Files
fall-fever/res/shaders/pointShadowDepth.vert
2020-09-26 14:21:02 +02:00

12 lines
166 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
uniform mat4 u_modelMatrix;
void main() {
gl_Position = u_modelMatrix * vec4(a_position, 1.0f);
}