Files
fall-fever/data/shaders/directionalShadowDepth.vert

12 lines
182 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
uniform mat4 u_modelViewProjMatrix;
void main() {
gl_Position = u_modelViewProjMatrix * vec4(a_position, 1.0f);
}