Move more common functionality into SimpleTimingPort,
allowing derived classes to be simplified. --HG-- extra : convert_revision : c980d3aec5e6c044d8f41e96252726fe9a256605
This commit is contained in:
@@ -182,7 +182,8 @@ PhysicalMemory::getAddressRanges(AddrRangeList &resp, AddrRangeList &snoop)
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{
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snoop.clear();
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resp.clear();
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resp.push_back(RangeSize(params()->addrRange.start, params()->addrRange.size()));
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resp.push_back(RangeSize(params()->addrRange.start,
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params()->addrRange.size()));
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}
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int
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@@ -191,21 +192,6 @@ PhysicalMemory::MemoryPort::deviceBlockSize()
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return memory->deviceBlockSize();
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}
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bool
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PhysicalMemory::MemoryPort::recvTiming(Packet *pkt)
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{
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assert(pkt->result != Packet::Nacked);
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Tick latency = memory->calculateLatency(pkt);
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memory->doFunctionalAccess(pkt);
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pkt->makeTimingResponse();
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sendTiming(pkt, latency);
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return true;
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}
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Tick
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PhysicalMemory::MemoryPort::recvAtomic(Packet *pkt)
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{
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@@ -216,6 +202,9 @@ PhysicalMemory::MemoryPort::recvAtomic(Packet *pkt)
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void
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PhysicalMemory::MemoryPort::recvFunctional(Packet *pkt)
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{
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// Default implementation of SimpleTimingPort::recvFunctional()
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// calls recvAtomic() and throws away the latency; we can save a
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// little here by just not calculating the latency.
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memory->doFunctionalAccess(pkt);
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}
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@@ -57,8 +57,6 @@ class PhysicalMemory : public MemObject
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protected:
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virtual bool recvTiming(Packet *pkt);
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virtual Tick recvAtomic(Packet *pkt);
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virtual void recvFunctional(Packet *pkt);
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@@ -252,11 +252,13 @@ class FunctionalPort : public Port
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: Port(_name)
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{}
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protected:
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virtual bool recvTiming(Packet *pkt) { panic("FuncPort is UniDir"); }
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virtual Tick recvAtomic(Packet *pkt) { panic("FuncPort is UniDir"); }
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virtual void recvFunctional(Packet *pkt) { panic("FuncPort is UniDir"); }
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virtual void recvStatusChange(Status status) {}
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public:
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/** a write function that also does an endian conversion. */
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template <typename T>
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inline void writeHtoG(Addr addr, T d);
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@@ -30,19 +30,42 @@
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#include "mem/tport.hh"
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void
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SimpleTimingPort::recvFunctional(Packet *pkt)
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{
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// just do an atomic access and throw away the returned latency
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recvAtomic(pkt);
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}
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bool
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SimpleTimingPort::recvTiming(Packet *pkt)
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{
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// If the device is only a slave, it should only be sending
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// responses, which should never get nacked. There used to be
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// code to hanldle nacks here, but I'm pretty sure it didn't work
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// correctly with the drain code, so that would need to be fixed
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// if we ever added it back.
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assert(pkt->result != Packet::Nacked);
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Tick latency = recvAtomic(pkt);
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// turn packet around to go back to requester
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pkt->makeTimingResponse();
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sendTimingLater(pkt, latency);
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return true;
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}
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void
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SimpleTimingPort::recvRetry()
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{
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bool result = true;
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while (result && transmitList.size()) {
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result = Port::sendTiming(transmitList.front());
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result = sendTiming(transmitList.front());
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if (result)
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transmitList.pop_front();
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}
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if (transmitList.size() == 0 && drainEvent) {
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drainEvent->process();
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drainEvent = NULL;
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}
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if (transmitList.size() == 0 && drainEvent) {
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drainEvent->process();
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drainEvent = NULL;
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}
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}
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void
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@@ -50,26 +73,18 @@ SimpleTimingPort::SendEvent::process()
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{
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port->outTiming--;
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assert(port->outTiming >= 0);
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if (port->Port::sendTiming(packet))
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if (port->transmitList.size() == 0 && port->drainEvent) {
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port->drainEvent->process();
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port->drainEvent = NULL;
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}
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return;
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port->transmitList.push_back(packet);
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}
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void
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SimpleTimingPort::resendNacked(Packet *pkt) {
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pkt->reinitNacked();
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if (transmitList.size()) {
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transmitList.push_front(pkt);
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if (port->sendTiming(packet)) {
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// send successfule
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if (port->transmitList.size() == 0 && port->drainEvent) {
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port->drainEvent->process();
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port->drainEvent = NULL;
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}
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} else {
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if (!Port::sendTiming(pkt))
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transmitList.push_front(pkt);
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// send unsuccessful (due to flow control). Will get retry
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// callback later; save for then.
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port->transmitList.push_back(packet);
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}
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};
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}
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unsigned int
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@@ -28,57 +28,40 @@
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* Authors: Ali Saidi
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*/
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/**
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* @file
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* Implement a port which adds simple support of a sendTiming() function that
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* takes a delay. In this way the * device can immediatly call
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* sendTiming(pkt, time) after processing a request and the request will be
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* handled by the port even if the port bus the device connects to is blocked.
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*/
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/** recvTiming and drain should be implemented something like this when this
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* class is used.
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bool
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PioPort::recvTiming(Packet *pkt)
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{
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if (pkt->result == Packet::Nacked) {
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resendNacked(pkt);
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} else {
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Tick latency = device->recvAtomic(pkt);
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// turn packet around to go back to requester
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pkt->makeTimingResponse();
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sendTiming(pkt, latency);
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}
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return true;
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}
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PioDevice::drain(Event *de)
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{
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unsigned int count;
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count = SimpleTimingPort->drain(de);
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if (count)
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changeState(Draining);
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else
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changeState(Drained);
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return count;
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}
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*/
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#ifndef __MEM_TPORT_HH__
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#define __MEM_TPORT_HH__
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/**
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* @file
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*
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* Declaration of SimpleTimingPort.
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*/
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#include "mem/port.hh"
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#include "sim/eventq.hh"
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#include <list>
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#include <string>
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/**
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* A simple port for interfacing objects that basically have only
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* functional memory behavior (e.g. I/O devices) to the memory system.
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* Both timing and functional accesses are implemented in terms of
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* atomic accesses. A derived port class thus only needs to provide
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* recvAtomic() to support all memory access modes.
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*
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* The tricky part is handling recvTiming(), where the response must
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* be scheduled separately via a later call to sendTiming(). This
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* feature is handled by scheduling an internal event that calls
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* sendTiming() after a delay, and optionally rescheduling the
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* response if it is nacked.
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*/
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class SimpleTimingPort : public Port
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{
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protected:
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/** A list of outgoing timing response packets that haven't been
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* serviced yet. */
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std::list<Packet*> transmitList;
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/**
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* This class is used to implemented sendTiming() with a delay. When
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* a delay is requested a new event is created. When the event time
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@@ -112,20 +95,48 @@ class SimpleTimingPort : public Port
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Event *drainEvent;
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/** Schedule a sendTiming() event to be called in the future. */
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void sendTiming(Packet *pkt, Tick time)
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{ outTiming++; new SimpleTimingPort::SendEvent(this, pkt, time); }
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void sendTimingLater(Packet *pkt, Tick time)
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{ outTiming++; new SendEvent(this, pkt, time); }
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/** This function is notification that the device should attempt to send a
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* packet again. */
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virtual void recvRetry();
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void resendNacked(Packet *pkt);
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/** Implemented using recvAtomic(). */
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void recvFunctional(Packet *pkt);
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/** Implemented using recvAtomic(). */
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bool recvTiming(Packet *pkt);
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/**
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* Simple ports generally don't care about any status
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* changes... can always override this in cases where that's not
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* true. */
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virtual void recvStatusChange(Status status) { }
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public:
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SimpleTimingPort(std::string pname)
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: Port(pname), outTiming(0), drainEvent(NULL)
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{}
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/** Hook for draining timing accesses from the system. The
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* associated SimObject's drain() functions should be implemented
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* something like this when this class is used:
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\code
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PioDevice::drain(Event *de)
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{
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unsigned int count;
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count = SimpleTimingPort->drain(de);
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if (count)
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changeState(Draining);
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else
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changeState(Drained);
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return count;
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}
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\endcode
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*/
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unsigned int drain(Event *de);
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};
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