checkpointing: minor cleanup.

Move some static checkpoint stuff into the
Checkpoint object namespace.
This commit is contained in:
Steve Reinhardt
2010-07-05 21:39:38 -07:00
parent 820bb3044d
commit 345dfd1b41
2 changed files with 44 additions and 39 deletions

View File

@@ -219,19 +219,14 @@ class SerializableClass
SerializableClass the##OBJ_CLASS##Class(CLASS_NAME, \
OBJ_CLASS::createForUnserialize);
void
setCheckpointDir(const std::string &name);
class Checkpoint
{
private:
IniFile *db;
const std::string basePath;
std::map<std::string, Serializable*> objMap;
public:
Checkpoint(const std::string &cpt_dir, const std::string &path);
Checkpoint(const std::string &cpt_dir);
const std::string cptDir;
@@ -245,7 +240,20 @@ class Checkpoint
// The following static functions have to do with checkpoint
// creation rather than restoration. This class makes a handy
// namespace for them though.
// namespace for them though. Currently no Checkpoint object is
// created on serialization (only unserialization) so we track the
// directory name as a global. It would be nice to change this
// someday
private:
// current directory we're serializing into.
static std::string currentDirectory;
public:
// Set the current directory. This function takes care of
// inserting curTick if there's a '%d' in the argument, and
// appends a '/' if necessary. The final name is returned.
static std::string setDir(const std::string &base_name);
// Export current checkpoint directory name so other objects can
// derive filenames from it (e.g., memory). The return value is