/* * Copyright (c) 2015-2017 Advanced Micro Devices, Inc. * All rights reserved. * * For use for simulation and test purposes only * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef __REGISTER_FILE_HH__ #define __REGISTER_FILE_HH__ #include #include #include "base/statistics.hh" #include "base/types.hh" #include "gpu-compute/misc.hh" #include "sim/sim_object.hh" class ComputeUnit; class Shader; class PoolManager; class Wavefront; struct RegisterFileParams; // Abstract Register File // This register file class can be inherited from to create both // scalar and vector register files. class RegisterFile : public SimObject { public: RegisterFile(const RegisterFileParams &p); virtual ~RegisterFile(); virtual void setParent(ComputeUnit *_computeUnit); int numRegs() const { return _numRegs; } // State functions // Scoreboard functions virtual bool operandsReady(Wavefront *w, GPUDynInstPtr ii) const; virtual bool regBusy(int idx) const; virtual void markReg(int regIdx, bool value); // Abstract Register Event class RegisterEvent : public Event { protected: RegisterFile *rf; int regIdx; public: RegisterEvent(RegisterFile *_rf, int _regIdx) : rf(_rf), regIdx(_regIdx) { setFlags(AutoDelete); } }; // Register Event to mark a register as free in the scoreboard/busy vector class MarkRegFreeScbEvent : public RegisterEvent { public: MarkRegFreeScbEvent(RegisterFile *_rf, int _regIdx) : RegisterEvent(_rf, _regIdx) { } void process(); }; // Register Event to mark a register as busy in the scoreboard/busy vector class MarkRegBusyScbEvent : public RegisterEvent { public: MarkRegBusyScbEvent(RegisterFile *_rf, int _regIdx) : RegisterEvent(_rf, _regIdx) { } void process(); }; // Schedule an event to mark a register as free/busy in // the scoreboard/busy vector. Delay is already in Ticks virtual void enqRegFreeEvent(uint32_t regIdx, uint64_t delay); virtual void enqRegBusyEvent(uint32_t regIdx, uint64_t delay); // Schedule functions // The following functions are called by the SCH stage when attempting // to move a wave from the readyList to the schList. // canSchedule* checks if the RF is ready to provide operands for // the instruction, while schedule* requests the RF to begin reading // and writing of operands. Calling schedule* may only occur // immediately after canSchedule* was called and returned True virtual bool canScheduleReadOperands(Wavefront *w, GPUDynInstPtr ii); virtual bool canScheduleWriteOperands(Wavefront *w, GPUDynInstPtr ii); virtual void scheduleReadOperands(Wavefront *w, GPUDynInstPtr ii); virtual void scheduleWriteOperands(Wavefront *w, GPUDynInstPtr ii); // The following function is called to check if all operands // have been read for the given instruction virtual bool operandReadComplete(Wavefront *w, GPUDynInstPtr ii); // The following two functions are only called by returning loads to // check if the register file can support the incoming writes virtual bool canScheduleWriteOperandsFromLoad(Wavefront *w, GPUDynInstPtr ii); // Queue the register writes. Assumes canScheduleWriteOperandsFromLoad // was called immediately prior and returned True virtual void scheduleWriteOperandsFromLoad(Wavefront *w, GPUDynInstPtr ii); // ExecRF is invoked every cycle by the compute unit and may be // used to model detailed timing of the register file. virtual void exec(); // Called to inform RF that an instruction is executing // to schedule events for writeback, etc., as needed virtual void waveExecuteInst(Wavefront *w, GPUDynInstPtr ii); // Debug functions virtual std::string dump() const; virtual void dispatchInstruction(GPUDynInstPtr ii); protected: ComputeUnit* computeUnit; int simdId; // flag indicating if a register is busy std::vector busy; // numer of registers in this register file int _numRegs; struct RegisterFileStats : public Stats::Group { RegisterFileStats(Stats::Group *parent); // Total number of register reads per DWORD per thread Stats::Scalar registerReads; // Total number of register writes per DWORD per thread Stats::Scalar registerWrites; // Number of register file SRAM activations for reads. // The register file may be implemented with multiple SRAMs. This stat // tracks how many times the SRAMs are accessed for reads. Stats::Scalar sramReads; // Number of register file SRAM activations for writes Stats::Scalar sramWrites; } stats; }; #endif // __REGISTER_FILE_HH__