Turn the functions within it into virtual methods on the ISA classes.
Eliminate the implementation in MIPS, which was just copy pasted from
Alpha long ago. Fix some minor style issues in ARM. Remove templating.
Switch from using an "XC" type parameter to using the ThreadContext *
installed in all ISA classes.
The ARM version of these functions actually depend on the ExecContext
delaying writes to MiscRegs to work correctly. More insiduously than
that, they also depend on the conicidental ThreadContext like
availability of certain functions like contextId and getCpuPtr which
come from the class which happened to implement the type passed into XC.
To accomodate that, those functions need both a real ThreadContext, and
another object which is either an ExecContext or a ThreadContext
depending on how the method is called.
Jira Issue: https://gem5.atlassian.net/browse/GEM5-1053
Change-Id: I68f95f7283f831776ba76bc5481bfffd18211bc4
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/50087
Maintainer: Gabe Black <gabe.black@gmail.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Apply the gem5 namespace to the codebase.
Some anonymous namespaces could theoretically be removed,
but since this change's main goal was to keep conflicts
at a minimum, it was decided not to modify much the
general shape of the files.
A few missing comments of the form "// namespace X" that
occurred before the newly added "} // namespace gem5"
have been added for consistency.
std out should not be included in the gem5 namespace, so
they weren't.
ProtoMessage has not been included in the gem5 namespace,
since I'm not familiar with how proto works.
Regarding the SystemC files, although they belong to gem5,
they actually perform integration between gem5 and SystemC;
therefore, it deserved its own separate namespace.
Files that are automatically generated have been included
in the gem5 namespace.
The .isa files currently are limited to a single namespace.
This limitation should be later removed to make it easier
to accomodate a better API.
Regarding the files in util, gem5:: was prepended where
suitable. Notice that this patch was tested as much as
possible given that most of these were already not
previously compiling.
Change-Id: Ia53d404ec79c46edaa98f654e23bc3b0e179fe2d
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/46323
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Matthew Poremba <matthew.poremba@amd.com>
Tested-by: kokoro <noreply+kokoro@google.com>
When a segfault happens in the guest, report a SEGV trap to GDB (if
there is one attached) instead of bailing out immediately.
The obvious use-case for this, is the ability to debug guest crashes
in GDB in the standard manner.
The less-trivial use-case is for development of software in an
incomplete software stack (cf. Aarno-Engblom's "Virtual Platforms"
pp.105 et seq.) One particular example is Ingalls-Miranda simulation of
JIT compilers, where the VM's address space may be split between the
simulated and the real machine: in this case, GDB traps facilitate the
transparent illusion of an unbroken address space.
Change-Id: I9072ed5f6474e05e9a99dc42ae5754be28121355
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/44685
Reviewed-by: Gabe Black <gabe.black@gmail.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Gabe Black <gabe.black@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
System calls should now be requested from the workload directly and not
routed through ExecContext or ThreadContext interfaces. That removes a
major special case for SE mode from those interfaces.
For now, when the SE workload gets a request for a system call, it
dispatches it to the appropriate Process object. In the future, the
ISA specific Workload subclasses will be responsible for handling system
calls and not the Process classes.
For simplicity, the Workload syscall() method is defined in the base
class but will panic everywhere except when SEWorkload overrides it. In
the future, this mechanism will turn into a way to request generic
services from the workload which are not necessarily system calls. For
instance, it could be a way to request handling of a page fault without
having to have another PseudoInst just for that purpose.
Change-Id: I18d36d64c54adf4f4f17a62e7e006ff2fc0b22f1
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/33282
Reviewed-by: Matthew Poremba <matthew.poremba@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
When the system call happens during the execution of the system call
instruction, it can be ambiguous what state takes precedence, the state
update from the instruction or the system call. These may be tracked
differently and found in an unpredictable order in, for example, the O3
CPU. An instruction can avoid updating any state explicitly, but
implicitly updated state (specifically the PC) will always update,
whether the instruction wants it to or not.
If the system call can be deferred by using a Fault object, then it's no
longer ambiguous. The PC update will be discarded, and the system call
can set the PC however it likes. Because there is no implicit PC update,
the PC needs to be walked forward, either to what it would have been
anyway, or to what the system call set in NPC.
In addition, because of the existing semantics around handling Faults,
the instruction no longer needs to be marked as serializing,
non-speculative, etc.
The "normal", aka architectural, aka FS version of the system call
instructions don't return a Fault artificially.
Change-Id: I72011a16a89332b1dcfb01c79f2f0d75c55ab773
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/33281
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
isa_traits.hh used to have much more in it, but now it only has
PageShift, PageBytes, and (for now) the guest endianness. These values
should only be retrieved from the System class generally speaking, so
only the system class should include arch/isa_traits.hh.
Some gpu compute related files need PageBytes or PageShift. Even though
those files don't advertise their ISA dependence, they are tied to x86.
In those files, they can include arch/x86/isa_traits.hh.
The only other file which legitimately needs arch/isa_traits.hh is the
decoder cache since it uses PageBytes to size an array.
Change-Id: I12686368715623e3140a68a7027c136bd52567b1
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/33203
Reviewed-by: Gabe Black <gabeblack@google.com>
Reviewed-by: Daniel Carvalho <odanrc@yahoo.com.br>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Switch over to the new MemState API by specifying memory regions for
stack in each ISA, changing brkFunc to use MemState for heap memory,
and calling the MemState fixup in fixupStackFault (renamed to just
fixupFault).
Change-Id: Ie3559a68ce476daedf1a3f28b168a8fbc7face5e
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/25366
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
Maintainer: Jason Lowe-Power <power.jg@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
These files aren't a collection of miscellaneous stuff, they're the
definition of the Logger interface, and a few utility macros for
calling into that interface (panic, warn, etc.).
Change-Id: I84267ac3f45896a83c0ef027f8f19c5e9a5667d1
Reviewed-on: https://gem5-review.googlesource.com/6226
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
This changeset adds functionality that allows system calls to retry without
affecting thread context state such as the program counter or register values
for the associated thread context (when system calls return with a retry
fault).
This functionality is needed to solve problems with blocking system calls
in multi-process or multi-threaded simulations where information is passed
between processes/threads. Blocking system calls can cause deadlock because
the simulator itself is single threaded. There is only a single thread
servicing the event queue which can cause deadlock if the thread hits a
blocking system call instruction.
To illustrate the problem, consider two processes using the producer/consumer
sharing model. The processes can use file descriptors and the read and write
calls to pass information to one another. If the consumer calls the blocking
read system call before the producer has produced anything, the call will
block the event queue (while executing the system call instruction) and
deadlock the simulation.
The solution implemented in this changeset is to recognize that the system
calls will block and then generate a special retry fault. The fault will
be sent back up through the function call chain until it is exposed to the
cpu model's pipeline where the fault becomes visible. The fault will trigger
the cpu model to replay the instruction at a future tick where the call has
a chance to succeed without actually going into a blocking state.
In subsequent patches, we recognize that a syscall will block by calling a
non-blocking poll (from inside the system call implementation) and checking
for events. When events show up during the poll, it signifies that the call
would not have blocked and the syscall is allowed to proceed (calling an
underlying host system call if necessary). If no events are returned from the
poll, we generate the fault and try the instruction for the thread context
at a distant tick. Note that retrying every tick is not efficient.
As an aside, the simulator has some multi-threading support for the event
queue, but it is not used by default and needs work. Even if the event queue
was completely multi-threaded, meaning that there is a hardware thread on
the host servicing a single simulator thread contexts with a 1:1 mapping
between them, it's still possible to run into deadlock due to the event queue
barriers on quantum boundaries. The solution of replaying at a later tick
is the simplest solution and solves the problem generally.
This patch optimises the passing of StaticInstPtr by avoiding copying
the reference-counting pointer. This avoids first incrementing and
then decrementing the reference-counting pointer.
All of the classes will now be available in both modes, and only
GenericPageTableFault will continue to check the mode for conditional
compilation. It uses a process object to handle the fault in SE mode, and
for now those aren't available in FS mode.
Only create a memory ordering violation when the value could have changed
between two subsequent loads, instead of just when loads go out-of-order
to the same address. While not very common in the case of Alpha, with
an architecture with a hardware table walker this can happen reasonably
frequently beacuse a translation will miss and start a table walk and
before the CPU re-schedules the faulting instruction another one will
pass it to the same address (or cache block depending on the dendency
checking).
This patch has been tested with a couple of self-checking hand crafted
programs to stress ordering between two cores.
The performance improvement on SPEC benchmarks can be substantial (2-10%).
Do some minor cleanup of some recently added comments, a warning, and change
other instances of stack extension to be like what's now being done for x86.
At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing. This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help
This change is a low level and pervasive reorganization of how PCs are managed
in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about,
the PC and the NPC, and the lsb of the PC signaled whether or not you were in
PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next
micropc, x86 and ARM introduced variable length instruction sets, and ARM
started to keep track of mode bits in the PC. Each CPU model handled PCs in
its own custom way that needed to be updated individually to handle the new
dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack,
the complexity could be hidden in the ISA at the ISA implementation's expense.
Areas like the branch predictor hadn't been updated to handle branch delay
slots or micropcs, and it turns out that had introduced a significant (10s of
percent) performance bug in SPARC and to a lesser extend MIPS. Rather than
perpetuate the problem by reworking O3 again to handle the PC features needed
by x86, this change was introduced to rework PC handling in a more modular,
transparent, and hopefully efficient way.
PC type:
Rather than having the superset of all possible elements of PC state declared
in each of the CPU models, each ISA defines its own PCState type which has
exactly the elements it needs. A cross product of canned PCState classes are
defined in the new "generic" ISA directory for ISAs with/without delay slots
and microcode. These are either typedef-ed or subclassed by each ISA. To read
or write this structure through a *Context, you use the new pcState() accessor
which reads or writes depending on whether it has an argument. If you just
want the address of the current or next instruction or the current micro PC,
you can get those through read-only accessors on either the PCState type or
the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the
move away from readPC. That name is ambiguous since it's not clear whether or
not it should be the actual address to fetch from, or if it should have extra
bits in it like the PAL mode bit. Each class is free to define its own
functions to get at whatever values it needs however it needs to to be used in
ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the
PC and into a separate field like ARM.
These types can be reset to a particular pc (where npc = pc +
sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as
appropriate), printed, serialized, and compared. There is a branching()
function which encapsulates code in the CPU models that checked if an
instruction branched or not. Exactly what that means in the context of branch
delay slots which can skip an instruction when not taken is ambiguous, and
ideally this function and its uses can be eliminated. PCStates also generally
know how to advance themselves in various ways depending on if they point at
an instruction, a microop, or the last microop of a macroop. More on that
later.
Ideally, accessing all the PCs at once when setting them will improve
performance of M5 even though more data needs to be moved around. This is
because often all the PCs need to be manipulated together, and by getting them
all at once you avoid multiple function calls. Also, the PCs of a particular
thread will have spatial locality in the cache. Previously they were grouped
by element in arrays which spread out accesses.
Advancing the PC:
The PCs were previously managed entirely by the CPU which had to know about PC
semantics, try to figure out which dimension to increment the PC in, what to
set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction
with the PC type itself. Because most of the information about how to
increment the PC (mainly what type of instruction it refers to) is contained
in the instruction object, a new advancePC virtual function was added to the
StaticInst class. Subclasses provide an implementation that moves around the
right element of the PC with a minimal amount of decision making. In ISAs like
Alpha, the instructions always simply assign NPC to PC without having to worry
about micropcs, nnpcs, etc. The added cost of a virtual function call should
be outweighed by not having to figure out as much about what to do with the
PCs and mucking around with the extra elements.
One drawback of making the StaticInsts advance the PC is that you have to
actually have one to advance the PC. This would, superficially, seem to
require decoding an instruction before fetch could advance. This is, as far as
I can tell, realistic. fetch would advance through memory addresses, not PCs,
perhaps predicting new memory addresses using existing ones. More
sophisticated decisions about control flow would be made later on, after the
instruction was decoded, and handed back to fetch. If branching needs to
happen, some amount of decoding needs to happen to see that it's a branch,
what the target is, etc. This could get a little more complicated if that gets
done by the predecoder, but I'm choosing to ignore that for now.
Variable length instructions:
To handle variable length instructions in x86 and ARM, the predecoder now
takes in the current PC by reference to the getExtMachInst function. It can
modify the PC however it needs to (by setting NPC to be the PC + instruction
length, for instance). This could be improved since the CPU doesn't know if
the PC was modified and always has to write it back.
ISA parser:
To support the new API, all PC related operand types were removed from the
parser and replaced with a PCState type. There are two warts on this
implementation. First, as with all the other operand types, the PCState still
has to have a valid operand type even though it doesn't use it. Second, using
syntax like PCS.npc(target) doesn't work for two reasons, this looks like the
syntax for operand type overriding, and the parser can't figure out if you're
reading or writing. Instructions that use the PCS operand (which I've
consistently called it) need to first read it into a local variable,
manipulate it, and then write it back out.
Return address stack:
The return address stack needed a little extra help because, in the presence
of branch delay slots, it has to merge together elements of the return PC and
the call PC. To handle that, a buildRetPC utility function was added. There
are basically only two versions in all the ISAs, but it didn't seem short
enough to put into the generic ISA directory. Also, the branch predictor code
in O3 and InOrder were adjusted so that they always store the PC of the actual
call instruction in the RAS, not the next PC. If the call instruction is a
microop, the next PC refers to the next microop in the same macroop which is
probably not desirable. The buildRetPC function advances the PC intelligently
to the next macroop (in an ISA specific way) so that that case works.
Change in stats:
There were no change in stats except in MIPS and SPARC in the O3 model. MIPS
runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could
likely be improved further by setting call/return instruction flags and taking
advantage of the RAS.
TODO:
Add != operators to the PCState classes, defined trivially to be !(a==b).
Smooth out places where PCs are split apart, passed around, and put back
together later. I think this might happen in SPARC's fault code. Add ISA
specific constructors that allow setting PC elements without calling a bunch
of accessors. Try to eliminate the need for the branching() function. Factor
out Alpha's PAL mode pc bit into a separate flag field, and eliminate places
where it's blindly masked out or tested in the PC.
Also move the "Fault" reference counted pointer type into a separate file,
sim/fault.hh. It would be better to name this less similarly to sim/faults.hh
to reduce confusion, but fault.hh matches the name of the type. We could change
Fault to FaultPtr to match other pointer types, and then changing the name of
the file would make more sense.
The page table now stores actual page table entries. It is still a templated
class here, but this will be corrected in the near future.
--HG--
extra : convert_revision : 804dcc6320414c2b3ab76a74a15295bd24e1d13d
src/sim/faults.cc:
Fix fault message.
src/kern/tru64/tru64.hh:
Add DPRINTF to see where new thread stacks are allocated.
src/arch/alpha/faults.cc:
Add print statement so we know what the faulting address is in SE mode.
--HG--
extra : convert_revision : 6eb2b513c339496a0d013b7e914953a0a066c12d