Files
fall-fever/src/material.cpp
2022-10-22 22:05:24 +02:00

33 lines
1.2 KiB
C++

#include "material.h"
#include "shader.h"
GpuMaterial::GpuMaterial(Material const &material) : shader(material.shader)
{
int texture_unit_counter = 0;
if (material.base_color_texture.has_value()) {
Binding binding{.uniform_name = "u_material.texture_diffuse",
.texture_unit = texture_unit_counter++};
base_color_texture = std::make_pair(GpuImage(material.base_color_texture.value()), binding);
}
if (material.normal_map_texture.has_value()) {
Binding binding{.uniform_name = "u_material.texture_normal",
.texture_unit = texture_unit_counter++};
normal_map_texture = std::make_pair(GpuImage(material.normal_map_texture.value()), binding);
}
}
void GpuMaterial::bind() const
{
auto bind_texture = [this](auto const &texture) {
if (texture.has_value()) {
shader->set_uniform(texture->second.uniform_name, texture->second.texture_unit);
glActiveTexture(GL_TEXTURE0 + texture->second.texture_unit);
glBindTexture(GL_TEXTURE_2D, texture->first.texture);
}
};
bind_texture(base_color_texture);
bind_texture(normal_map_texture);
}