Files
fall-fever/data/shaders/pointShadowDepth.geom

26 lines
471 B
GLSL

#version 330 core
layout (triangles) in;
layout (triangle_strip, max_vertices=18) out;
uniform mat4 u_shadowMatrices[6];
out vec4 v_fragmentPosition;
void main() {
for(int face = 0; face < 6; face++) {
gl_Layer = face;
for(int i = 0; i < 3; i++) {
v_fragmentPosition = gl_in[i].gl_Position;
gl_Position = u_shadowMatrices[face] * v_fragmentPosition;
EmitVertex();
}
EndPrimitive();
}
}