Files
fall-fever/src/input/input.cpp

44 lines
1.2 KiB
C++

#include "input.h"
#include <GLFW/glfw3.h>
namespace Input {
static void keyboard_input_observer(KeyboardInput const& keyboard_input);
InputModule::InputModule(flecs::world& world)
{
world.component<Input::KeyboardInput>();
world.component<Input::MouseButtonInput>();
world.component<Input::MouseMotion>();
world.system<ButtonInput<KeyCode>>("ClearButtonInput")
.kind(flecs::PostUpdate)
.each(ButtonInput<KeyCode>::clear_button_input);
world.observer<KeyboardInput>("KeyboardInputObserver")
.event(flecs::OnSet)
.each(keyboard_input_observer);
}
void keyboard_input_observer(KeyboardInput const& keyboard_input)
{
auto* key_state = keyboard_input.window.get_mut<Input::ButtonInput<Input::KeyCode>>();
if (keyboard_input.action == static_cast<Input::Action>(GLFW_PRESS)) {
key_state->press(keyboard_input.key_code);
} else if (keyboard_input.action == static_cast<Input::Action>(GLFW_RELEASE)) {
key_state->release(keyboard_input.key_code);
}
}
template <typename T> void ButtonInput<T>::clear_button_input(ButtonInput<T>& state)
{
state.just_pressed_keys.clear();
state.just_released_keys.clear();
}
template class ButtonInput<KeyCode>;
} // namespace Input