sim: Make the drain state a global typed enum

The drain state enum is currently a part of the Drainable
interface. The same state machine will be used by the DrainManager to
identify the global state of the simulator. Make the drain state a
global typed enum to better cater for this usage scenario.
This commit is contained in:
Andreas Sandberg
2015-07-07 09:51:04 +01:00
parent 1dc5e63b88
commit e9c3d59aae
27 changed files with 103 additions and 103 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2012 ARM Limited
* Copyright (c) 2012, 2015 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
@@ -58,7 +58,7 @@ DrainManager::drainCycleDone()
Drainable::Drainable()
: _drainState(Running)
: _drainState(DrainState::Running)
{
}
@@ -69,5 +69,5 @@ Drainable::~Drainable()
void
Drainable::drainResume()
{
_drainState = Running;
_drainState = DrainState::Running;
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2012 ARM Limited
* Copyright (c) 2012, 2015 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
@@ -45,7 +45,33 @@
#include "base/flags.hh"
class Event;
class Drainable;
#ifndef SWIG // SWIG doesn't support strongly typed enums
/**
* Object drain/handover states
*
* An object starts out in the Running state. When the simulator
* prepares to take a snapshot or prepares a CPU for handover, it
* calls the drain() method to transfer the object into the Draining
* or Drained state. If any object enters the Draining state
* (Drainable::drain() returning >0), simulation continues until it
* all objects have entered the Drained state.
*
* Before resuming simulation, the simulator calls resume() to
* transfer the object to the Running state.
*
* \note Even though the state of an object (visible to the rest of
* the world through Drainable::getState()) could be used to determine
* if all objects have entered the Drained state, the protocol is
* actually a bit more elaborate. See Drainable::drain() for details.
*/
enum class DrainState {
Running, /** Running normally */
Draining, /** Draining buffers pending serialization/handover */
Drained /** Buffers drained, ready for serialization/handover */
};
#endif
/**
* This class coordinates draining of a System.
@@ -141,30 +167,6 @@ class DrainManager
class Drainable
{
public:
/**
* Object drain/handover states
*
* An object starts out in the Running state. When the simulator
* prepares to take a snapshot or prepares a CPU for handover, it
* calls the drain() method to transfer the object into the
* Draining or Drained state. If any object enters the Draining
* state (drain() returning >0), simulation continues until it all
* objects have entered the Drained state.
*
* Before resuming simulation, the simulator calls resume() to
* transfer the object to the Running state.
*
* \note Even though the state of an object (visible to the rest
* of the world through getState()) could be used to determine if
* all objects have entered the Drained state, the protocol is
* actually a bit more elaborate. See drain() for details.
*/
enum State {
Running, /** Running normally */
Draining, /** Draining buffers pending serialization/handover */
Drained /** Buffers drained, ready for serialization/handover */
};
Drainable();
virtual ~Drainable();
@@ -225,15 +227,13 @@ class Drainable
*/
virtual void memInvalidate() {};
State getDrainState() const { return _drainState; }
DrainState getDrainState() const { return _drainState; }
protected:
void setDrainState(State new_state) { _drainState = new_state; }
void setDrainState(DrainState new_state) { _drainState = new_state; }
private:
State _drainState;
DrainState _drainState;
};
DrainManager *createDrainManager();

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@@ -183,7 +183,7 @@ debugObjectBreak(const char *objs)
unsigned int
SimObject::drain(DrainManager *drain_manager)
{
setDrainState(Drained);
setDrainState(DrainState::Drained);
return 0;
}

View File

@@ -191,7 +191,7 @@ System::getMasterPort(const std::string &if_name, PortID idx)
void
System::setMemoryMode(Enums::MemoryMode mode)
{
assert(getDrainState() == Drainable::Drained);
assert(getDrainState() == DrainState::Drained);
memoryMode = mode;
}
@@ -358,7 +358,7 @@ System::isMemAddr(Addr addr) const
unsigned int
System::drain(DrainManager *dm)
{
setDrainState(Drainable::Drained);
setDrainState(DrainState::Drained);
return 0;
}