Files
fall-fever/tools/primitiveModel.h
2022-04-24 22:12:07 +02:00

26 lines
396 B
C++

#pragma once
#include <vector>
#include <string>
struct Texture
{
std::string pathToTexture;
uint32_t textureType;
uint32_t m_textureId;
};
struct Mesh
{
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
std::vector<uint32_t> textureIds;
};
struct Model
{
std::vector<Texture> textures;
std::vector<Mesh> m_meshes;
std::string m_workingPath;
};