dev-amdgpu: Rework handling of unknown registers
The top level AMDGPUDevice currently reads/writes all unknown registers to/from a map containing the previously written value. This is intended as a way to handle registers that are not part of the model but the driver requires for functionality. Since this is at the top level, it can mask changes to register values which do not go through the same interface. For example, reading an MMIO, changing via PM4 queue, and reading again returns the stale cached value. This commit removes the usage of the regs map in AMDGPUDevice, implements some important MMIOs that were previously handled by it, and moves the unknown register handling to the NBIO aperture only. To reduce the number of additional MMIOs to implement, the display manager in vega10 is now disabled. Change-Id: Iff0a599dd82d663c7e710b79c6ef6d0ad1fc44a2
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@@ -87,8 +87,6 @@ class AMDGPUDevice : public PciDevice
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/**
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* Structures to hold registers, doorbells, and some frame memory
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*/
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using GPURegMap = std::unordered_map<uint32_t, uint64_t>;
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GPURegMap regs;
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std::unordered_map<uint32_t, QueueType> doorbells;
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std::unordered_map<uint32_t, PacketPtr> pendingDoorbellPkts;
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@@ -195,9 +193,8 @@ class AMDGPUDevice : public PciDevice
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* Register value getter/setter. Used by other GPU blocks to change
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* values from incoming driver/user packets.
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*/
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bool haveRegVal(uint32_t addr);
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uint32_t getRegVal(uint32_t addr);
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void setRegVal(uint32_t addr, uint32_t value);
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uint32_t getRegVal(uint64_t addr);
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void setRegVal(uint64_t addr, uint32_t value);
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/**
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* Methods related to translations and system/device memory.
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