gpu-compute: Fix Python/C++ object hierarchy discrepancies
The GPUCoalescer and the Shader classes have different base classes in C++ and Python. This causes subtle bugs in SWIG and compilation errors for PyBind. Change-Id: I1ddd2a8ea43f083470538ddfea891347b21d14d8 Reviewed-by: Andreas Hansson <andreas.hansson@arm.com> Reviewed-on: https://gem5-review.googlesource.com/2228 Maintainer: Andreas Sandberg <andreas.sandberg@arm.com> Reviewed-by: Tony Gutierrez <anthony.gutierrez@amd.com> Reviewed-by: Pierre-Yves Péneau <pierre-yves.peneau@lirmm.fr> Reviewed-by: Bradford Beckmann <brad.beckmann@amd.com>
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@@ -50,7 +50,7 @@
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#include "mem/ruby/system/RubySystem.hh"
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#include "sim/sim_exit.hh"
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Shader::Shader(const Params *p) : SimObject(p),
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Shader::Shader(const Params *p) : ClockedObject(p),
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clock(p->clk_domain->clockPeriod()), cpuThread(nullptr), gpuTc(nullptr),
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cpuPointer(p->cpu_pointer), tickEvent(this), timingSim(p->timing),
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hsail_mode(SIMT), impl_kern_boundary_sync(p->impl_kern_boundary_sync),
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@@ -73,7 +73,7 @@ static const int LDS_SIZE = 65536;
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// Class Shader: This describes a single shader instance. Most
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// configurations will only have a single shader.
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class Shader : public SimObject
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class Shader : public ClockedObject
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{
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protected:
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// Shader's clock period in terms of number of ticks of curTime,
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