16 lines
365 B
GLSL
16 lines
365 B
GLSL
#version 330 core
|
|
|
|
layout(location = 0) in vec3 a_position;
|
|
layout(location = 1) in vec2 a_texCoord;
|
|
layout(location = 2) in vec4 a_color;
|
|
|
|
out vec4 v_color;
|
|
out vec2 v_texCoord;
|
|
|
|
void main() {
|
|
gl_Position = vec4(a_position, 1.0f);
|
|
//gl_Position = vec4(a_position.x, -a_position.y, a_position.z, 1.0f);
|
|
v_texCoord = a_texCoord;
|
|
v_color = a_color;
|
|
}
|