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fall-fever/res/shaders/basic.vs
2020-08-31 17:38:35 +02:00

11 lines
198 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
layout(location = 1) in vec4 a_color;
out vec4 v_color;
void main() {
gl_Position = vec4(a_position, 1.0f);
v_color = a_color;
}