOut &cp) const override {};
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void unserialize(CheckpointIn &cp) override {};
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/**
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* Create a checkpoint by serializing all SimObjects in the system.
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*
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* This is the entry point in the process of checkpoint creation,
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* so it will create the checkpoint file and then unfold into
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* the serialization of all the sim objects declared.
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*
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* Each SimObject instance is explicitly and individually serialized
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* in its own section. As such, the serialization functions should not
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* be called on sim objects anywhere else; otherwise, these objects
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* would be needlessly serialized more than once.
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*/
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static void serializeAll(const std::string &cpt_dir);
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/**
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* Find the SimObject with the given name and return a pointer to
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* it. Primarily used for interactive debugging. Argument is
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* char* rather than std::string to make it callable from gdb.
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*
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* @ingroup api_simobject
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*/
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static SimObject *find(const char *name);
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/**
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* There is a single object name resolver, and it is only set when
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* simulation is restoring from checkpoints.
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*
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* @param Pointer to the single sim object name resolver.
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*/
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static void setSimObjectResolver(SimObjectResolver *resolver);
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/**
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* There is a single object name resolver, and it is only set when
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* simulation is restoring from checkpoints.
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*
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* @return Pointer to the single sim object name resolver.
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*/
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static SimObjectResolver *getSimObjectResolver();
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};
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/* Add PARAMS(ClassName) to every descendant of SimObject that needs
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* params.
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*
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* Strictly speaking, we need static_cast here, because the types are
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* related by inheritance, but since the target type may be
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* incomplete, the compiler does not know the relation.
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*/
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#define PARAMS(type) \
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using Params = type ## Params; \
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const Params & \
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params() const \
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{ \
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return reinterpret_cast<const Params&>(_params); \
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}
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/**
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* Base class to wrap object resolving functionality.
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*
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* This can be provided to the serialization framework to allow it to
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* map object names onto C++ objects.
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*/
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class SimObjectResolver
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{
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public:
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virtual ~SimObjectResolver() { }
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/**
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* Find a SimObject given a full path name
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*
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* @ingroup api_serialize
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*/
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virtual SimObject *resolveSimObject(const std::string &name) = 0;
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};
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/**
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* To avoid circular dependencies the unserialization of SimObjects must be
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* implemented here.
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*
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* @ingroup api_serialize
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*/
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void objParamIn(CheckpointIn &cp, const std::string &name, SimObject * ¶m);
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void debug_serialize(const std::string &cpt_dir);
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} // namespace gem5
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#endif // __SIM_OBJECT_HH__
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