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fall-fever/data/shaders/menu.vert
2021-02-21 19:54:17 +01:00

13 lines
210 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
layout(location = 1) in vec2 a_texCoord;
out vec2 v_texCoord;
void main()
{
v_texCoord = a_texCoord;
gl_Position = vec4(a_position, 1.0);
}