Commit Graph

14 Commits

Author SHA1 Message Date
Sean Wilson
475f613f26 arm: Replace EventWrapper use with EventFunctionWrapper
Change-Id: I08de5f72513645d1fe92bde99fa205dde897e951
Signed-off-by: Sean Wilson <spwilson2@wisc.edu>
Reviewed-on: https://gem5-review.googlesource.com/3747
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Reviewed-by: Anthony Gutierrez <anthony.gutierrez@amd.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
2017-06-20 18:03:21 +00:00
Brandon Potter
a928a438b8 style: [patch 3/22] reduce include dependencies in some headers
Used cppclean to help identify useless includes and removed them. This
involved erroneously included headers, but also cases where forward
declarations could have been used rather than a full include.
2016-11-09 14:27:40 -06:00
David Guillen Fandos
70798b1ba0 stats: Fixing regStats function for some SimObjects
Fixing an issue with regStats not calling the parent class method
for most SimObjects in Gem5. This causes issues if one adds new
stats in the base class (since they are never initialized properly!).

Change-Id: Iebc5aa66f58816ef4295dc8e48a357558d76a77c
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
2016-06-06 17:16:43 +01:00
Andreas Hansson
4a3e2156ac arm, dev: Remove superfluous loop increment in flash device
As identified by clang-3.8, there was a superfluous loop increment in
the flash device which is now removed.

Change-Id: If46a1c4f72d3d4c9f219124030894ca433c790af
Reviewed-by: Rene De Jong <rene.dejong@arm.com>
2016-05-26 11:56:24 +01:00
Andreas Sandberg
fd52a63e24 Revert to 74c1e6513bd0 (sim: Thermal support for Linux) 2016-04-07 10:42:07 +01:00
Akash Bagdia
3ee4957b49 power: Add power states to ClockedObject
Add 4 power states to the ClockedObject, provides necessary access functions
to check and update the power state. Default power state is UNDEFINED, it is
responsibility of the respective simulation model to provide the startup state
and any other logic for state change.

Add number of transition stat.
Add distribution of time spent in clock gated state.
Add power state residency stat.

Add dump call back function to allow stats update of distribution and residency
stats.
2014-11-18 14:00:48 +00:00
Steve Reinhardt
5592798865 style: fix missing spaces in control statements
Result of running 'hg m5style --skip-all --fix-control -a'.
2016-02-06 17:21:19 -08:00
Geoffrey Blake
1e1cd2dc01 arm, dev: Fix flash model serialization code typos
The flash model has typos in its serialization code for
unknownPages, locationTable, blockValidEntries, and blockEmptyEntries
arrays where it would save each entry in the array under the same
name in the checkpoint.  This patch fixes these typos.
2015-11-22 05:10:19 -05:00
Sascha Bischoff
84c697807f dev: Fix segfault in flash device
Fix a bug in which the flash device would write out of bounds and
could either trigger a segfault and corrupt the memory of other
objects. This was caused by using pageSize in the place of
pagesPerBlock when running the garbage collector.

Also, added an assert to flag this condition in the future.
2015-10-29 08:48:25 -04:00
Sascha Bischoff
84b3452f67 dev: Fix draining for UFSHostDevice and FlashDevice
This patch fixes the drain logic for the UFSHostDevice and the
FlashDevice. In the case of the FlashDevice, the logic for CheckDrain
needed to be reversed, whilst in the case of the UFSHostDevice check
drain was never being called. In both cases the system would never
complete draining if the initial attampt to drain failed.
2015-10-29 08:48:24 -04:00
Andreas Sandberg
ed38e3432c sim: Refactor and simplify the drain API
The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.

This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.

Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
2015-07-07 09:51:05 +01:00
Andreas Sandberg
e9c3d59aae sim: Make the drain state a global typed enum
The drain state enum is currently a part of the Drainable
interface. The same state machine will be used by the DrainManager to
identify the global state of the simulator. Make the drain state a
global typed enum to better cater for this usage scenario.
2015-07-07 09:51:04 +01:00
Andreas Sandberg
76cd4393c0 sim: Refactor the serialization base class
Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:

  * Add a set of APIs to serialize into a subsection of the current
    object. Previously, objects that needed this functionality would
    use ad-hoc solutions using nameOut() and section name
    generation. In the new world, an object that implements the
    interface has the methods serializeSection() and
    unserializeSection() that serialize into a named /subsection/ of
    the current object. Calling serialize() serializes an object into
    the current section.

  * Move the name() method from Serializable to SimObject as it is no
    longer needed for serialization. The fully qualified section name
    is generated by the main serialization code on the fly as objects
    serialize sub-objects.

  * Add a scoped ScopedCheckpointSection helper class. Some objects
    need to serialize data structures, that are not deriving from
    Serializable, into subsections. Previously, this was done using
    nameOut() and manual section name generation. To simplify this,
    this changeset introduces a ScopedCheckpointSection() helper
    class. When this class is instantiated, it adds a new /subsection/
    and subsequent serialization calls during the lifetime of this
    helper class happen inside this section (or a subsection in case
    of nested sections).

  * The serialize() call is now const which prevents accidental state
    manipulation during serialization. Objects that rely on modifying
    state can use the serializeOld() call instead. The default
    implementation simply calls serialize(). Note: The old-style calls
    need to be explicitly called using the
    serializeOld()/serializeSectionOld() style APIs. These are used by
    default when serializing SimObjects.

  * Both the input and output checkpoints now use their own named
    types. This hides underlying checkpoint implementation from
    objects that need checkpointing and makes it easier to change the
    underlying checkpoint storage code.
2015-07-07 09:51:03 +01:00
Rene de Jong
fff28ce954 arm, dev: Add a NAND flash timing model
This adds a NAND flash timing model. This model takes the number of
planes into account and is ultimately intended to be used as a
high-level performance model for any device using flash. To access the
memory, use either readMemory or writeMemory.

To make use of the model you will need an interface model
such as UFSHostDevice, which is part of a separate patch.

At the moment the flash device is part of the ARM device tree since
the only use if the UFSHostDevice, and that in turn relies on the ARM
GIC.
2015-04-23 13:37:49 -04:00