38 lines
720 B
C++
38 lines
720 B
C++
#pragma once
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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#include <string>
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#include "Mesh.h"
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class Model {
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public:
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Model(const char* pathToModel);
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~Model() = default;
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void draw(ShaderProgram *shaderProgram);
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private:
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void loadModel(std::string pathToModel);
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void processNode(aiNode *node, const aiScene *scene);
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Mesh processMesh(aiMesh *mesh, const aiScene *scene);
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std::vector<Texture> loadMaterialTextures(aiMaterial *mat, aiTextureType type, uint8_t textureType);
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std::vector<Mesh> meshes;
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std::vector<Texture> loadedTextures;
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void textureFromFile(aiMaterial *mat, aiTextureType type);
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std::string directory;
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}; |