revert 5af8f40d8f2c
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@@ -94,7 +94,6 @@ class CheckerCPU : public BaseCPU, public ExecContext
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typedef TheISA::FloatReg FloatReg;
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typedef TheISA::FloatRegBits FloatRegBits;
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typedef TheISA::MiscReg MiscReg;
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typedef TheISA::VectorReg VectorReg;
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/** id attached to all issued requests */
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MasterID masterId;
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@@ -146,19 +145,10 @@ class CheckerCPU : public BaseCPU, public ExecContext
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union Result {
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uint64_t integer;
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double dbl;
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// I am assuming that vector register type is different from the two
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// types used above. Else it seems useless to have a separate typedef
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// for vector registers.
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VectorReg vector;
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void set(uint64_t i) { integer = i; }
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void set(double d) { dbl = d; }
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void set(const VectorReg &v) { vector = v; }
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void get(uint64_t& i) { i = integer; }
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void get(double& d) { d = dbl; }
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void get(VectorReg& v) { v = vector; }
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};
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// ISAs like ARM can have multiple destination registers to check,
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@@ -241,11 +231,6 @@ class CheckerCPU : public BaseCPU, public ExecContext
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return thread->readCCReg(reg_idx);
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}
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const VectorReg &readVectorRegOperand(const StaticInst *si, int idx)
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{
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return thread->readVectorReg(si->srcRegIdx(idx));
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}
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template <class T>
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void setResult(T t)
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{
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@@ -282,13 +267,6 @@ class CheckerCPU : public BaseCPU, public ExecContext
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setResult<uint64_t>(val);
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}
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void setVectorRegOperand(const StaticInst *si, int idx,
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const VectorReg &val)
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{
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thread->setVectorReg(si->destRegIdx(idx), val);
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setResult<VectorReg>(val);
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}
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bool readPredicate() { return thread->readPredicate(); }
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void setPredicate(bool val)
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{
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@@ -463,7 +441,7 @@ class Checker : public CheckerCPU
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void validateExecution(DynInstPtr &inst);
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void validateState();
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void copyResult(DynInstPtr &inst, Result mismatch_val, int start_idx);
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void copyResult(DynInstPtr &inst, uint64_t mismatch_val, int start_idx);
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void handlePendingInt();
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private:
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