Files
fall-fever/VertexBuffer.cpp
2020-08-31 19:08:05 +02:00

33 lines
856 B
C++

#include <cstddef>
#include "VertexBuffer.h"
#include "defines.h"
VertexBuffer::VertexBuffer(void* data, uint32_t numVertices) {
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
glGenBuffers(1, &bufferId);
glBindBuffer(GL_ARRAY_BUFFER, bufferId);
glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(Vertex), data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*) offsetof(struct Vertex, x));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*) offsetof(struct Vertex, r));
glBindVertexArray(0);
}
VertexBuffer::~VertexBuffer() {
glDeleteBuffers(1, &bufferId);
}
void VertexBuffer::bind() {
glBindVertexArray(VAO);
}
void VertexBuffer::unbind() {
glBindVertexArray(0);
}