Files
fall-fever/Window.cpp

59 lines
1.7 KiB
C++

#include <iostream>
#include <glad/glad.h>
#include "Window.h"
Window::Window() {
width = 800; height = 600;
window = glfwCreateWindow(width, height, "Fall-Fever", NULL, NULL);
if(!window) {
std::cout << "Failed to create window" << std::endl;
}
// Create OpenGL context
glfwMakeContextCurrent(window);
// Initialize GLAD
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
exit(-1);
}
#ifdef _DEBUG
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(openGLDebugCallback, NULL);
#endif
glViewport(0, 0, width, height);
std::cout << "OpenGL version: " << glGetString(GL_VERSION) << std::endl;
// Tell GLFW which function to call when window is resized
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
}
Window::~Window() {
glfwDestroyWindow(window);
}
// This function is called when the window gets resized
void Window::framebuffer_size_callback(GLFWwindow* window, int width, int height) {
(void)window;
glViewport(0, 0, width, height);
}
void Window::openGLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) {
(void)length; (void)userParam;
if(severity == GL_DEBUG_SEVERITY_HIGH || severity == GL_DEBUG_SEVERITY_MEDIUM)
std::cout << "[OpenGL Error]" << std::endl
<< "Message: " << message << std::endl
<< "Source: " << source << std::endl
<< "Type: " << type << std::endl
<< "ID: " << id << std::endl
<< "Severity: " << severity << std::endl
<< std::endl;
}