Files
fall-fever/data/shaders/menu.frag

18 lines
286 B
GLSL

#version 330 core
layout(location = 0) out vec4 f_color;
in vec2 v_texCoord;
struct Material
{
sampler2D texture_diffuse0;
};
uniform Material u_material;
void main()
{
f_color = texture(u_material.texture_diffuse0, v_texCoord);
// f_color = vec4(1.0, 0.0, 0.0, 0.5);
}