204 lines
6.1 KiB
C++
204 lines
6.1 KiB
C++
#include "Window.h"
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#include "Helper.h"
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#include "ShaderProgram.h"
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#include "definitions/window.h"
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#include "util/Log.h"
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#include <glad/gl.h>
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#include <GLFW/glfw3.h>
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Window::Window()
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{
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// Initialize GLFW
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if (glfwInit() == 0) {
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std::terminate();
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}
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m_width = INIT_WINDOW_WIDTH;
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m_height = INIT_WINDOW_HEIGHT;
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#ifdef _DEBUG
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glfwSetErrorCallback(glfw_error_callback);
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
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#else
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// Maximize in release build
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glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
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#endif
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m_glfw_window = std::shared_ptr<GLFWwindow>(glfwCreateWindow(m_width, m_height, "OpenGL", nullptr, nullptr),
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[](GLFWwindow *window) { glfwDestroyWindow(window); });
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if (!m_glfw_window) {
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Log::logger().critical("Failed to create window");
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}
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// Wait for window to maximize (in case)
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// Helper::sleep(1000);
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glfwGetWindowPos(m_glfw_window.get(), &m_posX, &m_posY);
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glfwGetWindowSize(m_glfw_window.get(), &m_width, &m_height);
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// Create OpenGL context
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glfwMakeContextCurrent(m_glfw_window.get());
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// Initialize GLAD
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if (gladLoadGL(glfwGetProcAddress) == 0) {
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Log::logger().critical("Failed to initialize GLAD");
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std::terminate();
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}
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#ifdef _DEBUG
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Log::logger().debug("OpenGL version: {}", glGetString(GL_VERSION));
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallback(Helper::gl_debug_callback, nullptr);
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// Disable mouse cursor
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m_mouse_catched = false;
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#endif
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// Enable z buffer
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glEnable(GL_DEPTH_TEST);
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// Enable face culling
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glEnable(GL_CULL_FACE);
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glFrontFace(GL_CW);
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glCullFace(GL_FRONT);
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// Enable multisampling (a bit redundant because most graphics drivers do this automatically)
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glEnable(GL_MULTISAMPLE);
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// Disable VSync since my sleep function handles this
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glfwSwapInterval(0);
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set_catched_cursor(m_mouse_catched);
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glViewport(0, 0, m_width, m_height);
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glfwSetWindowUserPointer(m_glfw_window.get(), this);
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glfwSetKeyCallback(m_glfw_window.get(), key_callback);
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glfwSetMouseButtonCallback(m_glfw_window.get(), mouse_button_callback);
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glfwSetCursorPosCallback(m_glfw_window.get(), mouse_cursor_callback);
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// Tell GLFW which function to call when window is resized
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// glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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}
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auto Window::dimensions_changed() const -> bool
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{
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int new_width{};
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int new_height{};
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int new_posx{};
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int new_posy{};
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glfwGetFramebufferSize(m_glfw_window.get(), &new_width, &new_height);
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glfwGetWindowPos(m_glfw_window.get(), &new_posx, &new_posy);
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return !(new_width == m_width && new_height == m_height && new_posx == m_posX && new_posy == m_posY);
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}
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void Window::update_dimensions()
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{
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glfwGetFramebufferSize(m_glfw_window.get(), &m_width, &m_height);
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glfwGetWindowPos(m_glfw_window.get(), &m_posX, &m_posY);
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glViewport(0, 0, m_width, m_height);
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}
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void Window::set_catched_cursor(bool value)
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{
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if (value) {
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glfwSetInputMode(m_glfw_window.get(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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} else {
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glfwSetInputMode(m_glfw_window.get(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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m_mouse_catched = value;
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}
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// GLFW error function
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void Window::glfw_error_callback(int error, const char *description)
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{
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Log::logger().warn("GLFW [%d]: %s\n", error, description);
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}
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// This function is called when the window gets resized (currently not used)
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void Window::framebuffer_size_callback(GLFWwindow *window, int width, int height)
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{
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(void)window;
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glViewport(0, 0, width, height);
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}
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void Window::key_callback(GLFWwindow *glfw_window, int key, int scancode, int action,
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int mods) // NOLINT(bugprone-easily-swappable-parameters)
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{
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(void)mods;
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(void)scancode;
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auto &window = *static_cast<Window *>(glfwGetWindowUserPointer(glfw_window));
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
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glfwSetWindowShouldClose(glfw_window, GLFW_TRUE);
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} else if (key == GLFW_KEY_LEFT_CONTROL && action == GLFW_PRESS) {
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window.set_catched_cursor(!window.m_mouse_catched);
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} else if (key == GLFW_KEY_O && action == GLFW_PRESS) {
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window.m_wire_frame_mode = !window.m_wire_frame_mode;
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glPolygonMode(GL_FRONT_AND_BACK, window.m_wire_frame_mode ? GL_LINE : GL_FILL);
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} else if (action == GLFW_PRESS || action == GLFW_RELEASE) {
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window.m_key_input[key] = (action == GLFW_PRESS);
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}
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}
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void Window::mouse_button_callback(GLFWwindow *glfw_window, int button, int action,
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int mods) // NOLINT(bugprone-easily-swappable-parameters)
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{
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(void)mods;
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(void)button;
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(void)action;
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auto &window = *static_cast<Window *>(glfwGetWindowUserPointer(glfw_window));
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(void)window;
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}
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void Window::mouse_cursor_callback(GLFWwindow *glfw_window, double xpos, double ypos)
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{
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auto &window = *static_cast<Window *>(glfwGetWindowUserPointer(glfw_window));
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double deltaCursorPosX = xpos - window.m_last_cursor_pos_x;
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double deltaCursorPosY = -(ypos - window.m_last_cursor_pos_y);
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window.m_last_cursor_pos_x = xpos;
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window.m_last_cursor_pos_y = ypos;
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// Check if this is the first VALID mouse event after window being resized
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if (window.m_first_mouse_input && !(deltaCursorPosX == 0 && deltaCursorPosY == 0)) {
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window.m_first_mouse_input = false;
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deltaCursorPosX = 0.0;
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deltaCursorPosY = 0.0;
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}
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deltaCursorPosX *= MOUSE_SENSITIVITY;
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deltaCursorPosY *= MOUSE_SENSITIVITY;
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auto &[deltaX, deltaY] = window.m_mouse_cursor_input;
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deltaX += deltaCursorPosX;
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deltaY += deltaCursorPosY;
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}
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auto Window::dimensions() const -> std::pair<unsigned, unsigned>
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{
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return {m_width, m_height};
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}
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auto Window::aspectRatio() const -> float
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{
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return (float)m_width / (float)m_height;
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}
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void Window::clear_mouse_cursor_input()
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{
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m_mouse_cursor_input = {};
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};
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