29 lines
502 B
C++
29 lines
502 B
C++
#pragma once
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#include <vector>
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#include "ShaderProgram.h"
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#include "VertexBuffer.h"
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#include "Texture.h"
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#include "defines.h"
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class Mesh {
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public:
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Mesh(std::vector<Vertex> vertices, std::vector<unsigned int> indices, std::vector<Texture*> textures);
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~Mesh() = default;
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void draw(ShaderProgram *shaderProgram);
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private:
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std::vector<Vertex> vertices;
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std::vector<uint32_t> indices;
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std::vector<Texture*> textures;
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VertexBuffer vertexBuffer;
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void setupMesh();
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}; |