inorder: update event priorities
dont use offset to calculate this but rather an enum that can be updated
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@@ -165,7 +165,8 @@ FetchSeqUnit::squash(DynInstPtr inst, int squash_stage,
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// A Trap Caused This Fault and will update the pc state
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// when done trapping
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DPRINTF(InOrderFetchSeq, "[tid:%i] Blocking due to fault @ "
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"[sn:%i].\n", inst->seqNum);
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"[sn:%i].%s %s \n", inst->seqNum,
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inst->instName(), inst->pcState());
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pcValid[tid] = false;
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} else {
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TheISA::PCState nextPC;
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