This basically means changing all #include statements and changing autogenerated code so that it generates the correct paths. Because slicc generates #includes, I had to hard code the include paths to mem/protocol.
126 lines
4.0 KiB
C++
126 lines
4.0 KiB
C++
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/*
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* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer;
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* redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution;
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* neither the name of the copyright holders nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// NOTE: Never include this file directly, this should only be
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// included from Set.h
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#ifndef SET_H
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#define SET_H
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#include "mem/ruby/common/Global.hh"
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#include "mem/gems_common/Vector.hh"
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#include "mem/ruby/system/NodeID.hh"
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#include "mem/ruby/config/RubyConfig.hh"
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enum PresenceBit {NotPresent, Present};
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class Set {
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public:
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// Constructors
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// creates and empty set
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Set();
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Set (int size);
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// used during the replay mechanism
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// Set(const char *str);
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// Set(const Set& obj);
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// Set& operator=(const Set& obj);
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// Destructor
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// ~Set();
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// Public Methods
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void add(NodeID newElement);
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void addSet(const Set& set);
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void addRandom();
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void remove(NodeID newElement);
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void removeSet(const Set& set);
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void clear();
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void broadcast();
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int count() const;
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bool isEqual(const Set& set) const;
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Set OR(const Set& orSet) const; // return the logical OR of this set and orSet
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Set AND(const Set& andSet) const; // return the logical AND of this set and andSet
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// Returns true if the intersection of the two sets is non-empty
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bool intersectionIsNotEmpty(const Set& other_set) const;
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// Returns true if the intersection of the two sets is empty
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bool intersectionIsEmpty(const Set& other_set) const;
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bool isSuperset(const Set& test) const;
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bool isSubset(const Set& test) const { return test.isSuperset(*this); }
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bool isElement(NodeID element) const;
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bool isBroadcast() const;
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bool isEmpty() const;
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NodeID smallestElement() const;
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// int size() const;
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void setSize (int size);
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// get element for a index
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NodeID elementAt(int index) const;
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int getSize() const { return m_bits.size(); }
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// DEPRECATED METHODS
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void addToSet(NodeID newElement) { add(newElement); } // Deprecated
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void removeFromSet(NodeID newElement) { remove(newElement); } // Deprecated
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void clearSet() { clear(); } // Deprecated
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void setBroadcast() { broadcast(); } // Deprecated
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bool presentInSet(NodeID element) const { return isElement(element); } // Deprecated
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void print(ostream& out) const;
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private:
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// Private Methods
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// Data Members (m_ prefix)
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Vector<uint8> m_bits; // This is an vector of uint8 to reduce the size of the set
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};
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// Output operator declaration
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ostream& operator<<(ostream& out, const Set& obj);
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// ******************* Definitions *******************
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// Output operator definition
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extern inline
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ostream& operator<<(ostream& out, const Set& obj)
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{
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obj.print(out);
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out << flush;
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return out;
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}
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#endif //SET_H
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