Files
fall-fever/data/shaders/menu.vert

17 lines
295 B
GLSL

#version 330 core
struct WidgetData
{
vec2 position;
vec2 dimensions;
};
uniform WidgetData u_widgetData;
void main()
{
float glPosX = u_widgetData.position.x * 2.0f - 1.0f;
float glPosY = u_widgetData.position.y * 2.0f - 1.0f;
gl_Position = vec4(glPosX, glPosY, 0, 1);
}