Files
fall-fever/src/scene/scene.h
2024-12-07 15:46:02 +01:00

13 lines
248 B
C

#pragma once
#include <chrono>
#include <entt/entt.hpp>
struct Scene
{
// entt::registry registry;
// Spawns a scene for every entity having an entt:resource<Scene> component
// static void spawn_scenes(entt::registry& registry);
};