Files
fall-fever/res/shaders/basic.fs
2020-09-02 18:37:53 +02:00

15 lines
244 B
GLSL

#version 330 core
layout(location = 0) out vec4 f_color;
in vec4 v_color;
in vec2 v_texCoord;
uniform sampler2D u_texture;
void main() {
//f_color = v_color;
vec4 texColor = texture(u_texture, v_texCoord);
f_color = texColor;
}