Files
fall-fever/res/shaders/light.vert
4VRDriver 3c7968407b Implement Quaternions
Undefined behaviour of the light source
2020-09-17 21:23:38 +02:00

10 lines
180 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
uniform mat4 u_modelViewProjMatrix;
void main() {
gl_Position = u_modelViewProjMatrix * vec4(a_position, 1.0f);
}