11 lines
198 B
GLSL
11 lines
198 B
GLSL
#version 330 core
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layout(location = 0) in vec3 a_position;
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layout(location = 1) in vec4 a_color;
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out vec4 v_color;
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void main() {
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gl_Position = vec4(a_position, 1.0f);
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v_color = a_color;
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} |