Files
fall-fever/res/shaders/light.frag
2020-09-17 13:55:29 +02:00

10 lines
143 B
GLSL

#version 330 core
layout(location = 0) out vec4 f_color;
uniform vec3 v_lightColor;
void main() {
f_color = vec4(v_lightColor, 1.0f);
}