checkpointing: minor cleanup.
Move some static checkpoint stuff into the Checkpoint object namespace.
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@@ -219,19 +219,14 @@ class SerializableClass
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SerializableClass the##OBJ_CLASS##Class(CLASS_NAME, \
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OBJ_CLASS::createForUnserialize);
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void
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setCheckpointDir(const std::string &name);
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class Checkpoint
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{
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private:
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IniFile *db;
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const std::string basePath;
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std::map<std::string, Serializable*> objMap;
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public:
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Checkpoint(const std::string &cpt_dir, const std::string &path);
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Checkpoint(const std::string &cpt_dir);
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const std::string cptDir;
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@@ -245,7 +240,20 @@ class Checkpoint
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// The following static functions have to do with checkpoint
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// creation rather than restoration. This class makes a handy
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// namespace for them though.
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// namespace for them though. Currently no Checkpoint object is
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// created on serialization (only unserialization) so we track the
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// directory name as a global. It would be nice to change this
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// someday
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private:
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// current directory we're serializing into.
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static std::string currentDirectory;
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public:
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// Set the current directory. This function takes care of
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// inserting curTick if there's a '%d' in the argument, and
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// appends a '/' if necessary. The final name is returned.
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static std::string setDir(const std::string &base_name);
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// Export current checkpoint directory name so other objects can
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// derive filenames from it (e.g., memory). The return value is
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