/* * Copyright (c) 2015-2017, 2020 ARM Limited * All rights reserved * * The license below extends only to copyright in the software and shall * not be construed as granting a license to any other intellectual * property including but not limited to intellectual property relating * to a hardware implementation of the functionality of the software * licensed hereunder. You may use the software subject to the license * terms below provided that you ensure that this notice is replicated * unmodified and in its entirety in all distributions of the software, * modified or unmodified, in source code or in binary form. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @file * PowerState declaration and implementation. */ #ifndef __SIM_POWER_STATE_HH__ #define __SIM_POWER_STATE_HH__ #include #include #include "base/callback.hh" #include "base/statistics.hh" #include "enums/PwrState.hh" #include "params/PowerState.hh" #include "sim/sim_object.hh" namespace gem5 { class PowerDomain; /** * Helper class for objects that have power states. This class provides the * basic functionality to change between power states. */ class PowerState : public SimObject { public: PowerState(const PowerStateParams &p); /** Parameters of PowerState object */ PARAMS(PowerState); virtual void addFollower(PowerState* pwr_obj) {}; void setControlledDomain(PowerDomain* pwr_dom); void serialize(CheckpointOut &cp) const override; void unserialize(CheckpointIn &cp) override; /** * Change the power state of this object to the power state p */ void set(enums::PwrState p); inline enums::PwrState get() const { return _currState; } inline std::string getName() const { return enums::PwrStateStrings[_currState]; } /** Returns the percentage residency for each power state */ std::vector getWeights() const; /** * Record stats values like state residency by computing the time * difference from previous update. Also, updates the previous evaluation * tick once all stats are recorded. * Usually called on power state change and stats dump callback. */ void computeStats(); /** * Change the power state of this object to a power state equal to OR more * performant than p. Returns the power state the object actually went to. */ enums::PwrState matchPwrState(enums::PwrState p); /** * Return the power states this object can be in */ std::set getPossibleStates() const { return possibleStates; } protected: /** To keep track of the current power state */ enums::PwrState _currState; /** The possible power states this object can be in */ std::set possibleStates; /** Last tick the power stats were calculated */ Tick prvEvalTick = 0; /** * The power domain that this power state leads, nullptr if it * doesn't lead any. */ PowerDomain* controlledDomain = nullptr; struct PowerStateStats : public statistics::Group { PowerStateStats(PowerState &ps); void regStats() override; void preDumpStats() override; PowerState &powerState; statistics::Scalar numTransitions; statistics::Scalar numPwrMatchStateTransitions; statistics::Distribution ticksClkGated; /** Tracks the time spent in each of the power states */ statistics::Vector pwrStateResidencyTicks; } stats; }; } // namespace gem5 #endif //__SIM_POWER_STATE_HH__