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fall-fever/res/shaders/basic.vs
4VRDriver 8b1fe545c1 Specularmap support,
(fix bug in texture binding!)
2020-09-06 20:37:59 +02:00

23 lines
490 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
layout(location = 1) in vec3 a_normal;
layout(location = 2) in vec2 a_texCoord;
out vec3 v_normal;
out vec2 v_texCoord;
out vec3 v_fragmentPosition;
uniform mat4 u_modelViewProjMatrix;
uniform mat4 u_modelMatrix;
void main() {
gl_Position = u_modelViewProjMatrix * vec4(a_position, 1.0f);
v_fragmentPosition = vec3(u_modelMatrix * vec4(a_position, 1.0f));
v_normal = a_normal;
v_texCoord = a_texCoord;
}