Apply the gem5 namespace to the codebase.
Some anonymous namespaces could theoretically be removed,
but since this change's main goal was to keep conflicts
at a minimum, it was decided not to modify much the
general shape of the files.
A few missing comments of the form "// namespace X" that
occurred before the newly added "} // namespace gem5"
have been added for consistency.
std out should not be included in the gem5 namespace, so
they weren't.
ProtoMessage has not been included in the gem5 namespace,
since I'm not familiar with how proto works.
Regarding the SystemC files, although they belong to gem5,
they actually perform integration between gem5 and SystemC;
therefore, it deserved its own separate namespace.
Files that are automatically generated have been included
in the gem5 namespace.
The .isa files currently are limited to a single namespace.
This limitation should be later removed to make it easier
to accomodate a better API.
Regarding the files in util, gem5:: was prepended where
suitable. Notice that this patch was tested as much as
possible given that most of these were already not
previously compiling.
Change-Id: Ia53d404ec79c46edaa98f654e23bc3b0e179fe2d
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/46323
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Matthew Poremba <matthew.poremba@amd.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Previously Serializable::serializeAll called SimObject::
serializeAll. This created an unnecessary dependency. This
change makes Serializable responsible for the generation
of the checkpoint file, and then the SimObjects will
perform the serialization of the object using that file.
With this change serialize.hh contains only functions
related to the (un)serialization of basic types or
objects that inherit from Serializable. As a general
rule, functions related to the (un)serialization of
specific/other types must be defined in the file that
introduces that type.
Change-Id: I9438b799d7e9d4c992a62c7f9d1f15f3f3250a5a
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/38740
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Maintainer: Jason Lowe-Power <power.jg@gmail.com>
With this change serialize.hh is no longer responsible
for the (un)serialization of events. As a general rule,
rules to (un)serialize non-basic types should be defined
at the file that introduces that type. Therefore,
(UN)SERIALIZE_EVENT have been moved to eventq.hh.
Globals has a single instance which must be serialized
and unserialized. Instead of having a stray global
variable handled by Serialization, we pass its management
to Root. As a side effect, Globals is assigned its own
files: sim/globals.(cc/hh).
Finally, 'unserializeGlobals()' is removed, so that
Root can fully handle Globals' serialization. This
breaks checkpoint compatibility, so a checkpoint
upgrader is added.
Change-Id: I9c8e57306f83f9cc30ab2b745a4972755191bec4
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/43586
Tested-by: kokoro <noreply+kokoro@google.com>
Maintainer: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
As part of recent decisions regarding namespace
naming conventions, all namespaces will be changed
to snake case.
::Stats became ::statistics.
"statistics" was chosen over "stats" to avoid generating
conflicts with the already existing variables (there are
way too many "stats" in the codebase), which would make
this patch even more disturbing for the users.
Change-Id: If877b12d7dac356f86e3b3d941bf7558a4fd8719
Signed-off-by: Daniel R. Carvalho <odanrc@yahoo.com.br>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/45421
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
Maintainer: Jason Lowe-Power <power.jg@gmail.com>
Tested-by: kokoro <noreply+kokoro@google.com>
The create() method on Params structs usually instantiate SimObjects
using a constructor which takes the Params struct as a parameter
somehow. There has been a lot of needless variation in how that was
done, making it annoying to pass Params down to base classes. Some of
the different forms were:
const Params &
Params &
Params *
const Params *
Params const*
This change goes through and fixes up every constructor and every
create() method to use the const Params & form. We use a reference
because the Params struct should never be null. We use const because
neither the create method nor the consuming object should modify the
record of the parameters as they came in from the config. That would
make consuming them not idempotent, and make it impossible to tell what
the actual simulation configuration was since it would change from any
user visible form (config script, config.ini, dot pdf output).
Change-Id: I77453cba52fdcfd5f4eec92dfb0bddb5a9945f31
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/35938
Reviewed-by: Gabe Black <gabeblack@google.com>
Reviewed-by: Daniel Carvalho <odanrc@yahoo.com.br>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
This change makes the stat system aware of the hierarchical nature of
stats. The aim is to achieve the following goals:
* Make the SimObject hierarchy explicit in the stat system (i.e.,
get rid of name() + ".foo"). This makes stat naming less fragile
and makes it possible to implement hierarchical formats like
XML/HDF5/JSON in a clean way.
* Make it more convenient to split stats into a separate
struct/class that can be bound to a SimObject. This makes the
namespace cleaner and makes stat accesses a bit more obvious.
* Make it possible to build groups of stats in C++ that can be used
in subcomponents in a SimObject (similar to what we do for
checkpoint sections). This makes it easier to structure large
components.
* Enable partial stat dumps. Some of our internal users have been
asking for this since a full stat dump can be large.
* Enable better stat access from Python.
This changeset implements solves the first three points by introducing
a class (Stats::Group) that owns statistics belonging to the same
object. SimObjects inherit from Stats::Group since they typically have
statistics.
New-style statistics need to be associated with a parent group at
instantiation time. Instantiation typically sets the name and the
description, other parameters need to be set by overriding
Group::regStats() just like with legacy stats. Simple objects with
scalar stats can typically avoid implementing regStats() altogether
since the stat name and description are both specified in the
constructor.
For convenience reasons, statistics groups can be merged into other
groups. This means that a SimObject can create a stat struct that
inherits from Stats::Group and merge it into the parent group
(SimObject). This can make the code cleaner since statistics tracking
gets grouped into a single object.
Stat visitors have a new API to expose the group structure. The
Output::beginGroup(name) method is called at the beginning of a group
and the Output::endGroup() method is called when all stats, and
sub-groups, have been visited. Flat formats (e.g., the text format)
typically need to maintain a stack to track the full path to a stat.
Legacy, flat, statistics are still supported after applying this
change. These stats don't belong to any group and stat visitors will
not see a Output::beginGroup(name) call before their corresponding
Output::visit() methods are called.
Change-Id: I9025d61dfadeabcc8ecf30813ab2060def455648
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/19368
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Reviewed-by: Daniel Carvalho <odanrc@yahoo.com.br>
These files aren't a collection of miscellaneous stuff, they're the
definition of the Logger interface, and a few utility macros for
calling into that interface (panic, warn, etc.).
Change-Id: I84267ac3f45896a83c0ef027f8f19c5e9a5667d1
Reviewed-on: https://gem5-review.googlesource.com/6226
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
Used cppclean to help identify useless includes and removed them. This
involved erroneously included headers, but also cases where forward
declarations could have been used rather than a full include.
The last SimObject using the legacy serialize API with non-const
methods has now been transitioned to the new API. This changeset
removes the serializeOld() methods from the serialization base class
as they are no longer used.
The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.
This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.
Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
The drain state enum is currently a part of the Drainable
interface. The same state machine will be used by the DrainManager to
identify the global state of the simulator. Make the drain state a
global typed enum to better cater for this usage scenario.
Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:
* Add a set of APIs to serialize into a subsection of the current
object. Previously, objects that needed this functionality would
use ad-hoc solutions using nameOut() and section name
generation. In the new world, an object that implements the
interface has the methods serializeSection() and
unserializeSection() that serialize into a named /subsection/ of
the current object. Calling serialize() serializes an object into
the current section.
* Move the name() method from Serializable to SimObject as it is no
longer needed for serialization. The fully qualified section name
is generated by the main serialization code on the fly as objects
serialize sub-objects.
* Add a scoped ScopedCheckpointSection helper class. Some objects
need to serialize data structures, that are not deriving from
Serializable, into subsections. Previously, this was done using
nameOut() and manual section name generation. To simplify this,
this changeset introduces a ScopedCheckpointSection() helper
class. When this class is instantiated, it adds a new /subsection/
and subsequent serialization calls during the lifetime of this
helper class happen inside this section (or a subsection in case
of nested sections).
* The serialize() call is now const which prevents accidental state
manipulation during serialization. Objects that rely on modifying
state can use the serializeOld() call instead. The default
implementation simply calls serialize(). Note: The old-style calls
need to be explicitly called using the
serializeOld()/serializeSectionOld() style APIs. These are used by
default when serializing SimObjects.
* Both the input and output checkpoints now use their own named
types. This hides underlying checkpoint implementation from
objects that need checkpointing and makes it easier to change the
underlying checkpoint storage code.
The probe patch is motivated by the desire to move analytical and trace code
away from functional code. This is achieved by the probe interface which is
essentially a glorified observer model.
What this means to users:
* add a probe point and a "notify" call at the source of an "event"
* add an isolated module, that is being used to carry out *your* analysis (e.g. generate a trace)
* register that module as a probe listener
Note: an example is given for reference in src/cpu/o3/simple_trace.[hh|cc] and src/cpu/SimpleTrace.py
What is happening under the hood:
* every SimObject maintains has a ProbeManager.
* during initialization (src/python/m5/simulate.py) first regProbePoints and
the regProbeListeners is called on each SimObject. this hooks up the probe
point notify calls with the listeners.
FAQs:
Why did you develop probe points:
* to remove trace, stats gathering, analytical code out of the functional code.
* the belief that probes could be generically useful.
What is a probe point:
* a probe point is used to notify upon a given event (e.g. cpu commits an instruction)
What is a probe listener:
* a class that handles whatever the user wishes to do when they are notified
about an event.
What can be passed on notify:
* probe points are templates, and so the user can generate probes that pass any
type of argument (by const reference) to a listener.
What relationships can be generated (1:1, 1:N, N:M etc):
* there isn't a restriction. You can hook probe points and listeners up in a
1:1, 1:N, N:M relationship. They become useful when a number of modules
listen to the same probe points. The idea being that you can add a small
number of probes into the source code and develop a larger number of useful
analysis modules that use information passed by the probes.
Can you give examples:
* adding a probe point to the cpu's commit method allows you to build a trace
module (outputting assembler), you could re-use this to gather instruction
distribution (arithmetic, load/store, conditional, control flow) stats.
Why is the probe interface currently restricted to passing a const reference:
* the desire, initially at least, is to allow an interface to observe
functionality, but not to change functionality.
* of course this can be subverted by const-casting.
What is the performance impact of adding probes:
* when nothing is actively listening to the probes they should have a
relatively minor impact. Profiling has suggested even with a large number of
probes (60) the impact of them (when not active) is very minimal (<1%).
2014-01-24 15:29:30 -06:00
Steve Reinhardt ext:(%2C%20Nilay%20Vaish%20%3Cnilay%40cs.wisc.edu%3E%2C%20Ali%20Saidi%20%3CAli.Saidi%40ARM.com%3E)
This patch adds support for simulating with multiple threads, each of
which operates on an event queue. Each sim object specifies which eventq
is would like to be on. A custom barrier implementation is being added
using which eventqs synchronize.
The patch was tested in two different configurations:
1. ruby_network_test.py: in this simulation L1 cache controllers receive
requests from the cpu. The requests are replied to immediately without
any communication taking place with any other level.
2. twosys-tsunami-simple-atomic: this configuration simulates a client-server
system which are connected by an ethernet link.
We still lack the ability to communicate using message buffers or ports. But
other things like simulation start and end, synchronizing after every quantum
are working.
Committed by: Nilay Vaish
This patch moves the draining interface from SimObject to a separate
class that can be used by any object needing draining. However,
objects not visible to the Python code (i.e., objects not deriving
from SimObject) still depend on their parents informing them when to
drain. This patch also gets rid of the CountedDrainEvent (which isn't
really an event) and replaces it with a DrainManager.
Remove SimObject::setMemoryMode from the main SimObject class since it
is only valid for the System class. In addition to removing the method
from the C++ sources, this patch also removes getMemoryMode and
changeTiming from SimObject.py and updates the simulation code to call
the (get|set)MemoryMode method on the System object instead.
Includes a small change in sim_object.cc that adds the name space to
the output stream parameter in serializeAll. Leaving out the name
space unfortunately confuses Doxygen.
Simulation objects normally register derived statistics, presumably
what regFormulas originally was meant for, in regStats(). This patch
removes regRegformulas since there is no need to have a separate
method call to register formulas.
This patch adds the necessary flags to the SConstruct and SConscript
files for compiling using clang 2.9 and later (on Ubuntu et al and OSX
XCode 4.2), and also cleans up a bunch of compiler warnings found by
clang. Most of the warnings are related to hidden virtual functions,
comparisons with unsigneds >= 0, and if-statements with empty
bodies. A number of mismatches between struct and class are also
fixed. clang 2.8 is not working as it has problems with class names
that occur in multiple namespaces (e.g. Statistics in
kernel_stats.hh).
clang has a bug (http://llvm.org/bugs/show_bug.cgi?id=7247) which
causes confusion between the container std::set and the function
Packet::set, and this is currently addressed by not including the
entire namespace std, but rather selecting e.g. "using std::vector" in
the appropriate places.
At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing. This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help
Replace direct call to unserialize() on each SimObject with a pair of
calls for better control over initialization in both ckpt and non-ckpt
cases.
If restoring from a checkpoint, loadState(ckpt) is called on each
SimObject. The default implementation simply calls unserialize() if
there is a corresponding checkpoint section, so we get backward
compatibility for existing objects. However, objects can override
loadState() to get other behaviors, e.g., doing other programmed
initializations after unserialize(), or complaining if no checkpoint
section is found. (Note that the default warning for a missing
checkpoint section is now gone.)
If not restoring from a checkpoint, we call the new initState() method
on each SimObject instead. This provides a hook for state
initializations that are only required when *not* restoring from a
checkpoint.
Given this new framework, do some cleanup of LiveProcess subclasses
and X86System, which were (in some cases) emulating initState()
behavior in startup via a local flag or (in other cases) erroneously
doing initializations in startup() that clobbered state loaded earlier
by unserialize().
Since the early days of M5, an event needed to know which event queue
it was on, and that data was required at the time of construction of
the event object. In the future parallelized M5, this sort of
requirement does not work well since the proper event queue will not
always be known at the time of construction of an event. Now, events
are created, and the EventQueue itself has the schedule function,
e.g. eventq->schedule(event, when). To simplify the syntax, I created
a class called EventManager which holds a pointer to an EventQueue and
provides the schedule interface that is a proxy for the EventQueue.
The intent is that objects that frequently schedule events can be
derived from EventManager and then they have the schedule interface.
SimObject and Port are examples of objects that will become
EventManagers. The end result is that any SimObject can just call
schedule(event, when) and it will just call that SimObject's
eventq->schedule function. Of course, some objects may have more than
one EventQueue, so this interface might not be perfect for those, but
they should be relatively few.
SimObjects not yet updated:
- Process and subclasses
- BaseCPU and subclasses
The SimObject(const std::string &name) constructor was removed. Subclasses
that still rely on that behavior must call the parent initializer as
: SimObject(makeParams(name))
--HG--
extra : convert_revision : d6faddde76e7c3361ebdbd0a7b372a40941c12ed
creation and initialization now happens in python. Parameter objects
are generated and initialized by python. The .ini file is now solely for
debugging purposes and is not used in construction of the objects in any
way.
--HG--
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States are now running, draining, or drained. memory state information moved into system object
system parameter is not fs only for cpus
Implement drain() support in devices
Update for drain() call that returns number of times drain_event->process() will be called
Break O3 CPU! No sense in putting in a hack change that kevin is going to remove in a few minutes i imagine
src/cpu/simple/atomic.cc:
src/cpu/simple/atomic.hh:
Since se mode has a system, allow access to it
Verify that the atomic cpu is connected to an atomic system on resume
src/cpu/simple/base.cc:
Since se mode has a system, allow access to it
src/cpu/simple/timing.cc:
src/cpu/simple/timing.hh:
Update for new drain() call that returns number of times drain_event->process() will be called and memory state being moved into the system
Since se mode has a system, allow access to it
Verify that the timing cpu is connected to an timing system on resume
src/dev/ide_disk.cc:
src/dev/io_device.cc:
src/dev/io_device.hh:
src/dev/ns_gige.cc:
src/dev/ns_gige.hh:
src/dev/pcidev.cc:
src/dev/pcidev.hh:
src/dev/sinic.cc:
src/dev/sinic.hh:
Implement drain() support in devices
src/python/m5/config.py:
Allow drain to return number of times drain_event->process() will be called. Normally 0 or 1 but things like O3 cpu or devices with multiple ports may want to call it many times
src/python/m5/objects/BaseCPU.py:
move system parameter out of fs to everyone
src/sim/sim_object.cc:
src/sim/sim_object.hh:
States are now running, draining, or drained. memory state information moved into system object
src/sim/system.cc:
src/sim/system.hh:
memory mode information now contained in system object
--HG--
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src/python/m5/config.py:
Invert the return value.
src/sim/sim_object.cc:
Invert the return value of drain.
src/sim/sim_object.hh:
Change the return value of drain.
--HG--
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Key new functions that can be called on the m5 object at the python interpreter:
doQuiesce(root) - A helper function that quiesces the object passed in and all of its children.
resume(root) - Another helper function that tells the object and all of its children that the quiesce is over.
checkpoint(root) - Takes a checkpoint of the system. Checkpoint directory must be set before hand.
setCheckpointDir(name) - Sets the checkpoint directory.
restoreCheckpoint(root) - Restores the values from the checkpoint located in the checkpoint directory.
changeToAtomic(system) - Changes the system and all of its children to atomic memory mode.
changeToTiming(system) - Changes the system and all of its children to timing memory mode.
switchCpus(list) - Takes in a list of tuples, where each tuple is a pair of (old CPU, new CPU). Quiesces the old CPUs, and then switches over to the new CPUs.
src/SConscript:
Remove serializer, replaced by python code.
src/python/m5/__init__.py:
Updates to support quiescing, checkpointing, changing memory modes, and switching CPUs.
src/python/m5/config.py:
Several functions defined on the SimObject for quiescing, changing timing modes, and switching CPUs
src/sim/main.cc:
Add some extra functions that are exported to python through SWIG.
src/sim/serialize.cc:
Change serialization around a bit. Now it is controlled through Python, so there's no need for SerializeEvents or SerializeParams.
Also add in a new unserializeAll() function that loads a checkpoint and handles unserializing all objects.
src/sim/serialize.hh:
Add unserializeAll function and a setCheckpointName function.
src/sim/sim_events.cc:
Add process() function for CountedQuiesceEvent, which calls exitSimLoop() once its counter reaches 0.
src/sim/sim_events.hh:
Add in a CountedQuiesceEvent, which is used when the system is preparing to quiesce. Any objects that can't be quiesced immediately are given a pointer to a CountedQuiesceEvent. The event has its counter set via Python, and as objects finish quiescing they call process() on the event. Eventually the event causes the simulation to stop once all objects have quiesced.
src/sim/sim_object.cc:
Add a few functions for quiescing, checkpointing, and changing memory modes.
src/sim/sim_object.hh:
Add a state variable to all SimObjects that tracks both the timing mode of the object and the quiesce state of the object. Currently this isn't serialized, and I'm not sure it needs to be so long as the timing mode starts up the same after a checkpoint.
--HG--
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