Files
fall-fever/data/shaders/menu.geom

41 lines
932 B
GLSL

#version 330 core
layout(points) in;
layout(triangle_strip, max_vertices = 4) out;
struct WidgetData
{
vec2 position;
vec2 dimensions;
};
uniform WidgetData u_widgetData;
out vec2 v_texCoord;
void main()
{
float glWidth = u_widgetData.dimensions.x * 2.0f;
float glHeight = u_widgetData.dimensions.y * 2.0f;
vec4 offset = vec4(0.0, 0.0, 0.0, 0.0);
gl_Position = gl_in[0].gl_Position + offset;
v_texCoord = vec2(0.0, 0.0);
EmitVertex();
offset = vec4(glWidth, 0.0, 0.0, 0.0);
gl_Position = gl_in[0].gl_Position + offset;
v_texCoord = vec2(1.0, 0.0);
EmitVertex();
offset = vec4(0.0, glHeight, 0.0, 0.0);
gl_Position = gl_in[0].gl_Position + offset;
v_texCoord = vec2(0.0, 1.0);
EmitVertex();
offset = vec4(glWidth, glHeight, 0.0, 0.0);
gl_Position = gl_in[0].gl_Position + offset;
v_texCoord = vec2(1.0, 1.0);
EmitVertex();
EndPrimitive();
}