As the std namespace expands, it becomes more and more likely that
blanketly importing all its symbols will cause a collision. Also, when
it was imported, the std:: was used or left off arbitrarily, sometimes
inconsistently even in the same function signature.
Change-Id: Ie30cbab154b00c60433908a206c229230d2b109f
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/39536
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Gabe Black <gabe.black@gmail.com>
Maintainer: Gabe Black <gabe.black@gmail.com>
This change replaces the __attribute__ syntax with the now standard [[]]
syntax. It also reorganizes compiler.hh so that all special macros have
some explanatory text saying what they do, and each attribute which has a
standard version can use that if available and what version of c++ it's
standard in is put in a comment.
Also, the requirements as far as where you put [[]] style attributes are
a little more strict than the old school __attribute__ style. The use of
the attribute macros was updated to fit these new, more strict
requirements.
Change-Id: Iace44306a534111f1c38b9856dc9e88cd9b49d2a
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/35219
Reviewed-by: Daniel Carvalho <odanrc@yahoo.com.br>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Sometimes ELF files have segments in them which are marked as loadable,
but which actually have zero size in memory. When setting up a memory
image we should drop those to avoid confusing other code which tries
to find the footprint of a memory image. No part of these segments,
including their starting address or ending address, need to actually
land on top of memory since they don't actually contain any data.
Change-Id: If8b61d10db139e0f688b6ceabcb8e6a898557469
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/35156
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-by: Jason Lowe-Power <power.jg@gmail.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Instead of calling into object files after the fact and asking them to
put symbols into a target symbol table, this change makes object files
fill in a symbol table themselves at construction. Then, that table can
be retrieved and used to fill in aggregate tables, masked, moved,
and/or filtered to have only one type of symbol binding.
This simplifies the symbol management API of the object file types
significantly, and makes it easier to deal with symbol tables alongside
binaries in the FS workload classes.
Change-Id: Ic9006ca432033d72589867c93d9c5f8a1d87f73c
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24787
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
These tables are based on passing the symbols in the current table
through some sort of operator function which can chose to add those
symbols, modified versions of those symbols, or nothing at all into a
new symbol table.
The new table is returned as a shared_ptr so its memory will be
managed automatically.
Change-Id: I8809336e2fc2fda63b16a0400536116ca852ca13
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24786
Reviewed-by: Gabe Black <gabeblack@google.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
This singleton object is used thruoughout the simulator. There is
really no reason not to have it statically allocated, except that
whether it was allocated seems to sometimes be used as a signal that
something already put symbols in it, specifically in SE mode.
To keep that functionality for the moment, this change adds an "empty"
method to the SymbolTable class to make it easy to check if the symbol
table is empty, or if someone already populated it.
Change-Id: Ia93510082d3f9809fc504bc5803254d8c308d572
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24785
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Maintainer: Giacomo Travaglini <giacomo.travaglini@arm.com>
Tested-by: kokoro <noreply+kokoro@google.com>
The SymbolTable class had been tracking symbols as two independent
pieces, a name and an address, and acted as a way to translate between
them. Symbols can be more complex than that, and so this change
encapsulates the information associated with a symbol in a new class.
As a step towards simplifying the API for reading symbols from a
binary, this change also adds a "binding" field to that class so that
global, local and weak symbols can all go in the same table and be
differentiated later as needed. That should unify the current API
which has a method for each symbol type.
While the innards of SymbolTable were being reworked, this change
also makes that class more STL like by adding iterators, and begin
and end methods. These iterate over a new vector which holds all the
symbols. The address and name keyed maps now hold indexes into that
vector instead of the other half of the symbol.
Change-Id: I8084f86fd737f697ec041bac86a635a315fd1194
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24784
Reviewed-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
The components in base/loader were moved into a namespace called
Loader. This will make it easier to add loader components with fairly
short natural names which don't invite name collisions.
gem5 should use namespaces more in general for that reason and to make
it easier to write independent components without having to worry about
name collisions being added in the future.
Unfortunately this namespace has the same name as a class used to load
an object file into a process object. These names can be disambiguated
because the Process loader is inside the Process scope and the Loader
namespace is at global scope, but it's still confusing to read.
Fortunately, this shouldn't last for very long since the responsibility
for loading Processes is going to move to a fake OS object which will
expect to load a particular type of Process, for instance, fake 64 bit
x86 linux will load either 32 or 64 bit x86 processes.
That means that the capability to feed any binary that matches the
current build into gem5 and have gem5 figure out what to do with it
will likely be going away in the future. That's likely for the best,
since it will force users to be more explicit about what they're trying
to do, ie what OS they want to try to load a given binary, and also
will prevent loading two or more Processes which are for different OSes
to the same system, something that's possible today as far as I know
since there are no consistency checks.
Change-Id: Iea0012e98f39f5e20a7c351b78cdff9401f5e326
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/24783
Reviewed-by: Gabe Black <gabeblack@google.com>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
This is the second step towards being able to run dynamically linked
applications when the guest ISA != than host ISA.
Once the guest interpreter is loaded to memory, we are able to redirect
shared object loads through the redirectPath interface.
How do we load the guest interpreter?
The elf file is for example asking for the /lib/ld-linux-aarch64.so
interpreter.
That would point to a valid dynamic linker/loader if guest ISA == host
ISA, but if we are running on X86 we should point to the guest
(aarch64 in the example) toolchain wherever it is installed.
This patch is adding the --interp-dir option to point to the parent
folder of the guest /lib in the host fs.
Change-Id: Id27b97c060008d2e847776a49323d45c8809a27f
Signed-off-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/23066
Reviewed-by: Jason Lowe-Power <jason@lowepower.com>
Maintainer: Jason Lowe-Power <jason@lowepower.com>
Tested-by: kokoro <noreply+kokoro@google.com>
Current loader is performing a linear scan of the section table for
every segment in the elf since it is naming every segment after the
sections it contains. With this patch we are just naming segments
after their index.
This is in any case how they are referenced when a readelf --segments
command is issued on the elf file.
Change-Id: I599400fcdfc0b80ac64632aba36781bd876777f0
Signed-off-by: Giacomo Travaglini <giacomo.travaglini@arm.com>
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21999
Reviewed-by: Bobby R. Bruce <bbruce@ucdavis.edu>
Maintainer: Gabe Black <gabeblack@google.com>
Tested-by: kokoro <noreply+kokoro@google.com>
This change creates a distinction between object files which hold
executable code, and flat files which don't. The first type of files
have entry points, symbols, etc., while the others are just blobs which
can be shoved into memory. Rather than have those aspects but stub
them out, this change creates a new base class which simply doesn't
have them.
This change also restructures the ELF loader since it's main function
was quite long and doing multiple jobs.
It stops passing the architecture and operating system to the
ObjectFile constructor, since those might not be known at the very top
of the constructor. Instead, those default to Uknown*, and then are
filled in in the constructor body if appropriate. This removes a lot
of plumbing that was hard to actually use in practice.
It also introduces a mechanism to collect generic object file formats
so that they can be tried one by one by the general createObjectFile
function, rather than listing them all there one by one. It's unlikely
that new types of object files will need to be added in a modular way
without being able to modify the core loader code, but it's cleaner to
have that abstraction and modularization like is already there for
process loaders.
Finally, to make it possible to share the code which handles zipped
files for both true object files and also files which will be loaded
into memory but are just blobs, that mechanism is pulled out into a
new class called ImageFileData. It holds a collection of segments
which are set up by the object file and may refer to regions of the
original file, buffers maintained elsewhere, or even nothing to support
bss-es. shared_ptr is used to make it easier to keep track of that
information without having to do so explicitly or worry about deleting
a buffer before everyone was done using it.
Change-Id: I92890266f2ba0a703803cccad675a3ab41f2c4af
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21467
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
A memory image can be described by an object file, but an object file
is more than a memory image. Also, it makes sense to manipulate a
memory image to, for instance, change how it's loaded into memory. That
takes on larger implications (relocations, the entry point, symbols,
etc.) when talking about the whole object file, and also modifies
aspects which may not need to change. For instance if an image needs
to be loaded into memory at addresses different from what's in the
object file, but other things like symbols need to stay unmodified.
Change-Id: Ia360405ffb2c1c48e0cc201ac0a0764357996a54
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21466
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
The interpreter is a separate object file, and while it's convenient to
hide loading it in the code which loads the main object file, it breaks
the conceptual abstraction since you only asked it to load the main
object file.
Also, this makes every object file format reimplement the idea of
loading the interpreter. Admittedly only ELF recognizes and sets up
an interpreter, but other formats conceptually could too.
This does move that limitted hypothetical redundancy out of the object
file formats and moves it into the process objects, but I think
conceptually that's where it belongs. It would also probably be pretty
easy to add a method to the base Process class that would handle
loading an image and also the interpreter image.
This change does not (yet) separate reading symbol tables.
Change-Id: I4a165eac599a9bcd30371a162379e833c4cc89b4
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21465
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
The ObjectFile class has hardcoded assumptions that there are three
segments, text, bss and data. There are some files which have one
"segment" like raw files, where the entire file's contents are
considered a single segment. There are also ELF files which can have
an arbitrary number of segments, and those segments can hold any
number of sections, including the text, data and/or bss sections.
Removing this assumption frees up some object file formats from having
to twist themselves to fit in that structure, possibly introducing
ambiguities when some segments may fulfill multiple roles.
Change-Id: I976e06a3a90ef852b17a6485e2595b006b2090d5
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21463
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
A pointer to it was set up in the MIPS and RISCV system classes, but
nothing ever set that pointer. The class was put in base/loader, but
didn't have anything to do (as far as I can see) with loading anything
it had a loadSegments method, but was not a subclass of ObjectFile.
Change-Id: I4b711a31df20e20ffc306709227f60aa020fca15
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21464
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Andreas Sandberg <andreas.sandberg@arm.com>
ELF is, in my opinion, the most important object file format gem5
currently understands, and in ELF terminolgy the blob of data that
needs to be loaded into memory to a particular location is called a
segment. A section is a software level view of what's in a region
of memory, and a single segment may contain multiple sections which
happen to follow each other in memory.
Change-Id: Ib810c5050723d5a96bd7550515b08ac695fb1b02
Reviewed-on: https://gem5-review.googlesource.com/c/public/gem5/+/21462
Tested-by: kokoro <noreply+kokoro@google.com>
Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
Maintainer: Gabe Black <gabeblack@google.com>
These files aren't a collection of miscellaneous stuff, they're the
definition of the Logger interface, and a few utility macros for
calling into that interface (panic, warn, etc.).
Change-Id: I84267ac3f45896a83c0ef027f8f19c5e9a5667d1
Reviewed-on: https://gem5-review.googlesource.com/6226
Reviewed-by: Brandon Potter <Brandon.Potter@amd.com>
Maintainer: Gabe Black <gabeblack@google.com>
First of five patches adding RISC-V to GEM5. This patch introduces the
base 64-bit ISA (RV64I) in src/arch/riscv for use with syscall emulation.
The multiply, floating point, and atomic memory instructions will be added
in additional patches, as well as support for more detailed CPU models.
The loader is also modified to be able to parse RISC-V ELF files, and a
"Hello world\!" example for RISC-V is added to test-progs.
Patch 2 will implement the multiply extension, RV64M; patch 3 will implement
the floating point (single- and double-precision) extensions, RV64FD;
patch 4 will implement the atomic memory instructions, RV64A, and patch 5
will add support for timing, minor, and detailed CPU models that is missing
from the first four patches (such as handling locked memory).
[Removed several unused parameters and imports from RiscvInterrupts.py,
RiscvISA.py, and RiscvSystem.py.]
[Fixed copyright information in RISC-V files copied from elsewhere that had
ARM licenses attached.]
[Reorganized instruction definitions in decoder.isa so that they are sorted
by opcode in preparation for the addition of ISA extensions M, A, F, D.]
[Fixed formatting of several files, removed some variables and
instructions that were missed when moving them to other patches, fixed
RISC-V Foundation copyright attribution, and fixed history of files
copied from other architectures using hg copy.]
[Fixed indentation of switch cases in isa.cc.]
[Reorganized syscall descriptions in linux/process.cc to remove large
number of repeated unimplemented system calls and added implmementations
to functions that have received them since it process.cc was first
created.]
[Fixed spacing for some copyright attributions.]
[Replaced the rest of the file copies using hg copy.]
[Fixed style check errors and corrected unaligned memory accesses.]
[Fix some minor formatting mistakes.]
Signed-off by: Alec Roelke
Signed-off by: Jason Lowe-Power <jason@lowepower.com>
The ELF loader currently has an assertion that checks if the size of a
loaded .text secion is non-zero. This is useful in the general case as
an empty text section normally indicates that there is something
strange with the ELF file. However, asserting isn't very useful. This
changeset converts the assert into a warning that tells the user that
something strange is happening.
Change-Id: I313e17847b50a0eca00f6bd00a54c610d626c0f0
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Curtis Dunham <curtis.dunham@arm.com>
The SymbolTable class currently assumes that at most one symbol can
point to a given address. If multiple symbols point to the same
address, only the first one gets added to the internal symbol table
since there is already a match in the address table.
This changeset converts the address table from a map into a multimap
to be able to handle cases where an address maps to multiple
symbols. Additionally, the insert method is changed to not fail if
there is a match in the address table.
Change-Id: I6b4f1d5560c21e49a4af33220efb2a8302961768
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Reviewed-by: Nikos Nikoleris <nikos.nikoleris@arm.com>
Reviewed-by: Andreas Hansson <andreas.hansson@arm.com>
Reviewed-by: Gabor Dozsa <gabor.dozsa@arm.com>
Libraries are loaded into the process address space using the
mmap system call. Conveniently, this happens to be a good
time to update the process symbol table with the library's
incoming symbols so we handle the table update from within the
system call.
This works just like an application's normal symbols. The only
difference between a dynamic library and a main executable is
when the symbol table update occurs. The symbol table update for
an executable happens at program load time and is finished before
the process ever begins executing. Since dynamic linking happens
at runtime, the symbol loading happens after the library is
first loaded into the process address space. The library binary
is examined at this time for a symbol section and that section
is parsed for symbol types with specific bindings (global,
local, weak). Subsequently, these symbols are added to the table
and are available for use by gem5 for things like trace
generation.
Checkpointing should work just as it did previously. The address
space (and therefore the library) will be recorded and the symbol
table will be entirely recorded. (It's not possible to do anything
clever like checkpoint a program and then load the program back
with different libraries with LD_LIBRARY_PATH, because the
library becomes part of the address space after being loaded.)