/* * Copyright (c) 2021 ARM Limited * All rights reserved * * The license below extends only to copyright in the software and shall * not be construed as granting a license to any other intellectual * property including but not limited to intellectual property relating * to a hardware implementation of the functionality of the software * licensed hereunder. You may use the software subject to the license * terms below provided that you ensure that this notice is replicated * unmodified and in its entirety in all distributions of the software, * modified or unmodified, in source code or in binary form. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer; * redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution; * neither the name of the copyright holders nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __MEM_RUBY_STRUCTURES_TBESTORAGE_HH__ #define __MEM_RUBY_STRUCTURES_TBESTORAGE_HH__ #include #include #include #include // The TBEStorage is used to track the resources consumed by the TBETable, // i.e. the number of available TBE slots. // // TBEStorage resource tracking has two main differences from TBETable: // // 1) Allows slot reservation. This is useful to implement protocols that // employ retry/credit messages instead of stall when the controller runs // out of TBEs to accept new request. // // 2) Can also assign multiple entries to the same slot. This is useful to // more easily model cases where multiple transactions share the same TBE // resource (i.e. the slot). // E.g: a request that triggers a replacement in a system without // dedicated WB/Eviction buffer; both transactions can can have separate // logical TBEs associated to the same slot. // // The motivation for having a separate structures for tracking TBEs // availability are twofold: // // - Keeps TBETable simple and without the additional overhead for // protocols that do not need these additional features. // // - Having two separate transactions sharing the same TBE resource using // the current TBETable would be cumbersome since the TBETable is indexed // by the transaction address. class TBEStorage { public: TBEStorage(Stats::Group *parent, int number_of_TBEs); // Returns the current number of slots allocated int size() const { return m_slots_used.size(); } // Returns the total capacity of this TBEStorage table int capacity() const { return m_slots_used.size() + m_slots_avail.size(); } // Returns number of slots currently reserved int reserved() const { return m_reserved; } // Returns the number of slots available int slotsAvailable() const { return m_slots_avail.size() - m_reserved; } // Returns the TBEStorage utilization float utilization() const { return size() / (float)capacity(); } // Returns true if slotsAvailable() >= n; current_time is always ignored // This allows this class to be used with check_allocate in SLICC to // trigger resource stalls when there are no slots available bool areNSlotsAvailable(int n, Tick current_time = 0) const; // Increase/decrease the number of reserved slots. Having reserved slots // reduces the number of slots available for allocation void incrementReserved(); void decrementReserved(); // Assign a TBETable entry to a free slot and returns the slot number. // Notice we don't need any info from TBETable and just track the number // of entries assigned to each slot. // This funcion requires slotsAvailable() > 0 int addEntryToNewSlot(); // Assign an entry to an existing non-empty slot void addEntryToSlot(int slot); // Remove an entry from an existing non-empty slot. The slot becomes // available again when the number of assigned entries == 0 void removeEntryFromSlot(int slot); private: int m_reserved; std::stack m_slots_avail; std::unordered_map m_slots_used; struct TBEStorageStats : public Stats::Group { TBEStorageStats(Stats::Group *parent); // Statistical variables Stats::Average avg_size; Stats::Average avg_util; Stats::Average avg_reserved; } m_stats; }; inline bool TBEStorage::areNSlotsAvailable(int n, Tick current_time) const { return slotsAvailable() >= n; } inline void TBEStorage::incrementReserved() { ++m_reserved; m_stats.avg_reserved = m_reserved; } inline void TBEStorage::decrementReserved() { assert(m_reserved > 0); --m_reserved; m_stats.avg_reserved = m_reserved; } inline int TBEStorage::addEntryToNewSlot() { assert(slotsAvailable() > 0); assert(m_slots_avail.size() > 0); int slot = m_slots_avail.top(); m_slots_used[slot] = 1; m_slots_avail.pop(); m_stats.avg_size = size(); m_stats.avg_util = utilization(); return slot; } inline void TBEStorage::addEntryToSlot(int slot) { auto iter = m_slots_used.find(slot); assert(iter != m_slots_used.end()); iter->second += 1; } inline void TBEStorage::removeEntryFromSlot(int slot) { auto iter = m_slots_used.find(slot); assert(iter != m_slots_used.end()); assert(iter->second > 0); iter->second -= 1; if (iter->second == 0) { m_slots_used.erase(iter); m_slots_avail.push(slot); } m_stats.avg_size = size(); m_stats.avg_util = utilization(); } #endif